parmenides
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Everything posted by parmenides
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Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Thank you sooo much !!!! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
wow again 🙂 -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Thank you for your continuing great work!!! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
as always great work from your side. Thank you !!! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
great Thank you !!! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
works perfectly now thanks a lot !!! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
I just got this error, when trying to gather a blueprint from a research lab. CTD -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
another great update !!! Thanks a lot -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Thank you very much for the efforts , I love your mod sooo much -
Arma Intellij Plugin - Smart Editing for Header and SQF Files
parmenides replied to K-Town's topic in ARMA 3 - COMMUNITY MADE UTILITIES
At first at all great work you did!!! I have a problem in IntelliJ 2016.3 getting an error with if (a > b) then { c = 1 }; ; or command expected and this old bug too for "_i" from 5 to 0 step -1 do {};- 112 replies
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How am I supposed to use ZEUS, whenever I press zeus key as commander only an eye appears but nothing more happens. many thanks for any help
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Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Thank you again for your great work. I wish we could have more islands :) but anyhow I come back to the game again and again only because of your great work!!! -
Community Upgrade Project - CUP
parmenides replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a problem with falling through the flight deck of the ANZAC frigate when landing with heli and geting out of it. Does anybody know if there is a solution for this? -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
omg and since I started a new campaign it hit me :) -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
YES!!!!! its working again. Great work. I love this mod :) Thanks for all your efforts! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
The Detect button does not work , on Page 8 and in game changing C to whatever is free is working but there is also no effect which means camera key is simply not working -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Sorry to say but disabling on page 4 unit camera mode recall has no effect on camera switching with C -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
I am only playing strategy game I started 2 time a new one. With and without mod With mod no C key and I think this is important. I did now a fallback to 1.26 version and with this version C key works perfectly. Its broken in 1.27 -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
W and S key work as they are supposed to do. no problem there, as soon as I unload mod everything works fine with C key camera, -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
I have the exactly same problem as malakie. I use now Windows 10 and my C key (camera toggle) does not work any more. B Key and Nose cam all working perfectly only C key seems disabled I have resetted / deleted all settings under mygames folder to allow new generation. This did not help. Would be great If you could take a look at it, great mod as I always wrote here :) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
parmenides replied to SaOk's topic in ARMA 3 - USER MISSIONS
WIll it be possible for you to change base AI configuration in that way that if a AI unit gets knocked out it respawns automatically after a time? Its very annoying to remove all AI first in order to replace 1 dead. Thanks for your continued fine work !! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Thanks again !! great work as allways !!! -
Deadly Islands mod (10th Anniversary Edition)
parmenides replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
as allways great work :) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
parmenides replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thanks a lot but why is reammo not working bug or me :) ? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
parmenides replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thanks that did it :) ---------- Post added at 11:28 AM ---------- Previous post was at 11:25 AM ---------- I have another problem but maybe its only my missinformation. When I would like to give one of my soldiers a new weapon (run out of ammo on its own weapon) via customize gear he will accept the new one but not the ammo although I select one with ammo available. So reammo doesnt work also explicitly clicking it not. I am sure I do something wrong.