Jump to content

enforcer4100

Member
  • Content Count

    84
  • Joined

  • Last visited

  • Medals

Everything posted by enforcer4100

  1. enforcer4100

    Advanced Combat Radio Environment

    I don't think so. BIS will improve the game but why should they invest money in something that community proved to be able to create. If you want to add and develop ACE and ACRE this would take a lott of time and money. So I am not sure they will add it, it would be really awesome if they did.
  2. enforcer4100

    submarine, walk in cargo, ships?

    I would like to see that the logistic system is more improved. Vehicles that could lay bridges or mine field clearing tanks would be awesome and great for mission makers. A hoovercraft that could carry vehicles would be also too ( I saw this in an addon, not sure which one it was).
  3. hi eveyone, i am currently working on a mission for 10-part campagne. in this mission US, USMC and British forces must defend a town. Because I want to make the mission as realistic as possible, I was looking for plans on how to build defences, let me explain this: I am searching for plans on how to organise defence. Where do i have to place dragon teeth, where do i have to place AA positions, and so on. I googled for manuals but i couldn't find any. Does anyone has some kind of manual or maybe a mission? kind regards enforcer4100
  4. hi all, I am making a mission where u have to defend an outpost against incoming taliban troops. Here is the problem: because you can't fire ILLUM-rounds with the mortar and the ILLUM-round fired with the m230 grenade launcher isn't staying long enough in the air. I can't properly see the enemy.(In my mission the NVG are not available to the troops) I already tried use triggers (radio alpha) and the createVehicle command to try spawning an ILLUM-round in the air. this doesn't work so does anyone else has an idea. Don't ask me to write a script I am not good at that :biggrin:
  5. Well there are three solutions for this problem: 1) add an extra concrete block and flip it over using the vectorup command this setVectorUp [0,0,-1]; you have to play a bit with the numbers because I am not sure this is the right value. 2) you could place a lott of sandbags near eachother and use the setPos command to make a roof with them. This isn't the best solution and it takes a lott of time. 3)download a user made bunker on armaholic or another site
  6. enforcer4100

    Unrealistic and unusable airports

    I agree with this. People should think more about placing buildings near runways and taxiways. I think that the reason why BIS placed the buildings so close is that they never expected that people would use an airport very much (except for helos). How many people use big planes in a mission and when they use them, they are most of the time already flying.
  7. hi all, I am making a MP mission where the player can choose his own soldiers during the mission. I am trying to figure out how to select the soldiers, but it isn't going well. this is what I have tried. I made a trigger with this in the on act field. [test] joinSilent player test is the name of one of the troopers in this case. The problem is that he always joins not after I selected him. I need some kind of condition before I select him. Does anyone has an idea, how this fix this.
  8. enforcer4100

    player is present trigger

    thank you guys it works
  9. use this: this setobjecttexture [0,"mypic.jpg"] create a camo or use a photo (never tried it with photo) and save it as a .jpg file in you mission file.( I always use paint ) then place the code in the init field of the unit. the 0 is the surface of the vehicle. leave the "" in the code. this should work for most of the vehicles. http://www.battlegroup-xtra.eu/index.php?option=com_kunena&Itemid=2&func=view&catid=16&id=600&limit=6&limitstart=12 this is the link the info is on the end of the page.
  10. enforcer4100

    player is present trigger

    how should i do this? could I do something like the POW scrift of kyliana. or must I change things on the script
  11. enforcer4100

    Sit on Chair Action

    use the setdir command unit setDir direction this works with units, but I am not sure it works for logics. just place this in the init of the logic. unit is chair and direction is something between 0 and 360
  12. enforcer4100

    flare spawning

    ok thnx, can u use the fireSky command with any type of ammo?
  13. enforcer4100

    Sporadic Artillery Fire

    what is the name of your script file? is it name.sqf or name.sqf.txt? [name is your random text title] probarly its one of these problems
  14. enforcer4100

    Enforcing Quarantine?

    I think you can better ask this in the scripting section of the forum. they may have scripts for this.
  15. enforcer4100

    Enforcing Quarantine?

    for the quarantine you could place a marker and specify the units that may not leave the zone. than you could make a script that kills the specified units (they will probarly have a name when they spawn, so look in the files of the mod) when they leave the zone. (If you are one of the snipers this idea wont work).
  16. enforcer4100

    Emita City

    that looks really nice. keep up the good work:)
  17. enforcer4100

    cant find script in mission

    yes I did, but its fixed now
  18. ok guys I have problem. when I make a sqs script file and use it for a mission, it can't be found in game. what do i do with the script: -I make a mission in the editor -I make the script ( with wordpad ) and place it in the missionfoler of the created mission ( Documents/arma 2/missions/mymission ) -In this case I add the action and define wich script must executed (Deploymines=mcv_1 addAction ["deploy mines","Deploymines.sqs"]). -save the mission -start the mission. mcv_1 is the vehicles name. error message: Script "Deploymines.sqs" can't be found I know this is a stupid question but i am new to scripting and editing. please help me with this.
  19. enforcer4100

    cant find script in mission

    ok thnx guys trying it now
  20. enforcer4100

    cant find script in mission

    yeah thats the problem, but how do I solve this? I create a new text document with (wordpad) and name it deploymines.sqs but it still remains an .txt file
  21. enforcer4100

    AMT Dingo 2A2 v 1.21

    that looks nice finnaly a dingo in this game :p
  22. hi, I was creating a mission where you have to fly an A-10 and destroy armor targets. So i was customizing the loadout, but now I am stuck at this. I was using the AddWeapon and Addmagazineturret commands to add a sadarm to my plane. but I could find the sadarm on this list as vehicle ammo: http://community.bistudio.com/wiki/ArmA_2:_Weapons#Vehicle_.26_Static_Weapons is it possible to use a SADARM on the plane?
  23. enforcer4100

    A-10 and SADARM??

    ok thnx trying it now
  24. enforcer4100

    A-10 and SADARM??

    how can I do this the best? If I just add more mavericks they will attach to the same turrets as the others not?
×