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SkyDice

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Everything posted by SkyDice

  1. SkyDice

    Improved unit editor

    Heartily agree. As someone new to the mission editor, I find it incredibly intimidating and not at all 'simple' as described in the dev videos. I have ARMA2 as well but avoided the ME because it was so complex and relied so heavily on manual coding. God knows what it'd be like a for a new owner who'd seen the dev diaries and thought it'd be cool to make his own mission, only to be confronted with the packaged editor and two pages (!) in the manual to 'start you off'. If there are to be any changes to the editor, please god make some simple graphical options for stuff that everyone uses - objectives (sync to target/unit/building/etc), halo jumps & heli insertions, artillery, briefings, mission ends/starts etc. Don't force us new players to do it the hard way because most of us won't - I'm on the verge of giving up (and I've only tried to do simple stuff) because I've just spent two hours trying to make a UAV work in multiplayer, another three hours trying to work out why the amb.civ module spawns civilians in a village 5 kilometres away from the module's placement but not in the village I put the module over and another four hours searching pointlessly on the forums/guides/stickys/search/etc to be confronted with more and more walls of code I can't understand. Mission editing should be simple to begin with. If you want to script in crazy stuff then go for it, but something as basic as a multiplayer respawn script or an objective creator should be in there already, with simple graphical options like 'enable respawns in multiplayer? Y/N' or similar. Have two layers of editing maybe, one simple, one hard (for scripters)? At the moment, unless we have a degree in coding, most of us can't even start. From a company with such an obvious pedigree, it's a shame that one of the most important parts of their games is so impenetrable, and therefore effectively useless to all but a select few. :mad:
  2. Appreciate the advice, but the only way for me to learn is by trying stuff until it works - the whole reason for getting this was to play co-op with some friends, and I'd like to be able to make simple co-op missions for us to play. I wondered whether I need to sync a game logic to the UAV or something, or add something in for multiplayer missions, just not sure what. I'm not running a dedi server or anything, just standard internet 1-1 co-op stuff. Any suggestions anyone? :) Is there a full mission 'start set' or something that you can edit to fit your own mission, just as a place to start?
  3. Is there any update on this from BIS? It'd be nice if ATI users didn't have to figure this stuff out for ourselves - we just want our game to work with a fairly common set-up! Crossfire on my 5770's makes the game run worse than a single card - there has to be some way of both ensuring that crossfire works *and* actually provides some increase, rather than making it worse, and for Steam users too!
  4. SkyDice

    Halo script Arrowhead

    How'd you set the plane up, if you don't mind me asking? I've been thinking about HALO jumping but have no idea where to even start! :)
  5. Seems silly to add another thread so if anyone does have another look at this (cheers for helping earlier guys!), does anyone know how to get the predator uav working with the portable terminal? I can add a UAV module, tried syncing it to the player but once again I'm missing something! Thanks in advance :) Would also love to know how to edit or link town construction set modules - I've tried syncing, and grouping, but I can't combine multiple town modules into one big one.. I'm convinced I saw this in a dev video but maybe my memory's failing! EDIT: UAV now works, had to sync the UAV, the module, the backpack and all players and it works fine for me. However, in a co-op mission, when another player picks up the backpack it remains there, they can activate the UAV view but cannot alter the height or speed, whereas if I pick it up it vanishes (because I have it), and I can alter height/speed as appropriate. I assume I need to do something to make it useable for other players but have no idea what. Any suggestions? :) EDIT2: Realised I posted this in the wrong place initially, so apologies - will repost in the correct thread, feel free to close this if necessary!
  6. Really? How exactly? I've been finding it occurs sometimes in OA co-op (generated/mission editor), without me ordering anything!! :)
  7. SkyDice

    ARMA 2 OA 1.52 :Bugs

    Hmm, hadn't thought of that, though I'm fairly certain I was getting it while undamaged? Will check next time I fly one! For me it's the white hud/sights layout that flickers... same for you? (Incidentally, that mission was a b*tch! ;) )
  8. SkyDice

    ARMA 2 OA 1.52 :Bugs

    flickering hud in helis/planes, brief and intermittent.
  9. You star, really appreciate the quick response! Thanks :) ---------- Post added at 05:53 PM ---------- Previous post was at 04:44 PM ---------- Sadly, still getting the 'type bool, expected nothing' error on this - do I need something in the condition line? I've used the 'buttons' (as it were) in the trigger box to activate on OPFOR, 'not present', type End#1, but I've not defined 'End#1' anywhere, so maybe that's it? EDIT: got it, thanks!
  10. Now getting some truly horrendous light gradients at sunup/sunset. It's terrible! No idea what to do about it though :(
  11. Sorry if this is a silly question, but would this work for Steam users, and if not, is there another way to enable crossfire under Steam?
  12. Really simple question but one that keeps annoying me: is it possible to separate a squad? To explain better, if for example I played a six player co-op mission with one friend, could I order two of the remaining four AI soldiers to follow him, while the others follow me so I can have two units of three moving independently, both led by players? Thanks :)
  13. SkyDice

    ARMA 2 OA 1.52 :Bugs

    Thirded (?), plus a mate has also suffered the random 'night ops tutorial' voice over. Strangely, once I'd played the tutorial, it stopped, and hasn't come back yet!
  14. Hi all, first post etc etc. :) Similar issues with both games: Arma2 runs badly with both cards, lots of stutter etc, but with one card it's massively improved. I get 60 FPS on the benchmark regardless of whether I have one or two cards active. With OA, running two cards I get FPS of 28ish on the benchmark and truly terrible performance, even on normal settings (stuttering, poor draw, texture pop in etc). With one card, FPS increases to high 50's on benchmark and runs like a dream. System: O'clocked Core i5's at 3.7gig (ish), 2 x Radeon 5770, 4gig Corsair DDR3. ATI Cat drivers @ 10.4 Don't get this issue in any other game, would be nice if OA could utilise multiple GPU's successfully... but is this only an issue with ATI cards? Btw OA is Steam version, but A2 is on-disc.
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