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Everything posted by UncleKeith
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yeah its been mentioned in the thread many times. the new patch screwed it up.
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FPDR you fools...
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REALLY DUMB QUESTION: but just bare with me, is war10 and JSRS the samething?
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haha nice... what everyone seems to forget is the question isnt "is it compatible with ace?" its "is ace compatible with it?".
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^^this the wind has like a white noise to it.
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whoa:butbut:
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well... it appears you did it again bro, nice.:dance:
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cant wait for blastcore bro:cool:
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oops... sorry i didnt see that, good news.:don1:
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hey jarhead, just wondering (no pressure you have done your fair share for arma) if your going to make sounds for the British Armed Forces dlc? cause im sure BIS's vanilla sounds will be underwhelming... Thanks and keep up the good work buddy.:D
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Post Apocalypse Units
UncleKeith replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the m136 unit is bugged. he has no launcher. -
:bounce3:
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Zeus AI Combat Skills
UncleKeith replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
it seem like the ai could be more aggressive. idk. -
i'm with this guy, the tank rounds are underwhelming.
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its almost inspiring to see how dedicated to making the best sound mod Jarhead is, which it pretty much is.:cool:
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wow... this mod mod just keeps getting better and better.
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does anyone know anything about this or how to get it?
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oh lawd i cant wait fer the update or blastcore or whatever its called:ftvsmilie2:
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ATI 5970 / Dual GPU usage issue in OA
UncleKeith replied to digital_steve's topic in ARMA 2 & OA - TROUBLESHOOTING
try -winxp in the "target" bar on your arma shortcut... but i dont know how to do that with steam games... -
the site has been under alot of maintenance of late...
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i LOVE the m16 it just needs to be a little louder.
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the guy at 1:30 at the end of that vid sounds like tom hanks
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Zeus AI Combat Skills
UncleKeith replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
its seem the KORD is a little too accurate maybe its just me... but one ai KORD murdered me and my AI squad of about 9 from 300 to 400 meters in a matter seconds. :681: ---------- Post added at 06:31 AM ---------- Previous post was at 05:36 AM ---------- i found a fix for this, remove the "...wep_dispersion" pbo's and bisigns. tho it seems this is vital part of the mod idk. well those are the files causing the problems anyway:rolleyes: -
oh hey i found out the no m16a4 sound and recoil was being caused by the new zeus ai mod. soo, yeah... sorry the issue wasn't your mod.
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i'am getting no sound or recoil from the m16a4:butbut: