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Posts posted by Civilian_88
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Is there any mod out there that has Sea oil rig platforms?
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Yes, I guess it will depend on the player, whether they want to attack the port of entries or not (sounds tempting).
South East island: will be a resort
South West island: Private Island
North West Island: Las Vegas Island Resort
North East: will let the public choose what function should it have.
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Hopefully, they look perfect for the mexican towns. take note: island name changed to Aurora
==OFFICIAL MAP FOR FIRST ISLAND==
4 islands
2 mainlands USA north Mex South
added a canyon in Mexican side
the river in between both mainlands, (might be bridges ,though i doubt it Fox09 told me Ai have problems with ithem.)
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man have they ported this into arma2?
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ok here goes nothing, this how it looks on L3DT. I added a Canyon South East, The Border North of the southern Island. Desert, Jungle, temperate, and Artic type of climates :) Im going to see if I can Transferr it to V3
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I got a 10 x 10, it was less stressful. Anyways, is this bigger than Nogova?
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the finish light for this mod is far ahead, specially with work and school for me.
I really want to finish the map, but I will not release it until we have finished The OPFOR and BLUEFOR and INDEP units. Il post a WIP pic of the island, though im having trouble converting it into Visitor3
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I already created the island in L3DT now im stuck on sending it to Visitor, I set up all my island info in a folder. Though i dont know what image to send to Visitor the: PNG, JPG.
Im working on a 41 >< 41 island, for the mod we are creating, it gets fraustrating that theres no tutorial or anyone that could help me out at least by advices on how to; (the tutorials that exist, are to narrow, they need to expand; which i know its hard)
On my free time i spend about 4 hours max, I had to smooth out many parts of it using L3Dt but i cant managed to import it to Visitor :(
anyone knows how i could do this?
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The FX-05 (scope version) is ready for: texturing and config
anyone who could help do that?
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not exactly is that all isalnds would look the same, if it was easy to use. Im trying really hard to learn L3DT and Visitor3 but school and work dont leave time to be 24/7 on it. especially with 12 - 16 hr shifts at work and finishing my BS(not bull s**t) degree online :( in my spare time.
Thats why it be good to just have a tool, that would allow you to sketch your island, pass it to one that will add the detail of mountains etc, and then pass it to Visitor to add stuff to it (houses, roads, trees). That be bad@ss, but i doubt theres a tool that exists out there that could perform such.
Or just do blank terrain islands and work with them with mission editor, to add buildings and stuff to it, but how would they remain permanent is the question?
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how about a tool that would be easier to create an island, with out the use of going through many steps. A tool that can also help texture the ground and allow us to place objects in the island. Smething that is not so suffisticated, :)
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this is used to put objects on map right?
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thanks I got help already and fixed it all :)
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can someone help me fix this problem?
using ELiteness: extract pbo>> cannot make folder
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ok i tried the Mikeros and nothing the files wouldnt unpack, same with Kagetys i get a "no parameter" error simply i cant unpbo the files.
im so fraustrated i been for a day with no success, and help is limited
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this car reminds me of OFP the squared type. lol just like they said earlier this is some Retro movement..nice
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someone, please tell me how to install the pbo/depbo :( I cant open the files under Arma 2 addons
please help
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Ok, first I created the Bis Tools 2 Folder in C: then i got my P: virtual drive then the problem that is halting me is the D**M pbo! Wheres the help when you need it. its giving me " Incorrect Command Line " whet the hell am i doing wrong? :mad:
is there any other program that can unpack pbos and pack them? OFP had a nice one why cant this modern game have a nice application like them?
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41km x 41km island made with L3DT time to sleep its been past 28 hours and ive had no sleep :P
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How about add some National Police Units?
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guys after working 6 hrs straight in learning to use the L3DT, i managed to get a map similar to the rest ive posted here. The map is a 41 x 41. Judging by the way the map looks, its going to have a kinds of land types, i will post pics asoon as i finish the process of creating the island.
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What should the HeightField size be for a 20 x 20 map for AO2 using L3DT?
Sorry guys im new to map building,
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Fernando: well yes i know, but come on man, if i was to do it the way it is, i would have to include many big cities, im just keeping it the way it looks, less then 4 days and il have my new comp :) im going to go full throttle on the map, and support my fellow team mates with resources,
is there a person who could convert some vehicle models that i got in turbo squid?
Mexican Conflict Mod
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Well im back after a long journey....
two things guys
Im joining the Air Force pretty soon, ood thing they accepted my college hours and maybe i get a pass to officer school.
the other one im going to get back on working with the island, i know im pretty behind but dont loose hope,