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john111

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Posts posted by john111


  1. Could I get give unlimited ammo aswell?  I would like to be able to mine the engine outlet of a F-16 engine in A3 but make it hidden selection,so they can`t see it`s there.

     

    To be able to add a set height / or formation for helicopters ,expanded so that I can go lights out,change spacing /go ladder with altitude spacing and land single file.

     

     


  2. You could,as a reply to the issue you can`t make things to go underground:  Do this instead,  Go to Raise  Ground---Make a raised item.  Make new Layer--Name Layer  ( ----)  ,Make Surface Layer,  Insert a Cave part with a door (from an other mod)  and put it in a ditch and put a floor on a defined part above ground and ,floor and roof and add a copy of the ground ,the same as when you could get rid of the grass.

    • Like 1

  3. https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSHbydDGn1GAV_M7CfK9jl2XbAuZV1DowrdrA&usqp=CAU

    A more useful gun for MP? Ability to tilt ...Controlled by tablet in MP or slaved to the laser turret.....

    What about a better gun pod for all aircraft?   or  https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR5L36Hlw9jvkHbrtusQ2yBQhHtt0HQgDPw-g&usqp=CAU

     

    Can the auto target system target houses and bridges too?   Or moving targets ?  Europe One Camo would look nice....

     

    If you could make a Emergency Locating Beacon,would be very useful in MP...with someones mod for accurate pilot helmets....It could show 10 digit grid to pilot on tablet.And launch a rescue helicopter to get him...from tablet.


  4. On 1/31/2021 at 10:20 AM, firewill said:

    little updates for AWS, and aircraft.

     

    FIR AWS

    v3.56
    Air Weapon System
    - Mk82 AIR(Air Inflatable Retarder) added
    - TER-9A model for F-16
    - new TER model
    - new fullAuto modes(250ms/50ms interval) for unguided bombs(mk82,83,84). 

    2C871F6775CE35F7168B073562F427A3E59EE0B2

    E3DF2B39D8CE1C2AF802B8878C39128E9CED5A47

    63EFEC1DEFD5B62DB282FF42B0A50D4CB788D2DF

     

    A-10

    1.85
    Common
    - Pilotcamera(TGP) point added on HUD

     

    AV-8B

    0.62
    - Pilotcamera(TGP) point added on HUD

     

    EA-18G

    0.43
    - Pilotcamera(TGP) point added on HUD

     

    F-2

    1.995
    - Pilotcamera(TGP) point added on HUD

     

    F-14

    1.992
    - Pilotcamera(TGP) point added on HUD

     

    F-15

    1.63
    F-15
    - Pilotcamera(TGP) point added on HUD

     

    F-16

    1.988
    F-16D
    - Pilotcamera(TGP) point added on HUD

     

    F-22

    0.67
    - Pilotcamera(TGP) point added on HUD

     

    F-23A

    0.27
    - Pilotcamera(TGP) point added on HUD

     

    F/A-18

    0.22
    Common
    - Pilotcamera(TGP) point added on HUD

     

    F/A-18E/F

    0.11
    Common
    - Pilotcamera(TGP) point added on HUD


     

    Is it possible to add a "autorize the action " button that makes the autotarget system set-up itself so we could get very low?  Choose several targets in one go?  AGM-65 for radars and tanks and anything else for the rest? Make it use Top Attack Mode per automatic mode?  Use Mk-82 Snakeeye`s and get advisory about how fast to travel to avoid shrapnel based on height? 

     

    If we could get a practice mode where the AAA would shoot soft air gun pellets at the plane to show if we would get hit if we tried  .

     Btw,will you make any of the planes work in Reforger?

     

    On 1/31/2021 at 10:20 AM, firewill said:

     

     

     


  5. Would it be possible to make the ECM-pod to be used by all planes,not only by EA-6 and F-18F?    And ...be able to guarantee that any AAA will shoot at a 30* off target heading ,maybe?  They are way too dangerous...

     

    About the Automatic Targeting with dumb ordonance in F-16;  Would that be possible to put in A-6 too?   Need to know more about that system.  Can be used by AI and be utilized by a module?  What is it`s lowest altitude to be used?   Would only be useful @150m.  Can be set ahead of time on map? At IP it will auto-lock on every target and choose a weapon and mode for that target .


  6. Just now, john111 said:

    Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ

     

    If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness.  If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.

    If I can place a mine inside of a vehicle in Arma 3,and set it to hidden texture,I could hid it from Ai and it will add to possibilities in-game.From the Menu ,please.And with a Module .Thank you.


  7. Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ

     

    If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness.  If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.


  8. Could you make a helicopter behavior mod,too? If I use 2 helicopters,they would go ladder high,armed helicopters will make a circle pattern and landing would be done with lateral separation. Like thishttps://www.google.se/imgres?imgurl=https%3A%2F%2Fwww.defenseworld.net%2Fuploads%2F%2Fnews%2Fbig%2Fphilippin_1458207921.jpg&imgrefurl=http%3A%2F%2Fwww.defenseworld.net%2Fnews%2F15620%2FSenior_Philippine_Defense_Officials_Accused_In_UH_1H_Huey_Helicopter_Scam&tbnid=RlLA70O3e-K_6M&vet=12ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ..i&docid=X-R2LeLd3CQWMM&w=631&h=376&q=heuy helicopter&ved=2ahUKEwjYp6r37rLsAhWSuioKHZKWCcUQMyhXegUIARCQAQ

     

    If you could make the helicopters do SAR by looking for if player has some kind of arty ,and use it at last known pos of adversary,and use the basket of Unsung Mod I would think of it as a big step in usefulness.  If we could get all this as menu items ,perhaps with ability to call in Suppressive Air strike,and a way to set altitude ,would be great.

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