akio
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Everything posted by akio
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http://forums.bistudio.com/showthread.php?t=105390&page=2
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At the end of your filename, manually mark the extension ". Pbl" and save.
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Notepad++ A free tool that allows to read and edit all kinds of text files. If the extension is not in the choices, mark it manually at the end of the filename. Sorry for my English, I use an automatic translator. An example file pbl : class cfg { PNGfilename="terrain.png"; squareSize=20.000000; originX=0; originY=0; minHeight=-363.420013; maxHeight=45.810001; };
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Do you have a message that appears at the launch of Buldozer? Did you put the addons in P-> ca? Which buildings and roads?
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Hello I asked in the forum: configs and scripting http://forums.bistudio.com/showthread.php?t=106128 And, I was advisor to ask my question here I'd like to change the conditions of my map, through my file "*. cpp". Rain, thunder, wind, ... Is this possible? If yes, how? Here's what I managed to do in the file "config.cpp" (fog): startWeather = 0.9; startFog = 0.9; forecastWeather = 0.9; forecastFog = 0.9 But I'd like to have rain, and I do not know how to adjust settings. What should I mark as well? Also, I'd say weather change: - Fog at sunrise. - Sunny in the morning. - Overcast, afternoon. - Storm the evening. - Clear skies at night. Should I use other files? If yes, what and how to use it? Thank you for your answers. Sorry for my English, I use a translator, and it makes literary translation.
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Hello Your map, is it after a real land? Have you created the entire "sat_lco" (Photoshop, ...), or you have "copied" from a source (google earth, ...)? Sorry for my English, I use an automatic translator.
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Sorry for the double post but, nobody can help me?
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Sorry, and thank you.
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Hello I'd like to change the conditions of my map, through my file "*. cpp". Rain, thunder, wind, ... Is this possible? If yes, how? Should I use other files? If yes, what and how to use it? Thank you for your answers. Sorry for my English, I use a translator, and it makes literary translation.
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Nobody can help me?
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grass : clutter ?
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In your folder "source", look in the file "layers.cfg" if the paths and names are valid. In your folder "data": - Open files "rvmat" and see if the paths and names are valid. - Check that you have all the textures. If this is not the case: - Remove your folder "Layers", which is found in "data". - In "visitor3" after opening your project, "tools> Import Satellite + mask (layers.cfg). - Save "Project> Save as ("mymap\Source\Mymap.pew"). - Run "bulldozer". - Alt + Tab (do not close, lower "bulldozer"). - Save "Project> Export World (" mymap\Mymap.wrp"). - Close "bulldozer". - Save "Project> Save as ("mymap\Source\Mymap.pew").
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Thank you for your reply. Is there a tutorial for setting the weather? I'd really like to get it: - Fog at sunrise. - Sunny in the morning. - Overcast, afternoon. - Storm the evening. - Clear skies at night.
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I placed my question here because this forum deals with the issue of CPC's files, SQS 'SQF's.
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Error in my clutter configs (but can't spot it by myself)
akio replied to jens198's topic in ARMA 2 & OA : TERRAIN - (Visitor)
An oversight, must be added at the beginning of the file "config.cpp": -
Error in my clutter configs (but can't spot it by myself)
akio replied to jens198's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Try that. In a single file "config.cpp" There is much room for improvement, but it should work -
Here's what I managed to do in the file "config.cpp" (fog): But I'd like to have rain, and I do not know how to adjust settings. What should I mark as well? Also, I'd say weather change: - Fog at sunrise. - Sunny in the morning. - Overcast, afternoon. - Storm the evening. - Clear skies at night.
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Map. It is almost finished. I miss the parameters "weather"
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Select your first set. Activate the "pin" ("Shift + c"). Center it on your first set ("c" key). Insert a new point to the place of your "pin". Mark the coordinates on paper "x", "y" and "z" ("Shift + e"). Delete the point. Select your second set. Center it on your second set ("c" key). Insert a new point to the place of your "pin". Select a paper on the coordinates "x", "y" and "z" ("Shift + e"). Delete the point. Calculate the difference of the coordinates. Select your second set. Then, selected all and "Points > Transform 3D > move".
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When you look at the shortcut properties "Arma2" In target after \arma2.exe" you have marked -mod=@TUT. Have you left a space between \arma2.exe" and -mod=@TUT because it takes a space
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Your file *cpp is called config.cpp ? And in your file config.cpp, check the path of your world. Example: worldName=\My_Map\SampleMap\SampleMap.wrp; And in your file config.cpp, have you given a name with for example : units[] = {SampleMap}; description = "My Sample Map";
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Calculate displacement "X", "Y" and "Z" in your object (using the pin). Then, selected all and "Points > Transform 3D > move".
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Copy "languagecore.pbo" in "C: \ Program files \ Bohemia Interactive \ ArmA 2 \ Dta". Paste it in "P" ("languagecore.pbo"). Then DPBO (PboView.exe ") in" P "(" languagecore.pbo "). Remove "languagecore.pbo" you've pasted in "P". Run "Buldozer in "P" then press "F1". Sorry for my English, I use a translator:torture:
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Try this: Run "Buldozer.exe" in "P" then press "F1". You have access to different parameters.
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http://forums.bistudio.com/showthread.php?t=87794&page=2