Jump to content

Dead3ye

Member
  • Content Count

    40
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Dead3ye

  • Rank
    Private First Class
  1. How do you turn off the turret stabilization that is activated with numpad /. Once it has been enabled i cannot find a way to turn it off, which can become annoying in certain circumstances and also stops the turrets from functioning autonomously. Thanks in advance.
  2. Hellfire missile: Slow moving TOW missile: http://www.youtube.com/watch?v=QUMxZ34Ptco Certainly NOT silent.
  3. Actually it was a missile, there are other videos of missiles being used on SAA jets targeting firing positions such as these. There is another video with a different angle of this and you can clearly see the missile fired from the jet but i cannot find it. The title of the video is correct. http://www.youtube.com/watch?v=YiR93ZHUGM8 ---------- Post added at 09:28 PM ---------- Previous post was at 09:21 PM ---------- Correct, i have both surround sound 5.1 speakers, and a Creative Titanium soundcard, along with AKG-K701's using great virtual surround, and the directional audio is completely broken in this game, with horns, engines and other noises coming from all directions. It NEEDS to be fixed. Sound is such an important feature in a game such as this where death is so quick and so much can be at stake. The fact that missiles, tank rounds etc. making literally no noise at all as they fly past your head only makes it worse.
  4. You're kidding right? Not every missile is like a cruise missile that has wings to keep it in the air. Most fire until the last second making plenty of noise. http://www.liveleak.com/view?i=d5d_1368615191
  5. There are many sounds in this game that are simply bad, such as the sound of the 30mm anti-aircraft vehicles firing. But by far the worst is that there is literally NO sound at all for missiles, they pass by completely silent, leaving you wondering where you were killed from. This needs to be fixed since missiles are such a huge part of Arma 3.
  6. Awesome flying and great video.
  7. Except the issue is the same in Altis Life servers where there are literally zero AI, and 30 players yet still performing terribly.
  8. Joining a poorly performing or laggy server always results in incredibly low client side frames per second, requiring frequent server restarts simply for the sake of client side performance. Why is this the case because there is not a single other game i can think of that results in terrible client side performance when the server is having issues. I want to enjoy this game but it's impossible with the current performance on a high-end system.
  9. The rangefinder will stop intersecting with targets and instead measure the distance to the terrain directly behind the target you are pointing a rangefinder at. Also the SOS scope zeroing is not 100% accurate for the .408 and hits up to 0.5-1 mil-dot above or below the target especially at longer ranges. If the scope is zeroed at 1400 metres and i aim centre mass, the bullet should hit at 1400 metres centre mass, not their left foot.
  10. Something i am sure everyone is in agreement that this needs to happen. The amount of weapon sway a sniper gets when prone (you'd assume the weapon would be rested) is laughable, and you have the lung capacity of a small child when you hold your breath for a shot. So. Will we ever see weapon resting or is there some strange reason that BIS refuses to add it into the game? With all the new battle stances weapon resting is more important than ever before.
  11. Anyone know how to get the target like this in Arma 3? This would be insanely helpful for making a rifle zeroing chart using mil-dots alone.
  12. Anyone know how to get the target like this in Arma 3? This would be insanely helpful for making a rifle zeroing chart using mil-dots alone.
  13. Enemy trenched in?? They wont be going anywhere, call in some air-burst arty/mortars, job done.
  14. Dead3ye

    Detailed component-driven damage modeling.

    I completely agree, a thousand times. I am sick of shooting a car's engine with a .50 cal, aiming to disable it, only to have it suddenly burst into flames a few seconds later, killing everyone inside. It's not just tanks, it's every vehicle that should at least have things like engine, fuel tank, crew, ammunition compartment, transmission, and wheels/tracks modeled.
  15. It would certainly help with telling exactly where someone is hit, and would make gunfights much more visceral.
×