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nanucq

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Everything posted by nanucq

  1. R3F FRENCH WEAPONS PACK V.3.6 https://www.youtube.com/watch?v=ley8drcTK4Y changeLog 3.6 (04/11/2018) - Added Missile Moyenne Portée MMP - Added Mortar 81 mm LLR - Added Glock 17 Gen 5 - Added grenade défensive - Added grenade flashbang - Modification of SITCOMDE >>> DOWNLOAD R3F French Weapons Pack 3.6 <<< (311 MB) Content: FAMAS F1 FAMAS G2 FAMAS Surb FAMAS FELIN HK417 12 / 16 / 20 inches HK416 14.5 / 11 inches SIG 551 HK MP5SD / MP5A5 FRF2 PGM HECATE II M107 Mc MILLAN TAC 50 FN MINIMI 5.56 & 7.62 PAMAS G1 HK USP 9mm AT4 CS ERYX STINGER JIMLR LGI MORTAR 81mm MMP FLASHBANG GRENADE DEFENSIVE GRENADE GLOCK 17 Description: R3F French Weapons Pack is a french's army weapons and accessories addon. This pack contains high definition models without any game performance decrease. It's a ported version of our previous addon, using Arma 3 new possibilities. ENJOY ;) INSTALLATION: Same as always, unzip and use modfolder. Read the excellent guide: http://forums.bistudio.com/showthread.php?150428-Beginners-guide-How-do-i-install-mods-addons REQUIREMENTS: -Arma 3 STABLE BRANCH (may work on DEV too, not tested) -CBA for Arma 3 is required: http://www.armaholic.com/page.php?id=18767 USING IT: A Documentation (PDF) is provided, with classnames and all the stuff you need for using the ammobox in you editor, please read it :)
  2. nanucq

    R3F French Weapons Pack

    MOD UPDATED, see first page please. Yes we should change Famas sounds, made for Arma 2...
  3. nanucq

    R3F French Weapons Pack

    @HITMANTwoActual: TAC50 is 1448mm long, that the exact same size in mod. ASDG will comme soon (3.5) with more "toys".
  4. nanucq

    R3F French Weapons Pack

    NEW VERSION 3.4 with lots of debugging, improvments and bipods...:) VERSION 3.4 (06/06/2015): Mc Millan TAC50 added, HK MP5A5 added, HK 416 M203 added, FUM40 & ECL40 Grenade Fusil added, All bipods working (except Famas C), HK 417 bipod is now an accessory an can be mounted on HK 416, BIS bipods can be mounted, Launchers (AT4CS, ERYX, Stinger) are animated and a better position (Eryx), AMS and Kahlia can be mounted, Pamas recoil corrected, Minimi 5.56 silencer added, silencers ballistic corrected, MP5 size corrected, M4 S90 shotgun shells corrected (no more error message), dispersions and zeroing tweaked, J8 and J10 scopes adjusted for the new ballistic, JimLR zoom increased, inventory icons all rebuilt, SITcomDE position and size adjusted.
  5. nanucq

    R3F French Weapons Pack

    First post UPDATED with 3.3.1 version (Complete Download or 3.3 ->3.3.1 hotfix). M107 massive error corrected, sorry for the inconvenience and not replying to questions, i'm too busy.
  6. nanucq

    R3F French Weapons Pack

    My mistake, corrected, thank you.
  7. nanucq

    R3F French Weapons Pack

    Sound HOTFIX released, see first page for download link. If you already have the full package, just download the hotfix and extract the two files "r3f_armes_c.pbo" and "r3f_armes_c.pbo.r3f.bisign" in the addon directory (typically "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\r3f_armes\addons"). Full package is already hotfixed, you can grab this one if you prefer. Sorry for the inconvenience ;). For people who want to (include this addon in a redistribuable Pack / Modify things....), please read the provided documentation in installation folder (page 24 if I remember). Short Answer: NO, I do understand that is not the answer you want, but it's the same for everyone. Also sorry for not replying MP, I absolutely don't have time for Arma at the moment (it will change, there will be updates..).
  8. nanucq

    R3F French Weapons Pack

    BIS introduced a new attachment system (informations here: http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidelines&p=2529306&viewfull=1#post2529306 ) 2 months ago and I decided to anticipate it in R3F Weapons Pack, that's why there was a problem with previous Stable and 3.2. But now (1.08 Stable), there should be NO problem, my team and I are playing with it for a while and everything is fine, but we don't use VAS. Inventory scripts used by VAS are probably not compatible with this BIS system, and I can't do nothing to correct it, I won't go back to the old configuration system unless BIS decide to do the same.
  9. nanucq

    R3F French Weapons Pack

    Release 3.2 now works fine with both STABLE and DEV BRANCH :)
  10. nanucq

    R3F French Weapons Pack

    The R3F Safety feature is very basic indeed (don't know why BIS didn't do the same already...), it's simply a dummy muzzle that uses dummy magazines full of dummy bullets :D Here is an example to illustrate, the code is not clean (some parameters could be deleted) but it works (BIS, please feel free to make it a standard feature on all weapons :)) class CfgAmmo { class BulletBase; class R3F_securite_Ball: BulletBase { hit = 0; cartridge = "FxCartridge_Small"; cost = 0; typicalSpeed = 0; airFriction = 0; caliber = 0; model = "\A3\Weapons_f\Data\bullettracer\tracer_white"; tracerScale = 0; tracerStartTime = 0; tracerEndTime = 0; nvgOnly = 0; }; }; class CfgMagazines { class CA_Magazine; class R3F_securite_mag: CA_Magazine { scope = 2; displayName = ""; count = 0; initSpeed = 0; tracersEvery = 0; ammo = "R3F_securite_Ball"; picture = "\R3F_Armes\Data\transparent_co.paa"; //this is a transparent texture... model = ""; descriptionShort = ""; mass = 0; class Library { libTextDesc = ""; }; }; }; class CfgWeapons { ... class R3F_FAMAS_F1: Rifle_Base_F { ... muzzles[] = {"this","securite"}; //The safety cannot be the default muzzle since it caused troubles with multiple magazines type weapons (STANDARD/TRACER/PEI) class securite: Default { displayName = "$STR_R3F_SAFE"; magazines[] = {"R3F_securite_mag"}; begin1[] = {"",1,1,1}; soundBegin[] = {"begin1",1}; reloadMagazineSound[] = {"",1,1,1}; drySound[] = {"",1,1,1}; optics = "true"; modelOptics = "-"; opticsZoomMin = 0.375; opticsZoomMax = 1.1; opticsZoomInit = 0.75; memoryPointCamera = "eye_Oeilleton"; }; ... }; } I will probably happen in a future release, but still hoping BIS will do the job because I really don't like to depend on someone else mod. It will causes problems in inventory gestion if put as default firemode ith weapons that can use differents magazine types (STANDARD/PEI/TRACER), but since I tried it could have been solved... The 3D safety switch will be corrected in next release, I don't have much time in my life right now, and since I'm doing all of it alone...
  11. nanucq

    New o2 Issues

    Thank you mates, it helped a lot :) Just my two cents: I had the black screen problem when rendering in bulldozer and I get rid of it by deleting my old P:\bin and P:\core I already had in P drive. Only after that I depboed DTA\bin and DTA\core. I really HOPE BIS will make a proper stand alone installation (out of steam...) with contextual menu (send to Image2PAA)... I belong to the people who create on a computer and play on another, STEAM is killing me.
  12. nanucq

    R3F French Weapons Pack

    Nothing magic but it seems your game could be corrupted: http://forums.bistudio.com/showthread.php?140324-just-installed-CO-crashing-constantly-due-to-quot-preNLOD-format-in-object-quot-error http://dayzmod.com/forum/index.php?/topic/6465-warning-prenlod-format-in-object-caplants2treet-stub-piceap3d/ http://feedback.arma3.com/view.php?id=5975 You'll have to check files integrity (verifying cache in steam game properties) and redownload your mods. The string error is irrevelant, these strings exist and are working fine. You can also try the basics: Editor / simple mission / put an R3F crate and try to play. What do you mean ? Safety is not an attachement, it's hard coded in the weapon config. It can not be put on another weapon, unless the weapon creator wantes to.
  13. nanucq

    R3F French Weapons Pack

    @gagi: STABLE branch won't work until next BIS Patch, we are using their new optics compatibility declaration parameters. We have a DEV branch server where we are playing right now if you want to see by yourself: http://www.gametracker.com/server_info/team-r3f.org:2302/
  14. nanucq

    R3F French Weapons Pack

    My team and I are playing right now with R3F_Armes_3.2 and R3F_Uniforms_3.1, CBA_A3, on a custom Xeno Domination 2.99m without any problem. This version has been tested for 3 weeks on our private server. It has been installed yesterday on the public server and no one reported me a problem. You should try SOLO in Arma Editor.
  15. nanucq

    R3F French Weapons Pack

    ??? My optics (and BIS optics) work fine on my weapons. FHQ Accessories work fine if you use the provided config file. My accessories work fine on Christian.1987's Mp7 ported to A3 by GvsE. What is your problem exactly ? Do you use DEV branch ? (If you dont't you'll have to wait STABLE Branch update).
  16. nanucq

    R3F French Weapons Pack

    UPDATE RELEASED / DEV BRANCH ONLY VERSION 3.2 (10/11/2013): Safety feature added on all weapons except launchers (press "F"), Night Force NXS 12-42*56 added, mildot scopes recalibrated, scopes reticles now change with zoom level, BIS Stanag magazines (30Rnd_556x45_Stanag) can be used on FAMAS G2, FELIN, SURB, MINIMI and HK416, Famas moved forward to lower shoulder collision, inventory weights resampled, hand bug solved on FAMAS SURB M203, attachement bug solved (BIS scopes/ MP7 / MP9), Stinger has locking sound and backblast smoke, many textures improved., attachements are now using new BIS config declaration type (still work in progress...) See first page for download link and infos. Nope, no change for sounds in a near future, we like them as they are.
  17. nanucq

    R3F French Weapons Pack

    The pointer slot is just a proxy, that means it can be moved in Oxygen. So a simple 180 degree turn on the "X" axis do the job :) @SSplainskin: No change made on Famas reload animations. Version 3.2 is on is way, probably this week-end.
  18. nanucq

    R3F French Weapons Pack

    Tested right now, and both Armaholic link and first page link are good, no problem with uncompressing.(maybe try with a decent tool: http://www.7-zip.org/)
  19. nanucq

    RH M4/M16 pack

    I gave RH the solution to the "bone" problem, I hope he will take the time to read my PM. This error was causing crash on our server.
  20. nanucq

    RH M4/M16 pack

    With the "aimpoint_dot_ca.paa" I use this rvmat on my Aimpoint, if this can help... ambient[] = {1e+002,0.5,0.5,1.0}; diffuse[] = {1.0,0.5,0.5,1.0}; forcedDiffuse[] = {1e+001,2.0,2.0,0.0}; emmisive[] = {1e+001,1e+001,1e+001,1.0}; specular[] = {0.0,0.0,0.0,1.0}; specularPower = 1.0; renderFlags[] = {"AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";
  21. nanucq

    RH M4/M16 pack

    Agree, the best M4/M16 ever made, amazing job :ok:
  22. Simply brilliant, will use this in the future, many thanks !!!
  23. nanucq

    R3F French Weapons Pack

    Yes they are still using old method (so do I), that's why we have a few problems to figure how it's working :). It's gonna work, let's be optimistic !
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