parmenides
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Posts posted by parmenides
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Thank you for your continuing great work!!!
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as always great work from your side. Thank you !!!
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2 hours ago, species1571 said:Thanks. Please download the mod again, I made a quick fix to the file that should fix this.
works perfectly now thanks a lot !!!
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another great update !!! Thanks a lot
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Thank you very much for the efforts , I love your mod sooo much
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At first at all great work you did!!!
I have a problem in IntelliJ 2016.3
getting an error with
if (a > b) then { c = 1 };
; or command expected
and this old bug too
for "_i" from 5 to 0 step -1 do {};
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How am I supposed to use ZEUS, whenever I press zeus key as commander only an eye appears but nothing more happens.
many thanks for any help
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Thank you again for your great work.
I wish we could have more islands :) but anyhow I come back to the game again and again only because of your great work!!!
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I have a problem with falling through the flight deck of the ANZAC frigate when landing with heli and geting out of it.
Does anybody know if there is a solution for this?
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omg and since I started a new campaign it hit me :)
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YES!!!!!
its working again. Great work. I love this mod :)
Thanks for all your efforts!
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The Detect button does not work , on Page 8
and in game changing C to whatever is free is working but there is also no effect which means camera key is simply not working
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Sorry to say but disabling on page 4 unit camera mode recall has no effect on camera switching with C
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I am only playing strategy game I started 2 time a new one. With and without mod
With mod no C key
and I think this is important. I did now a fallback to 1.26 version and with this version C key works perfectly.
Its broken in 1.27
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W and S key work as they are supposed to do. no problem there, as soon as I unload mod everything works fine with C key camera,
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I have the exactly same problem as malakie.
I use now Windows 10 and my C key (camera toggle) does not work any more.
B Key and Nose cam all working perfectly only C key seems disabled
I have resetted / deleted all settings under mygames folder to allow new generation.
This did not help.
Would be great If you could take a look at it, great mod as I always wrote here :)
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WIll it be possible for you to change base AI configuration in that way that if a AI unit gets knocked out it respawns automatically after a time?
Its very annoying to remove all AI first in order to replace 1 dead.
Thanks for your continued fine work !!
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Thanks again !! great work as allways !!!
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as allways great work :)
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When u are in weaponshop it´s best to buy 1-2 same weapons and 2x5 Magazines. Also its important that u make this: select a single solder (give command stop, so they stop running around like 12y old kids), press 6 and choose "open subordinate Inventory" and then throw away their secondary (Pistol) so that they only have the main gun (assault rifle, sniper, whatever) cause when AI have Pistol they love to torture your ears with permanent "out of ammo" reports.Thanks a lot but why is reammo not working bug or me :) ?
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Thanks that did it :)
---------- Post added at 11:28 AM ---------- Previous post was at 11:25 AM ----------
I have another problem but maybe its only my missinformation. When I would like to give one of my soldiers a new weapon (run out of ammo on its own weapon) via customize gear he will accept the new one but not the ammo although I select one with ammo available.
So reammo doesnt work also explicitly clicking it not.
I am sure I do something wrong.
Deadly Islands mod (10th Anniversary Edition)
in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
Posted
Thank you sooo much !!!!