Roger Johnson
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Everything posted by Roger Johnson
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CBA: Community Base Addons for A2, OA and CO
Roger Johnson replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same. I did it with the BWMod. I still cant see much sense behind the "Community Base Addons", whats the use of it? All the addons that DONT use it work much better then the ones utilizing it. -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson posted a topic in ARMA 2 & OA - MULTIPLAYER
Hey I remember a mulitplayer variant from ArmA 1 & 2 where you were fighting around an airport, and could conquer different respawn-points like "Airport", "Village 1", "Radio Tower" etc. I think it was called "Razor Evolution" or something. I cant find this variant anymore, only the "Warfare Lite" variant that takes place on the whole map and where you often drive for 10min without anything happening. -
VILAS addons release thread
Roger Johnson replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well THIS sounds interesting indeed. Couldnt agree more, we got enough mods covering the 1985 - 2010 timespan. -
ARMA 2 (OA) : DLC discussion thread
Roger Johnson replied to Dwarden's topic in ARMA 2 & OA - GENERAL
The DLC looks very nice, not like shitty mappacks other companies sell... BUT, I will (or can) only buy it if alternative payments like PayPal are an option. I dont own a credit card. -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson replied to Roger Johnson's topic in ARMA 2 & OA - MULTIPLAYER
Are you referring to my post about Warfare? How are you supposed to teamplay on warfare, when Im online there are about 30 other guys on, and EVERY SINGLE ONE of them is in a different village. Sniping. -
WIP: Stuff you are working on 2!
Roger Johnson replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fantastic detail, and a nice break from all the "realistic warfare" projects. -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson replied to Roger Johnson's topic in ARMA 2 & OA - MULTIPLAYER
Many many thanks, I really was missing that kind of gameplay. Im just not the guy for warfare, you drive around for minutes, then "BOOM" some russian freak who has been lying there for two hours peeing in a cup blows you away. Unfortunatly both Charlie Foxtrot and AAS only feature around 2-3 players...Berzerk is simply nonexistent. I think its the same thing I noticed in the "addons" section, the community has moved even more towards realism and away from quick "action". -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson replied to Roger Johnson's topic in ARMA 2 & OA - MULTIPLAYER
Ahhh yeah that was it, thanks:D Sorry for strange description, it has been a while...Yeah anyway, what happened to it? It was quite popular when I played ArmA, but now Im not able to find a single server... -
I have to admit, I prefer systems like Bay Citys as well...Just log in and play. When they get their save-script like in Sahrani Life where you just have to register at a forum its perfect. Sorry, but mandatory teamspeak EVERY time you are on, strange autoupdater, and complicated registration process are a turn-off for me.
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“liberation 1941-1945�
Roger Johnson replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excellent. Nice to see World War 2 will also be featured in ArmA2. And please dont go Marfy on us. -
RKSL Studios - WIP Discussion
Roger Johnson replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im not sure. Model-wise the community-made addons were indeed often superior compared to the BIS-ones. But in ArmA II the biggest obstacle is no longer the model, but the texture. And so far, in all honesty, only the BMD 2 by the "Red Hammer" studios can compete with the original BIS vehicles. All other vehicles, even by such high skilled teams as the BWMod, just look inferior ingame because of the textures. -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No I want a reskin of the Andalusian Special Forces or some other country no one cares about and also can you make a M16A2 early-late-pre-after-production-model and can you.... ....please please please add some Stargate units to Armed Assault :D -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fuuuuuuuuuuuuuuck :mad::mad::mad: Allright, enough stupid errors for today, Im taking a break :rolleyes: -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Was that too a failed and flawed design? :D Whats very nice about the "Gundam"-series (at least the realistic parts) is that they take a very realistic approach on the typical SciFi-themes like mechs and spaceships. Mechs only came to be because they developed a new kind of sensor jammer that effectivly eliminated warfare on long distances, Spaceships still need to be launched with huge rockets and boosters, etc.). The "Magella Attack Tank" is another nice example, because it looks like a typical SciFi-tank that would make no sense in real life, but in fact, neither does it in the series. It was developed by a space-based nation that had no experience with land-based combat. They thought it would be a good idea to let the turret of the tank double as a detachable space-fighter, so if the tank is destroyed the gunner can fly of in its fighter and continue to fight. Well and just like in real life it would, this concept absolutly failed. The "Magellas" were only usable as better assault guns, and I think only once in the series did the fighter-detachment-process actually work. And even then, the fuel capacity only let that thing fly for about two minutes. -
British OverHaul Mod ---- Recruiting.
Roger Johnson replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well there you go. Maybe he should try join one of these mods instead of making another one. -
British OverHaul Mod ---- Recruiting.
Roger Johnson replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh dont worry, there is at least one british mod active. I mean a real one, I think they even released something already. (On the other hand I might confuse it with several separate addon makers) -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
By the way, if Im not able to get the Zakus legs animated, I will put it on hold on concentrate on the tanks instead. I started on a "Magella Attack Tank", only problem I encountered so far is that they look quite differently in the Anime and the CGI series: http://s7.directupload.net/images/100721/te99lpq3.jpg So mine is a mixture of both. I also took some liberties on details like the soviet-style fuel tanks on the back. -
Spritz Island 1.1 released
Roger Johnson replied to shezan74's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well directly translated it just means "splash" (of water)... But in daily use its the word for ejaculation :D -
Spritz Island 1.1 released
Roger Johnson replied to shezan74's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice indeed. Only the name is quite funny for german native speakers^^ -
British OverHaul Mod ---- Recruiting.
Roger Johnson replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Unlike him I already released a screenshot of MY work ;) And I didnt announce its going to be the "BIGGAST MOD EVVARRR!!!111". :D -
British OverHaul Mod ---- Recruiting.
Roger Johnson replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
....Im starting by putting the Whole British Forces Into the game and after that this mod will grow each month it will become the biggest mod to ever be done and from their its community will grow to. Working on the mod no time for words....Work Will Start Next Month :confused: -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Apart from Zedrein, Bullock and me there seems to be another guy working on mech stuff: http://forums.bistudio.com/showthread.php?t=79544 -
Is there any un-binarized example addon?
Roger Johnson replied to Bullock's topic in ARMA 2 & OA : MODELLING - (O2)
Nice attitude ;) @Bullock: You got PM -
Hello "trouble" :D The model is ok for a first time, but despite the fact that you can do everything with your own addon, a little bit of politeness doesnt hurt.
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Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wait what Gundam?? I only have a Zaku in the works at the moment...And after that Im thinking about a Typ 61 tank. Here a nice picture with both a Zaku and a Typ 61: About the walking animation: It depends what you want. If you settle with the minimalistic style of the OFP-mechs, I imagine it would be more easy then a "switching" type.