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Everything posted by b00tsy
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Hey man, I just checked and see now that I forgot to put the map name back into the pbo name after renaming it. It needs to be: Co05_SP Silent justice Stratis v1.2 (Night).Stratis.pbo So you need to add '.Stratis' to the name to make it show up. I will update the download link too with a proper named version. Thanks for letting me know!
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I downloaded 1.2 without problems just now, try it again. AH is not updated yet, cos a site admin needs to do that. Hopefully the Steam workshop goes active soon.
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Glad you liked it. Sure man I will have a look at your mission :) ---------- Post added at 01:47 PM ---------- Previous post was at 01:42 PM ---------- Well the thing is that I will have to update to many versions every time then. I already skipped the 'no respawn' version with the last update, because I added a night version and an evening version. Not looking forward to updating 6 different versions every time I work on the mission :) Though I maybe could change the normal respawn into a group respawn only next time!
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Alrighty, I made a new version and fixed a lot of stuff and added some new things to the mission. This version only contains a respawn version, but I now made it into an evening (with dim light) version and a night version (full moon). Made it a bit more challenging with some extra reinforcements and more random AI positioning and total amount of AI. Also I redid the whole video intro briefing, looks a lot nicer and smooth now and without typo's this time. And a lot more stuff! Check out my opening post for update details and new download link :)
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bis_fnc_customGPSvideo no longer works?
b00tsy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried to add a little GPS video in a mission I am creating, but the (bis_fnc_customGPSvideo) function does no longer seems to work. In arma 2 I can spawn the video without a problem, but in in the alpha nothing happens. 'spawn bis_fnc_playVideo' I tried as well, that still works, though the 'BLACK OUT and BLACK IN' I added results in a complete black screen on top of the video now, without it it's good. _video = ["gps1.ogv",1] spawn bis_fnc_customGPSvideo; waitUntil {scriptDone _video}; Can anyone confirm that GPSvideo is no longer possible? -
bis_fnc_customGPSvideo no longer works?
b00tsy replied to b00tsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is by the way the PlayVideo you used, I have that working too, its the GPSvideo that has problems ---------- Post added at 05:30 PM ---------- Previous post was at 05:27 PM ---------- F1 does nothing when I type in the fnc, it also does not give an example while typing it in the init like other commands. ["gps1.ogv",1] is now supposed to be ["gps1.ogv",[1]], but it makes no difference. tried to launch the video from the init, through a trigger. Made sure the units have a GPS on them + forced the GPS on in the description, but nothing. -
[ArmA3-Alpha] co04_SP Seal Beach Assault (day and night)
b00tsy posted a topic in ARMA 3 - USER MISSIONS
Playable as Co04 and SP You are a Seal team that has to insert onto the beach and assault an opfor camp and search & destroy 2 ammo stashes. After that your team has to safely return to the sea and swim to the extraction point. Sounds simple, but it never is! Features: * Insertion from the sea * Custom music & sounds * Night version and a Day version * Opfor divers * Opfor patrols and reinforcements * No respawn (bird) Hints: The opfor weapons stashes (crates) can be destroyed by simply shooting some rounds at it. The default weapons you start with have low accuracy and range, try to nag a weapon of an opfor body. Initially there are opfor units inside buildings, be careful when entering those buildings, they may still be inside. If you play it as a single player mission I highly recommend saving your progress manually. Update v.1.1: I have updated the 'day' version of this mission as I noticed that people mostly play only the day version instead of the night version. I also made it a bit new player friendly (still though enough for experienced players). - Balanced the AI, reduced AI skill and there are now less AI at the base (initially). - Added Opfor reinforcements that will arrive at the base approx 5 minutes after your team has been detected. - Moved the starting point closer to the beach (2 minute swim), be aware of opfor divers. - Added a few extra hints - Added extra custom sounds - Changed weather dynamics Credits: BIS for releasing an amazing alpha version! Download version 1.1 Armaholic mirror (v1.1): - [ALPHA] Seal Beach Assault Co-04 -
Thanks for the compliment! I did not realize that I was a trendsetter with the intro. To be honest, I create these kind of still image + text intro's because I can not record a good ingame intro video with high settings and good fps, so still-image video is the only option for me :) I will add a med kit to all units from the start, I miss it too when I play it hehe. I am also working on a good functioning weapon respawn, have it working besides that the primary does not get added back after death. I tried not to make it to hard as the AI now can be quite tricky, maybe I will add a reinforcement spawn. Though I might get complaints then that it is to hard. Hard to find a balance that works for everyone! ---------- Post added at 03:35 PM ---------- Previous post was at 03:32 PM ---------- Cool :) Be aware though that this is not a mission you can jump in half way, well you can, but you will have to walk a long distance to the other players then. ---------- Post added at 03:37 PM ---------- Previous post was at 03:35 PM ---------- I already feel honored if someone play's my missions at all! There are so many great scripters and mission makers in the community that I am very modest about my own skills :)
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[ArmA3-Alpha] co04_SP Seal Beach Assault (day and night)
b00tsy replied to b00tsy's topic in ARMA 3 - USER MISSIONS
The divers should all start with both ammo, but I will have a look at it. I personally always grab a weapon of a dead soldier or have peak in the ammo crate anyway :) I added the intro music to make the swim to shore less boring + that is creates a nice spec-ops feel to it (to get the players in the mood). I'll see I if I can add a shorter version of it that fades out after 30 secs. The Night version is still the first version I made (2 hours after I installed the alpha) and it is definitely unbalanced. I placed all the AI as how I would have done in ArmA 2, but in ArmA 3 they are way more nasty I noticed too :) And the quadbike reinforcements do not work like intended, but that is an alpha AI issue, they stay on the bike even when they are shot at instead of going of and defend themselfs, it's stupid indeed. Will change that too for something else or create a feedback ticket of it if that is not already done. Thanks for the feedback :) -
bis_fnc_customGPSvideo no longer works?
b00tsy replied to b00tsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Weird cos it was not working for me when I tried, while it worked fine in A2 missions. It was a direct copy/paste from a mission I made before. I will have a go at it again! -
bis_fnc_customGPSvideo no longer works?
b00tsy replied to b00tsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well due to the lack of response I will create a feedback ticket as I assume it simply wont work with the new GPS HUD. Really want this feature back! It was a far better/cooler way to create mission updates with then hint pop ups or standard task updates. -
Yeah like I said , I tried to make the best of it with the little content it has :) Some script functions that worked in A2 are not working in the alpha either. The GPS video is no longer possible, unless there is a new ay of doing it, guess we will have to wait till the full release. I have added a satchel charge to the units, but haven't added a weapon respawn script yet so if you die you have to loot your previous dead body. Will see if I can add that and some other stuff tomorrow :)
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My pleasure! Just remember that it is made with limited alpha content :)
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Who's going to make the first domination gamemode?
b00tsy replied to PsychoPigeon's topic in ARMA 3 - USER MISSIONS
Domi is already on the Alpha, I saw at least 3 servers running it or trying to run it. Thought Xeno said that was a no no? -
I made a stealth mission on A2 that sort of works (Silent Justice). The AI still will move all over the place after a few silent kills, but they don't seem to pinpoint your position right away, just the general direction where the shots were coming from. Would love to see it improved though as it is unrealistic that they can even know the direction if you fire a silenced weapon from 200 meters away. I am making a stealthy mission now on Stratis so we will see how that turns out.
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Hi Casdin, Most missions online are coop and team missions where you usually play on the same side with other players against AI so you will only get chewed up by nasty AI soldiers.
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To Clarify:BIS, is the 'new' ARMA3 engine as is?
b00tsy replied to Touch Off's topic in ARMA 3 - BETA DISCUSSION
I had brilliant performance in that game defenitely, of course easy to say without complex AI all over the map. And by reading this thread I think a lot of you are to spoiled with your heavy duty top of the line PCs. I can run the Alpha on an old standard dualcore with 2Ghz processor and a single GeForce 9300 GE and still get 15 20 fps on lowest settings (yes really) ... and I still have fun playing it. Ok I won't attempt to play with 200 AI cos I will have 5 fps then, but the fact that the old turd of a PC with antique hardware can run the alpha at all is a great compliment to BIS. -
3th person only in recruit, regular with map icons, veteran and above no map peaking and no 3th person.
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IFrit classname changed in Dev update.
b00tsy replied to rhyswilliams999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or just not make missions anymore till they are done with changing names. Not looking forward to create mission updates every other day just because a name has changed. :) -
This we need!
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Helicopter SHowcase completely broken since new DevBuild Update
b00tsy replied to Tonci87's topic in ARMA 3 - BETA DISCUSSION
It seems that any/most mission created with the stable release can not be played now with the dev-build of the alpha. It produces an error with 'A3_Soft_F_Galkin'. See also: http://feedback.arma3.com/view.php?id=4376 -
Yes I only want it for decorating the place and create custom outposts and stuff. On Stratis the building positions on the map are still not accurate to the real on map position. So you see a grey square on the map representing a building and then you think you place a box next to the wall and then preview it the box is actually inside the building or 3 meters away from the wall.
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BI, please remove the useless waiting time after clicking mission preview!
b00tsy replied to tortuosit's topic in ARMA 3 - BETA DISCUSSION
I agree, even an empty map with just one unit on it takes 20 secs to load. And as there is no 3D editor you have to check the position of every placed object several times, so it is taking ages to set up some thing nice. -
[ArmA3-Alpha] co04_SP Seal Beach Assault (day and night)
b00tsy replied to b00tsy's topic in ARMA 3 - USER MISSIONS
I have released a new update of the day version from this mission. All in all it is much more balanced now and a bit more new player friendly. Though I made sure that it will still be a challenge for the vets as well. I also added a bunch of new things in the mission. You can read all the details in the opening post and find the new DL link there. -
The 3D editor is really really needed, can't count the hours I spend just checking the object positions already, it's so time consuming. Place object, preview, go back, move one inch to the left, preview, go back, one inch to the right, preview, go back, etc.