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hajimoto

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Everything posted by hajimoto

  1. hajimoto

    =BTC= Logistic [A3] - BETA

    No my init.sqf can be found here: http://www.filedropper.com/init
  2. hajimoto

    =BTC= Logistic [A3] - BETA

    I only have one "logistic" entry and this is it: //BTC LIFT SCRIPT _logistic = execVM "=BTC=_Logistic\=BTC=_logistic_Init.sqf";
  3. hajimoto

    =BTC= Logistic [A3] - BETA

    I receive the following error when loading a box into an UH-80 http://i.imgur.com/YGFEmlh.jpg (150 kB)
  4. Test performed and the error not only appears at mission start but also randomly appears during the mission when clearing areas and moving into others. It is my belief that the error that occurs during playing the mission, is due to new AI spawnings, spawn triggers, insurgency cycles etcetera that are scripted inside the mission. Client is 100% clean of any Zeus mods. Server is running zeu_ServerSkills in mode 2 (2: Server & Clientside). Still receiving error http://i.imgur.com/MNReFYM.jpg (126 kB) Waiting for further direction.
  5. Terox, I too receive this error that Azer1234 and Dai-San have described. I have a remote Windows box that runs Arma3Server.exe with zeu_ServerSkills.pbo located in the Addons folder and a "userconfig" Folder in the main Arma3 installation folder that contains a zeo folder with the "zeu_ServerSkills.hpp" what was distributed with the "zeu_serverskills_v104.zip" package. No edits or changes have been made tot he .HPP and ZEU has never been on the server previously. The server loads ARMA3 with no errors. I join the server using a remote PC running ARMA3 and when the mission is loading I receive the following error http://i.imgur.com/MNReFYM.jpg (126 kB) The missions tested range from Xeno's Donination to Occupation V5.4. If I change Zeu from mode 2 to mode 1, I do not receive the error. Any suggestions would be appreciated. Thanks for all your work on this addon as it is well received by many in the Arma community.
  6. hajimoto

    =BTC= Logistic [A3] - BETA

    Great Script Giallustio. Initial testing looks great. Only thing I do not like is having all your menu options at the bottom rather than at the top for ease of use while in flight. PS - How can I add "B_Heli_Light_01_armed_F" to be able to carry an AMMO box? With your new changes I see the cargo space is 0/6.
  7. hajimoto

    =BTC= Logistic [A3] - BETA

    I am sorry for the noob question but after trying for over 3 hours to add more choppers to the list so that I can load a ammobox to a Orca or UH-80. Please someone help me with how to add more vehicles. Here is an example of what I tried and it does not work: =BTC=_logistic_init.sqf //Cargo System _cargo = [] execVM "=BTC=_logistic\=BTC=_cargo_system\=BTC=_cargo_system_init.sqf"; BTC_def_vehicles = ["Tank","Wheeled_APC","Truck","Car","Helicopter","O_Heli_Light_02_F"]; BTC_def_cargo = ["Motorcycle","ReammoBox","Box_IND_Wps_F","ReammoBox_F","Strategic"]; BTC_def_drag = ["ReammoBox","ReammoBox_F","Box_IND_Wps_F","Strategic"]; BTC_cargo_selected = objNull; I assumed this is where I could add vehicles but every test has failed. I need to have the box load in to more Helo's then the littlebird. Any help would be appreciated!
  8. Thanks for sharing! Nice to read resolves every once in awhile :)
  9. Rex - When you launch the game do you get the ATI CROSSFIRE X water mark that indicates CF activation? I am on STEAM and unable to rename the .EXE as STEAM looks for the specific EXE. There is a way to make a dynamic link using a DOS command MLINK YOURGAMEDIRECTORY/ARMA20A.EXE YOURGAMEDIRECTORY/ARMA2.EXE That will produce a dynamic link that is essentially what is needed to fool STEAM but for some reason it fails. I even used the MLINK /h option which literally produces a copy of the original .exe renamed to ARMA2.EXE The only way i can get the watermark to show is to use the -winxp switch as a start up parameter. ARMA2 works flawlessly without the -winxp start up switch. It is my understanding that the renaming of the .EXE is just to fool the catalyst drivers to think it is running ARMA2 and therefore you gain the CF support. Someone please correct me if I have that wrong. I am at a loss here..... 36 FPS is just not acceptable. ---------- Post added at 12:22 PM ---------- Previous post was at 12:17 PM ---------- If you right click on your ATI CCC icon in your task then left click on one of your card then left click on crossfire then tick the "Show CrossfireX Status Icon" show option, you will have a confirmation ICON show in the upper right hand corner of your screen if that title supports CF. I have ARMA2 on STEAM and it launches fine and displays the CF Icon. As long as you have Catalyst drivers 9.7 and up you will have ARMA2 CF support. Lemme know if this helps
  10. With all due respect, what does this link have to do with a STEAM user successfully implementing a Crossfire (CF) hardware configuration in ArmA2 Operation Arrowhead??
  11. hajimoto

    Boot Camp - Spacebar issue

    I have had the same issue but it seemed to only happen when I revisited a previously completed or partially completed scenario/task. There was no way to continue so I tried another scenario/task from the boot camp list and the space bar worked. When i returned to the partially completed task the space bar still would not be recognized and opened the communications menu. Sorry that I don't have the answer but it must be comforting to know your not the only one dealing with this issue. Not sure if it matters but it was the Basic Helicopter training that seemed to be bugged. I look forward to a resolve as well.
  12. I think it should be clear, the renaming method does not work with STEAM installed titles. The MKLINK method that I heard about, and tried, does not work either. The only way I can get the Crossfire Water mark to show (indicates Crossfire in use) is to add the -winxp option. Once this option is enabled mouse movement in the menus is horrible and there is no noticeable FPS change. Has any STEAM user successfully enabled CF on their installation of OA? If so please detail your procedure so we can duplicate your success. Hajimoto
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