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SuperStarwolf

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About SuperStarwolf

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  1. SuperStarwolf

    Arma 2 Server conncetion problems

    Looks to me like a version issue. I had the same problem until I installed the 1.52 for OA... Now I have tons of servers I can't get into because of connection issues: By some reason after trying the first server something twitches in my computer and I can't get into any other until I restart the computer. Just my effing luck.
  2. SuperStarwolf

    Score System for Transport Pilots

    Well, I was proposing a score for transport pilots just so the job could be as attractive as any combatant's... If everything is just as unattractive, suits me just fine :P
  3. SuperStarwolf

    Zeroing/Adjusting Weapons in OA

    Let me explain in a bit more detail: You get a gun that is presumably unadjusted... You take it to the gallery and test it by aiming at the center of the target and shooting, say, five rounds. If you're a good shooter and the gun hasn't been too badly treated, you should get five shots grouped in a small circle somewhere in the target (or outside, depends on how misadjusted the sights are). Still, the smaller the grouping is, the better: If the shots are too spread it's pointless to zero the gun, because what you need is just more practice. Once you get the good grouping and find where did the shots go respect to the point you were aiming at, it's time to adjust the sight to make those 5 shots hit the center (Treat the crosshairs/sight as the lines defining the coordinates... Your goal is the shots to go to the coordinates X=0, Y=0 -hence calling that adjustment "Zeroing"-) Normally, this process is made in a gallery by a weapons specialist... I don't know now, but when I served an average soldier was not supposed to touch the sights (they were all iron sights anyway) and had to make the corrections just by putting the target where the shots were going... I.E. if by aiming to the center you got your shots 20cm to the right, you corrected by aiming 20cm to the left, and that way you got your rounds where you wanted them. ---------- Post added at 12:08 PM ---------- Previous post was at 12:04 PM ---------- Agreed with Gustaffa: If you get that real with the guns, the sights and all that, what BIS will do is scare away a lot of potential players that would rather not get that deep into the game. I am willing to take a good look at the zeroing process, but I might get bored quickly and continue with the on-field corrections. After all, it takes only one shot to know where your "zero" is at a given moment.
  4. SuperStarwolf

    Zeroing/Adjusting Weapons in OA

    Technically, "Zeroing" a gun means adjusting the sight in a way in which, at a certain distance and under "perfect" conditions, such as no wind, bullet drop, etc. the center of the sight, crosshairs, red dot, etc. aims exactly at where the bullet is going to hit. If your bullet hits where your sight says it should, then your gun is zeroed. Once the gun/sight has been "zeroed", adjusting the aim is just a matter of knowing what outside elements are going to affect the bullet's trajectory, calculate where in the sight is the bullet going to end and put your target right there. In case of snipers is different, because they are experts in adjusting the scope in every single shot they make according to distance and wind. That's an important part of what to be a sniper is about: Calculating distances, winds and make sure that single bullet hits the target.
  5. SuperStarwolf

    Lack of multiplayer teamwork.

    Some stuff I think I could drop here... Teamplay doesn't necessarily need to rely on a commander issuing orders and the rest of a team asking if they can sneeze at a given moment; Several teams coordinated to achieve as many goals as possible is enough to do the trick. The best way to enforce teamwork, in my opinion? Leave as little as possible in hands of AI and don't let it do things a player could do unless it's strictly necessary. Teleport? Sorry, that kind of technology hasn't been developed yet and there's a lot of bored pilots waiting to to something they're not doing because it's easier and faster (although not more realistic) to just pop up in the nearest MHQ. Long Respawn times? That shouldn't be a concern for people with a well built team with a medic in it... and ArmA2 gives us pretty much chewed up. The problem is, like always, players; they don't want team: they want an edge and be as much as autonomous fighting machine as the system allows them to. It's not uncommon to see your average corpsman carrying an AT missile launcher on his back, a DMR in his hands and a handful of satchels in his pouch... Who needs a unit when you can be the medic, the sniper, the AT and the Demolitionist all by yourself? It was mentioned before, and I fully agree that certain items should be restricted to certain classes: If you're not a sniper or a marksman, get your hands off the DMR; If you're not a demo, stay away from the C4, and such and such. Back to teams: Even before you get into the fray, you get asked to pick your role, and, unknowingly to some, your place in a team... why not stick to it? If you're Bravo-5, the team's AA, you should stick to Bravo team and keep the air threats off its back, not grab the neck of the poor Delta engineer (whom by the way should also be tagging up with Delta Team) and follow him to whatever stunt he may be trying to pull. To put it short: If there's something to do in the game, have the players do it... and more specifically, have the RIGHT guy to do it.
  6. SuperStarwolf

    Score System for Transport Pilots

    I know it's not about ranking, but some game modes require you to have a certain rank to unlock other features in the game session, and to achieve rank you have to score points... As long as I've played, I haven't seen any transport pilot getting points by moving troops, only by the kills made by his gunners, and honestly, the guns in a MH60 can't do much. Note I'm referring to the MH60 as the prime example of a transport chopper.
  7. Just like that! Same way some game modes allow teamplay points for healing teammates and every single player scores for making the enemy die for his country, why not allow pilots that move troops from A to B to have a share too? I like the pilot role in all its aspects: Gunships, transports... Even wreck picking! But I'm aware that only combat helicopters such as the AH64 award a decent ammount of points in multiplayer games; Most of those have either restricted access to these choppers to clan members or they don't even use combat helicopters at all... If you like to be a pilot, your only choices are to be one and earn a marginal ammount of points, or don't be one. Personally, I think teleporting to MHQs is a realism killer: There are transport choppers, and they should be used... But that's just my opinion. I like to be a pilot and I find interesting to transport troops and vehicles to the Area of Operations, but at the end of the game, whether I have done a good job or not, I always score what the gunners took down if they ever had the chance, which is a rather dissapointing score. I mean, why don't get points for doing my part? Thanks for listening :)
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