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Everything posted by enforcer4100
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
enforcer4100 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
He needs to have a radio to make all functions realistic. Realistic range, attachments, correct GUI, etc. -
[bug report/WAD?] Not able to use scope when laying side ways
enforcer4100 posted a topic in ARMA 3 - GENERAL
I recently discovered a bug during a (MP) session. When you go prone, and use the ctrl + Q/D keys (azerty keyboard/sideways keys) you are able to lay on that specific side of your body. However you do not seem to be able to use the scope when you are in this position. Is this supposed to be WAD or is it a bug? If it is the last one can someone make a report on the feedbacktracker (and link it) as I don't seem to remember my username. Steps to reproduce: -go into editor and place down a unit (I used blufor riflemen) -go prone -use the adjust stance keys to move sideways -try to use scope I found this using the latest stable build. Regards enforcer edit: I did search through the tracker but I couldn't find anything relevant. -
[bug report/WAD?] Not able to use scope when laying side ways
enforcer4100 replied to enforcer4100's topic in ARMA 3 - GENERAL
If it is an engine limitation there is not a lot to discuss anymore :). Mods can close this one. -
Halo to Parachute landing realism
enforcer4100 replied to Gunter Severloh's topic in ARMA 3 - GENERAL
Hello all, I was directed to this thread by my younger brother (the owner of this account) and all I can say is, oh my god, so much stupidity in this thread. I still jump out of airplanes (both steerable and non-steerable chutes) and I used to jump for the national parachute team and I am just stunned how you make such a conclusion when you watch two videos. Videos in which they don't carry gear non the less. When you jump into a combat zone you are wearing a vest, helmet, weapon and most importantly a 30kg backpack. No mather what parachute you use you will fall over, if not forward or backward, then it will be side ways, NO MATTER WHAT! Let's assume the steerable parachute jumps, you jump, you open the chute and your backpack is released and hanging below you around 2-2.5m. When you come in to land there are 2 possibilities, you go forward or backward or you come in side ways (by drifting or turning to late). Forward/backward; Cool you come in with a lot of speed (which you do!), you touch the ground and start running, but suddenly, ow shit you are stopped by that 30kg backpack and guess what, you fall over. sideways; same drill you come in to land and unless you have some amazing skill that you can stay upright when your gear and your chute are pulling you sideways, guess what? You drop. A last thing that could happen is that you come in a straight line from the sky. Unless you want to break every little bone in your legs and arms you better fall sideways. Atleast do some proper research before making such a bold statement. Considiring that I jumped for the national team (and oh boy we did gather some medals over the past years), I can tell you that you will NEVER be able to do that when you are wearing gear. The only times I managed to stay up is landing perfectly into the wind, a straight and flat landing pad/zone, a steerable parachute and no-gear at all. We could discuss if this animation should always be the same, but no mather what you think you will drop. -
You already made a post about this 2 days ago. You don't simply make a new one if the other one gets locked. link: http://forums.bistudio.com/showthread.php?167275-AI-still-cheating-big-time-thanks-to-clipping-issue
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Isn't this already possible with the squad.xml?
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Why buy arma 3 to help the game development
enforcer4100 replied to flashpoint29's topic in ARMA 3 - GENERAL
if they close your first thread that means you DON'T make a second one about the same thing. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
enforcer4100 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No it is not. AFAIK there are a couple of changes made to UO_CBA3 (don't ask me what they changed). So no it is not useless. ---------- Post added at 04:02 PM ---------- Previous post was at 03:59 PM ---------- Wrong. SU or PwS are able to place your plugins in the right place in your TS folder. SW is not able to do that as far as I am aware. -
Technique can in my opinion be ruled out, because we assume that soldiers are trained to do it the right way. Depth can also be ruled out because we assume that we won't have a million knives in game. You might have a point with anatomical location, I am not medicaly (spelling?) trained so I can't really comment on that. Regarding your point about turkeys, comparing a turkey and a human is like comparing a jeep and a tank. They are completely different things that you can't compare. If you talk about the OJ murder case I assume you talk about the OJ Simpson case right? I quickly did some research and it said that his (ex-)wife was stabbed not cut. I am aware of all the arteries in someones neck but even if you cut those open your target won't be instantly dead (which I was discussing, insta-kills).
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Seriously BIS.... ingame addon downloading. Here's how...
enforcer4100 replied to Millenium7's topic in ARMA 3 - GENERAL
And who is going to pay for that central server? And what about private mods? If they are stored on a central server everyone can download them. -
And here is where the problems start, as oposed what Hollywood wants us to believe you cannot slitt someones throad with just one cut because of the cartilage (? bone around your airway). Same for breaking someones neck.
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Perhaps I am overestemating 50 cm's :p
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50 cm's? I don't know about you but I play basketball and I don't know a lott of people that can jump that high (we are not talking NBA). Now try to jump with body armour, a helmet, a weapon and a backpack. I think we need to keep in mind that the amount of obstacles to jump on/over is quiet small (atm) so we don't need a real jump. Make the vault over animation a little faster/smoother and I think that's all we need while running.
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ArmA 3 - Chernarus and Takistan Already Ported
enforcer4100 replied to xspektre's topic in ARMA 3 - BETA DISCUSSION
I wonder where he got the permission to port it over. -
British Armed Forces: Bowman Radio System - an ACRE plugin
enforcer4100 replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice mod! Keep up the good work! Small question, does the ComSec function works or is it just eyecandy? -
Admins are here to delete posts like these :)
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Multiplayer Balancing - Will Arma3's MP be balanced?
enforcer4100 replied to BLSmith2112's topic in ARMA 3 - GENERAL
Fennek is a nato vehicle (IRL), but note that the vodnik is a combat vehicle while the fennek is used for recon. -
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Euhm guys... there already is an unscripted AC-130 in arma II. Check the addon subforum it's in there somewhere.
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
enforcer4100 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
LOL you don't need to make players admin :D they need to run TS as admin. (you know right click on the shortcut and run as admin) ;) -
if you have 10 bombs falling into a town I think there won't be much AI left :) I like the idea but I think they shouldn't overdo it. Only use it for building for example. BTW someone already did it in arma II so it is possible. I think he used hitpoints to make certain pieces of a building destroyable.
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I agree. However if they could implement a system like RO2 currently has (or at least give us a chance to do it ourselves) I would be very happy. Message to the Haters... I know this isn't going to happen because of the time required to build such thing. but I would already be hapy with just a couple of periscopes and maybe a rear viewing camera for the driver. An inside view for the gunner and maybe even a periscope. A periscope (something like they have on the M1A2 TUSK), a MG and some viewports for the commander. And ofcourse some real actions for the loader (maybe something like the ACE artillery system?).
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lots of questions (gear and swimming, objectives)
enforcer4100 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, Creating a couple of missions but I am running against some problems. note: It are ALL multiplayer missions. 1) gear and swimming: So in my first mission you land with a parachute in the sea after a faulty insertion. People need to rescue them using boats and bring them ashore to continue the mission. however to keep the object count low and to make the mission more difficult there are not enough boats. The problem with this approach is that people lose their gear if they are in the water to long (arma). However because there is no specific landing spot I can't place ammoboxes. What I want to do is use a script to prevent people from losing their gear while in the water. I know this has been done before but after looking on this forum and google I couldn't find a script. I only ended up seeing something about a script used in the SLX mod. However I play at a community so I don't have the option to use other addons. Can you guys help me with this or point out where I can find such a script. 2) objectives: Well this is a stupid problem if I have to say it myself. The missions contain two or more objectives which you have to complete before the mission ends. So no problem I set up the objectives via a trigger (condition, activation, etc) and those parts work. However for some reason I cant figure out how to combine al these things. IIRC this code worked when placed in another trigger "obj1 && obj2 && obj3". obj1, obj2, obj3 are all named in the other triggers (via the variable thingy) so I don't understand why they don't work. that's all I can think of right now :) I know this are stupid questions but for some reason everything seems to go wrong with this things TA enforcer4100 -
lots of questions (gear and swimming, objectives)
enforcer4100 replied to enforcer4100's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thank you very much :) Well for some reason it is still not working but I think that has something to do with not properly destroying the shilka's. Will need to check that out. -
well if you don't like than just don't play it :s why should they remove a gamemode if YOU don't like it and have the ability NOT to play it?