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patrioticparadox

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About patrioticparadox

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  1. patrioticparadox

    Help with modding SP campaign

    One hundred and ten views and not a single person stopped to help someone new get going. No direction to head, no suggested reading, nothing! Thanks
  2. patrioticparadox

    ArmaII Object class library

    Thank you for this wonderful class library. INCREDIBLY useful! One question: Are all of the objects included in the Operation Arrowhead library in vanilla, unmodded ARMA II: OA? In other words no classnames from mods are included. Thanks again for this wonderfully helpful reference
  3. I am attempting to make a minor change to every level in the SP campaign to include more weapons for selection from the briefing screen. I have read this thread and it was incredibly helpful to get me started: http://forums.bistudio.com/showthread.php?t=102290 I thought I had made all modifications correctly but when I run the new campaign the weapon selection screen remains unchanged. I have gone through the code several times and my syntax is correct (I think). These are the steps I followed: 1) Extract missions_e.pbo from C:\Games\ArmA 2 Operation Arrowhead\Expansion\Addons (my installation dir) 2) Navigate to the campaign sub-folder and then the missions sub-folder and finally into CE1_GoodMorningTStan.Takistan folder for this example 3) Open description.ext and edit the class Weapons and class Magazines section so it resembles something like this: 4) Save description.ext 5) create .pbo from 'campaign' folder only and place in C:\Games\ArmA 2 Operation Arrowhead\Campaigns 5a) I have also made a .pbo of the entire missions_e folder again just to try, but that created errors of its own when loading the campaign 6) Launch game. I navigate to Single Player >> Campaigns where I see my new campaign listed as I have renamed it. "Operation Arrowhead - REARMED" 7) Select the campaign and start a new game. Sit through the opening level. When I then arrive at the briefing screen for "Good Morning Takistan" I go to 'Units" select myself, choose gear, but the list is virtually empty. Only the weapons and ammo that were originally included in the level show up. What am I missing? I scoured the folders from missions_e\campaign\missions for any other file where I could also indicate the weapons to be included, but I could find nothing. Also a side question: I am using the great class library available here: http://www.armatechsquad.com/ArmA2Class/indexOA.php and I wanted to confirm that ALL of the items in that library are in vanilla, unmodded ARMA II: OA. I want to make sure before I blindly add them all to the include list. So far all of the weapons seem to match up with the weapons_e.pbo so I think I'm safe there. P.S. I realize now that this belongs more in ARMA 2 EDITING > ArmA 2 & OA - MISSION EDITING & SCRIPTING. I didn't go far enough up the directory tree to see that category. If a Mod would kindly move it for me I would be much obliged. Thank you
  4. patrioticparadox

    Can't read disc

    It appears that was probably it. New disc, works fine. Thanks
  5. patrioticparadox

    Can't read disc

    Just got home from Best Buy with my new copy of ArmA II . Popped it in my drive and to my dismay the computer wouldn't read from the disc. Double clicking yielded: Error. Application not found. Right click properties said the disc was empty. Several different file explorers and applications with disc drive interfaces all concurred that this disc contained no useful data for any of them. Running Windows 7 x64 Have successful installed and run ArmA II before, but it wasn't mine, ergo the Best Buy purchase.
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