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GamersDailyNews

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About GamersDailyNews

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    games, writing, travel
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    CEO, Games Journalist, Freelance writer

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    CEO of Gamers Daily News
  1. GamersDailyNews

    Shouldn't we know more by now?

    I don't believe the islands are instances. They've all been pre-designed already and so there's no reason to not have them already live. Plus, the AI will be doing things on all of the islands prior to your arrival, so that would make me believe that they are all part of one large world. Sure it's probably just doing some math in the background until it's within draw distance, but they have to "exist" already. ---------- Post added at 05:32 PM ---------- Previous post was at 05:31 PM ---------- I bet that's one of the distinguishable landmarks that we talked about in the review. With just 6 island types they could have just made static islands but they made those special formations via a weathering and aging algorithm on each island (if I remember what Jan told me correctly) and so each is unique.
  2. GamersDailyNews

    Shouldn't we know more by now?

    I know, we're working on getting a new system into place. This one is cumbersome. We want to incorporate all new features and Facebook connect so you don't need to login to comment, etc. Hopefully, this summer :) The islands are the main play areas and the goal of the game. But there will be some time spent traveling from one to the other. There must be or the supply line strategy would be useless if you could just pop from island to island. And I agree, sitting in the RTS mode for the whole game would make one miss some of the truly cool stuff in the game.
  3. GamersDailyNews

    Shouldn't we know more by now?

    I had an opportunity to visit the studio and get a couple hours of info on the game. Today I published it, along with some new screens that have only been printed in the Czech local magazines. I thought you all might like to know :) Carrier Command: Gaea Mission In-Depth First Look It's an advantage of living in the country heh.
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