Roger Johnson
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10 GoodAbout Roger Johnson
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CBA: Community Base Addons for A2, OA and CO
Roger Johnson replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same. I did it with the BWMod. I still cant see much sense behind the "Community Base Addons", whats the use of it? All the addons that DONT use it work much better then the ones utilizing it. -
VILAS addons release thread
Roger Johnson replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well THIS sounds interesting indeed. Couldnt agree more, we got enough mods covering the 1985 - 2010 timespan. -
ARMA 2 (OA) : DLC discussion thread
Roger Johnson replied to Dwarden's topic in ARMA 2 & OA - GENERAL
The DLC looks very nice, not like shitty mappacks other companies sell... BUT, I will (or can) only buy it if alternative payments like PayPal are an option. I dont own a credit card. -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson replied to Roger Johnson's topic in ARMA 2 & OA - MULTIPLAYER
Are you referring to my post about Warfare? How are you supposed to teamplay on warfare, when Im online there are about 30 other guys on, and EVERY SINGLE ONE of them is in a different village. Sniping. -
WIP: Stuff you are working on 2!
Roger Johnson replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fantastic detail, and a nice break from all the "realistic warfare" projects. -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson replied to Roger Johnson's topic in ARMA 2 & OA - MULTIPLAYER
Many many thanks, I really was missing that kind of gameplay. Im just not the guy for warfare, you drive around for minutes, then "BOOM" some russian freak who has been lying there for two hours peeing in a cup blows you away. Unfortunatly both Charlie Foxtrot and AAS only feature around 2-3 players...Berzerk is simply nonexistent. I think its the same thing I noticed in the "addons" section, the community has moved even more towards realism and away from quick "action". -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson replied to Roger Johnson's topic in ARMA 2 & OA - MULTIPLAYER
Ahhh yeah that was it, thanks:D Sorry for strange description, it has been a while...Yeah anyway, what happened to it? It was quite popular when I played ArmA, but now Im not able to find a single server... -
What happened to the old Multiplayer-Variant, "Razor Something"?
Roger Johnson posted a topic in ARMA 2 & OA - MULTIPLAYER
Hey I remember a mulitplayer variant from ArmA 1 & 2 where you were fighting around an airport, and could conquer different respawn-points like "Airport", "Village 1", "Radio Tower" etc. I think it was called "Razor Evolution" or something. I cant find this variant anymore, only the "Warfare Lite" variant that takes place on the whole map and where you often drive for 10min without anything happening. -
I have to admit, I prefer systems like Bay Citys as well...Just log in and play. When they get their save-script like in Sahrani Life where you just have to register at a forum its perfect. Sorry, but mandatory teamspeak EVERY time you are on, strange autoupdater, and complicated registration process are a turn-off for me.
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“liberation 1941-1945�
Roger Johnson replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excellent. Nice to see World War 2 will also be featured in ArmA2. And please dont go Marfy on us. -
RKSL Studios - WIP Discussion
Roger Johnson replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im not sure. Model-wise the community-made addons were indeed often superior compared to the BIS-ones. But in ArmA II the biggest obstacle is no longer the model, but the texture. And so far, in all honesty, only the BMD 2 by the "Red Hammer" studios can compete with the original BIS vehicles. All other vehicles, even by such high skilled teams as the BWMod, just look inferior ingame because of the textures. -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No I want a reskin of the Andalusian Special Forces or some other country no one cares about and also can you make a M16A2 early-late-pre-after-production-model and can you.... ....please please please add some Stargate units to Armed Assault :D -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fuuuuuuuuuuuuuuck :mad::mad::mad: Allright, enough stupid errors for today, Im taking a break :rolleyes: -
Military SciFi Projects Thread
Roger Johnson replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Was that too a failed and flawed design? :D Whats very nice about the "Gundam"-series (at least the realistic parts) is that they take a very realistic approach on the typical SciFi-themes like mechs and spaceships. Mechs only came to be because they developed a new kind of sensor jammer that effectivly eliminated warfare on long distances, Spaceships still need to be launched with huge rockets and boosters, etc.). The "Magella Attack Tank" is another nice example, because it looks like a typical SciFi-tank that would make no sense in real life, but in fact, neither does it in the series. It was developed by a space-based nation that had no experience with land-based combat. They thought it would be a good idea to let the turret of the tank double as a detachable space-fighter, so if the tank is destroyed the gunner can fly of in its fighter and continue to fight. Well and just like in real life it would, this concept absolutly failed. The "Magellas" were only usable as better assault guns, and I think only once in the series did the fighter-detachment-process actually work. And even then, the fuel capacity only let that thing fly for about two minutes. -
British OverHaul Mod ---- Recruiting.
Roger Johnson replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well there you go. Maybe he should try join one of these mods instead of making another one.