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Xen0tech

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Everything posted by Xen0tech

  1. Does anyoone know where I can find a list of available speakers and faces?
  2. Well done. I don't see what BI has to lose by adding the option. I mean sure its unlikely a soldier would resort to a knife but it would be nice to have the option because even silenced guns make a lot of noise. Only thing is no matter how slow I move I make too much noise to sneak up on enemies so to test it I had to spawn a unit right in front of me
  3. I want to create an identity but I am not sure what face and voice to give because I coulnd't find any links. Does anyone know of any?
  4. I customizeds a units gear and placed him on the map but I only want him to appear once a certain trigger has been activated. Is this possible? I found a really old thread asking for same thing but it wasn't answered. Thanks to anyone able to help me
  5. Yes thank you I eventually figured it out myself. Stupid me had the image line by itself outside the rest of the script
  6. I used to be able to add images to my briefing and to the mission title screen. I forgot how to so tried searching for way and this is what I came up with. I put the following lines into a briefing.sqf file. player createDiaryRecord ["Diary", ["Intel", "Here is a recent picture of your target"]]; <img image='colonel.jpg'/>; The image itself is named colonel and its a 102x102 jpg stored in the mission folder. When I load up the mission I get an error message that says invalid number in expresion. Any ideas why?
  7. When ever I put a space in the title when exporting a mission from the editor it shows up as a %. I was using an underscore to get around this but I saw in someone elses mission that he had normal spaces and no.Stratis on the end. How does one do that? P.S. Thought about renaming the exported file but figured that wouldn't work after seeing the other guys mission didn't.
  8. In the showcases there is a diary record called signals that has all the squads and their callsigns. So far I have been able to make my callsigns up with setgroupID but I can't figure out how they did the rest. Its kind of like when you do <marker name = whatever>balls<\marker> but its for sqauds? It also has a line between each signal which i'm not sure how to do also. Is it possible to have paragraphs in briefings using the modules to make diary records? Thank you
  9. Just tried that but had no luck :( Is 44kb too big maybe?
  10. Also tried converting to paa and changing dimensions like this but still no joy :( player createDiaryRecord ["Diary", ["Intel", "Here is a recent picture of your target"]]; <img image='colonel.paa' width='200' height='200'/>
  11. Is it just me or is the enemy too psychic in this game? The ai is so random in how it detects that it almost make stealth tactics pointless. I made a test mission with detection triggers and tried firing my gun knowing the enemy should hear but he didn't. Then I shot him with a suppressed gun and another unit not even joined or equipped with a radio was aware. I have always loved making stealthy missions in arma but now I remember why I stopped playing arma 2. I know its only alpha but so far its troubling to think these issues still exist.
  12. I've tried seaching but could not find a step by step guide for dummies. All I want to know is in as simple terms as possible how to make it so when an enemy fires his weapon the mission will fail. Any help will be greatly appreciated :)
  13. wow thanks guys i'll give it a try and make one countdown trigger for alarm noise then another a few seconds longer to lose mission :) ---------- Post added at 10:00 AM ---------- Previous post was at 09:51 AM ---------- It worked :D That was much easier than I expected thank you so much! I tried to read a guide on event handlers and it mentioned sqf files and all sorts of complicated stuff without even mentioning the basics.
  14. Xen0tech

    Stealth needs a buff

    Okay I just watched this video It made me feel alot better to know suppressed guns are still really noisy. The thing arma is lacking is the realistic suppressed gunfire sfx. I do still strongly believe enemies sight is unrealisticly overpowered though.
  15. So if for example I wanted the whateveryouwanttohappen to be setting of another trigger that has an alarm effect is that possible?
  16. I have a mission where I need to get to a certain spot on the map to undetected to complete a task. If i'm spotted on the way it results in task failed via a trigger. If I make it undetected it results in task succeeded via a different trigger. The problem is once I have succeeded if I am spotted it still comes up with task failed. I want to somehow deactivate the trigger that causes task failed after I have succeeded. Another small question. Is there a simple script for east detecting west so I don't have to make trigger that covers the entire map using BLUEFOR detected by OPFOR
  17. Okay here is the situation. I have a mission where the objective is to kill the sqaud member with a radio before he calls for help. I want it so only if he detects me will the reinforcements come is this possible?
  18. In the diving showcase the artillery support is limited to two rounds (ammo). I have an virtual artillery module setup limited to use once that lets me fire eight rounds. What i'm after is a way to limit how many actual rounds avaliable instead of how many times I can use it. Thanks in advance :)
  19. That did the trick thank you :)
  20. Perhaps if there is a way to go in and see how they did it myself. Anyone know how to open showcase missions in the editor?
  21. Yo :) I'm almost done making a bitchen mission but one thing has me stumped. How do I get my units to say stuff with subtitles? Thanks in advance
  22. I can't for the life of me figure this out and its getting beyond frustrating failing. I just want a taskhint to appear when I complete an objective. I've tried this guys method http://www.ofpec.com/forum/index.php?PHPSESSID=bldbs4j3tvbi7nujqrsej5d9d3&topic=33768.0 but had no luck. Here is one of my objectives as it looks in my briefing.html MAG_tskObj1=player createSimpleTask ["Secondary objective"]; MAG_tskObj1 setSimpleTaskDescription ["Destroy the weapons cache.","Secondary objective","Secondary objective"]; I have made a trigger with this in it to go off after I complete the task MAG_tskObj1 setTaskState "SUCCEEDED"; The little box in my briefing turns green so thats working ok but it doesn't display a hint to inform me the task was completed. Can anyone help?
  23. I really like some of the sp scenarios but I wasn't able to figure out how to play them multiplayer. Anyone know a way? Thx
  24. Thanks guys :) stupid me I actually had this at one point at thought it wasn't working but it turns out I forgot the setidentity code
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