Black Cat
Member-
Content Count
193 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Black Cat
-
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Black Cat replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I seem to be getting an error whenever I try to spawn someone in the editor, namely: No entry bin/config/cfgvoice.Male00ENG Any help is appreciated. -
ARMA 3 Addon Request Thread
Black Cat replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Iranian Biosuit Uniform in the Green Army Camo. -
ARMA 3 Addon Request Thread
Black Cat replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This has probably been made, but black MX series? I saw one on the screenshot thread: Here However, it was noted as "Personal Retexture stuff" Can anyone make Black MX series rifles for public use. -
Also, perhaps you could use the SDAR sounds as well?
-
Overall Mod compatibility [aka. Will Mods A and B work togheter?]
Black Cat replied to gliptal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Using - Sudden's Russians Breaks - FHQ Accessories pack Issue Accessories are no longer placeable on the vanilla guns. Solution -------- -
Will we ever see a map like Chernarus again?
Black Cat replied to nuggetz's topic in ARMA 3 - GENERAL
Well, It could always be in a post release DLC/standalone expansion. Even if they don't add it, there have already been Chernarus conversion mods and such. -
I've never heard of camo customization, thought it was an optional uniform
-
The current link isn't working for me. Could we possibly have a mirror?
-
The guys in the screenshot are probably Greek, on the ArmA 3 factbook (as seen above) it shows a Greek flag with a Hunter that is very similarly camouflaged to the soldiers and Merlin thing in this screen. I believe there was a pre-alpha screenshot somewhere showing Merkavas in this camo.
-
Arma 2 Addon request thread
Black Cat replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm sorry if this has been suggested before, but how about a summer Chernarus using the ACR DLC's assets. Essentially Bystrica but full sized and with a coastline. -
The Fictional MX Rifle series, why?
Black Cat replied to Frankdatank1218's topic in ARMA 3 - GENERAL
The new 7.62 is the only thing that really bugs me...the present-day round is perfectly fine, why didn't they just make a caseless version of that instead of making a new one and converting thousands of M14 EBRs and others to it? Futhermore, the M134's on the AH-9s are still using cased 7.62x51mm NATO rounds. -
Putting Stratis into perspective on size.
Black Cat replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
Anyone else here see some similarity between Altis and Nogova from CWC? They're practically the same shape, just one is bigger than the other. -
Arma 3: Confirmed features | info & discussion
Black Cat replied to Maio's topic in ARMA 3 - GENERAL
Hey guys, I just noticed something of interest. There is what looks to be a reused URAL-375 model in front of the windmill in the first picture... but is it really reused? It seems more hi-poly than the ArmA 2 one. Also there is a second seemingly reused wreck behind the last guy in line on the hill, it seems to be a HMMVW, but somehow warped to appear smoother. -
Arma 3: Confirmed features | info & discussion
Black Cat replied to Maio's topic in ARMA 3 - GENERAL
Right, and ACE also has the leftover medical scraps now, once again with no FPS impact. -
Arma 3: Confirmed features | info & discussion
Black Cat replied to Maio's topic in ARMA 3 - GENERAL
Look what rocket posted in his spontaneous interview about Dayz! -
Boeing/SOAR MH-47E Release v1.3
Black Cat replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
gimp, saving as .paa EDIT: BTW sorry for the delay, My internet died -
Boeing/SOAR MH-47E Release v1.3
Black Cat replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this setObjectTexture [0,"TextureName.paa"]; -
Boeing/SOAR MH-47E Release v1.3
Black Cat replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the flag is in Documents/Arma 2/MPMissions/Missioname.wcain, saved as a .paa file. -
I noted this before, and It seems to be confirmed. Also In another screenshot you can see the camo on the Iranian soldier's helmet changes.
-
Boeing/SOAR MH-47E Release v1.3
Black Cat replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First of all, this is a great mod! However, I came here to note a bug I noticed. If you are going straight up in the hardcore version of the chopper, (with ace) and you press Jump Out with a T-10 parachute on, your character falls out, but does not open the parachute. the parachute is partly deployed, just folded down into a small pile. Also, the .paa files I create for custom textures don't seem to work for me. Is there something I am doing wrong? I copy my logo in there, re size it, combine layers, and put it into my mission file in Documents as a .paa file. Then I do the init line text and I get a "cannot load texture" error. -
Remember, when you are swimming under a rock arch in the water in A3, such as in the E3 demo, you are *technically* underground, as other AI/players can swim above the rock arch no problem, so underground structures could be viable using that idea
-
Are you guys going to add any more sherman variants? For Example, the M4A4/Sherman V (we already have the VC) The M4A1 and M4A1(76) and one from any version with a 105mm howitzer? Perhaps a Kangaroo?
-
Any plans for adding the Whirbelwind or Ostwind Flakpanzers? Germans really need some good AA.
-
Has a classlist for 2.62 been completed yet? I am looking for the classname for the Flak 38 but the one from 2.6 doesn't seem to work.
-
Black Borders 1920x1080 Resolution
Black Cat replied to colinm9991's topic in ARMA 2 & OA - TROUBLESHOOTING
It is probably your anti-aliasing, there's a setting on there (x16 CSSA?) for sharp filter, if it's on then turn it to the normal filter one, maybe it will fix it.