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enforcer4100

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Everything posted by enforcer4100

  1. Well in my first mission the only task is to capture to area's (area0 and area1). But in future missions I might also put in destroy objective's. So what I currently do is set up a trigger for each objective (both area's and destroy tasks, i.e. shilka) and I define the name/variable of it via the on activation screen and for the destruction part I put in "!alive shilka1" for example. So when I destroy the shilka's and captured the area's I want the mission to end.
  2. enforcer4100

    Shooting from CRRC

    unfortunatly it only exist as an addon for the LB. Best thing you can do is try to contact the addon maker (sorry can't spell your name right :p) and figure out how he did it if he gives you permission to use it
  3. enforcer4100

    Trigger repeat act

    I think you can do this with a script that you call from a trigger. I am no expert at it but you could use the say command and combine it with the sleep command.
  4. Hi all, I am working on a mission where forces have to fastrope into the objective. However the enemy has RPG's and HMG's so when the helo's start to hover they immediatly start firing at it. To prevent this I tried to create a trigger with: activation: blufor present on activation: helo1 setcaptive true on deactivation: helo1 setcaptive false with helo1 being the insertion helo. For some reason this isn't working. the enemy keeps shooting at the helo. mods and scripts: -All ace mods -UPSMON can anyone help me with this? TA enforcer4100
  5. well got it fixed. I did it like I posted but I syncronised the pilot with the area trigger. And now the helo is protected inside the trigger area. drawback: -only works if your pilot starts outside of the chopper (editor problem)
  6. is the LCAC already completed? I am waiting to create some missions with it :D
  7. maybe I had to be more specific but it is a MP co-op mission. I only want it so that the choppers can't be shot at for let's say 15 minutes or so
  8. put this into your description.ext RESPAWN = 2 i am not sure about the '2' if that doesn't work use 1 or 3
  9. enforcer4100

    Arma 3 with 1,000 players online .. possible?

    I would already like 200 players lagg free games. I have some nice coop scenarios for them that I need to create :p
  10. how are you calling it in the editor? execVM?
  11. enforcer4100

    Arma 3 with 1,000 players online .. possible?

    I don't see any reason why teamwork would decrease. I play 70-player missions at my community and it works very well. decreasing amounts of teamwork isn't the fault of the amount of players, it is the fault of the people who are commanding them. of course coordination between the groups would be more difficult because the chain of command becomes longer ( for realistic missions at least) but that is just a minor problem. but personnaly I would be hapy to have 250 player coop-missions that run smoothly :)
  12. enforcer4100

    Camo Nets

    really nice addon. just one note: for some reason I am not able to pick up any of the camo net backpacks. I am using ace and I can only drag them not equip them. Do I need something special in order to get the backpacks working?
  13. please make another thread if you need help next time. :) -first look for some tutorials on youtube and download arma's editing tutorial. -make some simple missions where you only have 1 objective with no more than 50 for example -open missions made by other editers so you can look how they do things. -experiment this is really you have to do IMO. I learned everything from opening other people's missions.
  14. well you can create a trigger and put execVM "launchmissile.sqf" in the on activation screen, and you can than make a script that checks the altitude and execute that in the condition field
  15. enforcer4100

    Vehicle boost

    1] I don't think this is possible. You will need to change the vehicle config for this (or at least script something?) 2] I don't know anything about this but I think this is something in the game and not in the config of the vehicle itself.
  16. enforcer4100

    Functioning Co-Pilots

    I think this would be a nice feature, but IMO it also has a few drawbacks. In MP (non AI) missions you would always need to get an extra pilot slot for the same tasks that one pilot can complete at this moment. This is no problem with bigger missions but this can pose a problem in the smaller (-CO20) missions.
  17. enforcer4100

    Extended breaching Capabilities

    someone has a system for breaching doors (W.I.P.) http://forums.bistudio.com/showthread.php?t=124243
  18. you could also give the driver the waypoints and make him group leader. Than you use the getInDriver, getInGunner,... commands and when the tank is disabled they will keep following the WP's
  19. enforcer4100

    how i can put fsx files in arma 2 OA?

    unless you are an experienced modeller I shouldn't do that. As far as I know there is no program that can open the FSX models and port them to O2. This means that you will have to rebuild the whole model and make configs, etc.
  20. AgustaWestland RAH-808 Moongoose
  21. Hey guys, I am pretty new to modelling and I am currently working on my first project. Before I start working on the more advanced options I have a question. I am working on a troop carrier with a ramp at the end so troops can embark, disembark safely. What I want to do is you only get the enter/exit action after the ramp has lowered completely. I know the ramp will have to work with animations like the door in the mi-24. But does the time to enter works with some sort of delay or can you do it so you lower the ramp and can choose when to board? BTW does anyone know you can import sketchup files into 3DS because I have some nice models in sketchup I would like to port to arma (3DS to O2). TA enforcer
  22. enforcer4100

    exit after ramp is down?

    Ok thnx I think I saw a setTimeDelay command somewhere, so maybe that will help. EDIT: I found 2 ways to convert .skp files to O2. most easy is to buy sketchup pro and export them to 3DS
  23. Hey all, I am working on a (MP) mission where soldiers where ambushed after a venom helicopter lifted some High value goods from the soldiers location. The chopper was shot down shortly after and crashed. You need to find the wreck and destroy it. The problem is I couldn't find a way to make wrecks destroyable. I used: this setdamaga 0 but it didn't work. How can I fix this?
  24. How do you make a gasmask mandatory in a specific area? Units need to wear this gasmasks in order to protect themselves from a chemical attack. Couldn't find anything on it on the forum.
  25. Keep going, I am really looking forward to play this mod. I adds additional feutures to the game. Still try to make that bridge laying thing work. Would like to use it in some missions
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