jaynus
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ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You edited an internal critical header and didn't say what you did. Not surprised it broke everything. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it requires the userconfig - that's literally all that pbo does, is load the userconfig -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our extensions already cross compile, they just aren't needed server side yet...not sure what you are trying to suggest here. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When settings are forced, (force=1) on the server - they do not show up in client configurations. They are on, but they just do not show in the configuration. They are, in fact, working - but a client cannot change them hence they do not appear in the menu. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No advanced options show because they are forced to the server. You cannot change the options on the client when you are forcing them. This is by design, and means the settings are forced -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://ace3mod.com/wiki/feature/ -
You have to run both as administrator, or both not as administrator. This is generally not a problem and moves it away from ACRE, to peoples launchers. This is up to the users preference - but admin is not inherently required. He was probably using Six Updater, which launches as admin by defualt.
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That is incorrect, I'm not sure what you are testing but that must have been over a year ago. People are spatial for you speaking regardless of whether they are on the radio or not; you just may hear them on the radio too.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This sounds like you may have additional conflicting addons. #1 is fixed in latest dev; the rest sound like conflicting mods. I'm not sure what your asking? For us to change ACE to be compatible with a benchmark mission? Sorry, the maker of that mission is going to need to investigate this - as we do not handle one-off addon/mission compat. It is up for those makers to be compatible with us. ---------- Post added at 08:10 AM ---------- Previous post was at 08:08 AM ---------- Disable BFT ---------- Post added at 08:11 AM ---------- Previous post was at 08:10 AM ---------- This sounds like you are not using the comanche then; I assume this is a 3rd party helicopter which needs to become ACE compatible. -
Yes; you will only notice any affect on FPS at the > 100 FPS range; and even then, its a 10-20FPS drop from say, 150 to 130. You will have no noticable FPS drop if your FPS is anywhere in the 20-100 range. This is also fixed in RHS in their upcoming release.
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ACRE Volumes (Setup Volume Adjustment) If you are experiencing low volumes or quiet players, please make sure to adjust your ACRE Volumes to comfortable levels for yourself. These volumes can be edited (and are saved) while in game and in real time, so you can get the exact volume you need for your setup. TeamSpeak 3 Settings->Plugins->ACRE, select Settings.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, because we do not use the BI function framework as it performs poorly and is not flexible for us. We may expand proxies to the BI function framework someday, but not while we are heavily developing. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try launching it with serverMods -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is not a bug. Inheritance was disabled for the javelin guidance because just about every mod inherits from the Titan for *all of their launchers*, so we had to basically break inheritence for all launchers due to this. This is poor mod design, poor config usage, and bad practice for the mod makers - but so many of them do it *the wrong way*, we had to turn our stuff off to stop the bug reports. Our latest master branch has the RHS Javelin added to its compatibility pbo, so it will work if you get that off our repo and build it. https://github.com/acemod/ACE3/tree/master/optionals/compat_rhs_usf3 Congratulations! You are in a group of about 0.75% of Haswell processor owners, who got faulty builds of the processors! Hurray! Yipee!! I know, feels great right? Anyways - I reported the bug to Microsoft (Sad compiler bugs make you sad!) - and the builds are fixed in a branch on our repo. If you are getting these crashes, download the DLL's from here: https://github.com/acemod/ACE3/tree/extBuildFix and overwrite the DLL's in your ACE folder. This should solve it for you for now, until the next release. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaynus replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
we are still working on that documentation Chairbone. Our main goal though, is to provide mod makers with a huge amount of functionality for them to integrate for compatibility. Thats kind of one of our primary goals. Documentation for all of those features, as we work on it, will be updated in the "Framework" section of the wiki. http://ace3mod.com/wiki/framework/