pele93
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10 GoodAbout pele93
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Lance Corporal
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It crashes saying bad serial if I do this... reinforcements works fine stock.
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I have this exact same issue with a store bought issue of reinforcements, any fixes?
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Awesome find! Hopefully there's some nice spots to dive around there :)
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New advanced IED script is out
pele93 replied to 00dc15's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there anyway that we could intergrate something like this? So say certain convoy's will be protected whilst infantry or other convoys are still at risk? DE26ViSOIfQ -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
pele93 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Just a few screenshots from having some fun in the editor -
[Request] Frosty screen resource
pele93 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
worked like a charm:) -
How many people own this whole series of games?
pele93 replied to xman1's topic in ARMA 2 & OA - GENERAL
I am missing one queens gambit, but I have everything else Operation Flashpoint GOTY edition(I got after losing one of the expansion discs so own 2 copies of ofp), ARMA, and ARMA2, ARMA 2 Operation Arrowhead, and ARMA 2 BAF. As well as ofp elite and VBS1 if that counts? -
[Request] Frosty screen resource
pele93 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When I use this the overlay is in the middle of the screen and not on the edges:confused: What do I have to do to get it so its only around the edges?? -
Vehicle moveInCargo Position Indexes
pele93 replied to kylania's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the info, I was playing around with it before and it was confusing the funk out of me -
Making objects pop up at specific location at specific time
pele93 replied to Albert Schweitzer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_objectB setPosatl [ getPosatl _objectA select 0, getPosatl _objectA select 1, (getPosatl _objectA select 2) + height] Eg _objectB would be object in the previous script posMe.sqf and _objectA would be the object you want to put it on top of say a table named table _objectB setPosatl [ getPosatl table select 0, getPosatl table select 1, (getPosatl table select 2) + 0.8] The height is the height in meters.. Just estimates and trial and error to get the right one for what ever you want to put it on top of... -
Three dimensional waypoint
pele93 replied to polar bear's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if you place the waypoint over a building there is a "postion in house tab" just above the timeout conditions which is above condition and it allows you to select a building position. I havn't used it myself but should work, you'll just have to try it untill you find the right building position I guess -
AI Halo script?
pele93 replied to destroystheovik's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Invisible landing pad named landspot and have the unit named p1you can do p1 doMove (getPos landspot) Unsure about the unit parachuting at certain height, I've been looking for something like that myself... -
Chopper Ai stays on the spot
pele93 replied to [lol]clan killer bee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just got an idea, not sure if it will help but have you used this assignasdriver as the AI might not recognize it's pilot untill you tell it.... -
Want the CAS voice/radio dialog
pele93 replied to rekrul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm fiddling with bikb files and they are confusing the heck out of me, I like them as I have got it to read out the map co-ordinates of the player's position, I got on working okay using this: (Using LDL's Addon btw, this script just calls a ac-130 to the players location & I'm not sure if I need all the stuff in the script but it looked like I needed it all after looking through BIS' huge scripts.....) in AC130AI.sqf (called via comm's menu) Init.sqf (nothing to do with it jst shows how to add to communication menu) ssmradio.bikb (taken from depbo'd file if you know the target you could probably use the one in game)