

Carl_D
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Everything posted by Carl_D
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If you mean those posted by Undeceived, read his post again. Or read the linked webpage again... Ciao Carl
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Erudite, elegant, apposite; and the funniest thing I've read in weeks :pc: Ought to be a sticky! Carl
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
Carl_D replied to Dwarden's topic in ARMA 2 & OA - GENERAL
And taking part of a sentence out of context to attribute to someone something they did notassert smacks of trolling. The rest of the sentence and indeed the whole of the paragraph emphasises that there is no empirical evidence on how widespread are the problems, e.g.: That the set "user" includes me I would have thought blindingly obvious. I was not referring to any specific bug, and the doFire bug is clearly a cock-up of some description. It is consistent. However, it isn't doesn't seem only to be graphics problems - there are quite variable problems in A2 1.08 with some people being unable to load some missions or campaigns without error messages, CTDs, or computer lock-ups. Others say it works fine for them. In the case of Bardosy's A2 campaigns I've just learnt that "something changed in the 1.08 bin.pbo" that prevented his campaigns from loading. He has already modified his campaigns to load correctly on 1.08. Not a graphics/hardware issue at all but something to do the description.ext file. I intentionally didn't refer to any specific bug or set of bugs. The point of the post wasn't to deny there are problems - quite the reverse - but to point out that screaming at BIS doesn't help them, or other users with problems, one iota. Feel free to flame away; I shall not be responding to any of your posts. Welcome to my kill-file. *plonk* Carl -
Hi Bardosy Thank you, I didn't know either of those things. I'm happy to stick with the original versions & 1.07 until BI updates the patch. Love the campaigns, by the way Great to be a grunt & not suddenly find half-way through that you have to become a chopper or fighter pilot! One of the reasons I'm getting OA is so I can play your new campaign :) BR Carl
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
Carl_D replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I suspect most of the people who like the patches are too busy playing :) It's interesting to compare your experience with the disparate problems others have had. And I mean disparate; not everyone with problems seems to have exactly the same pattern of issues. IMHO that points to something getting corrupted, Cheers Carl -
Agree with your post 100%, except that Mark should be aware that some people have had major problems with both the A2 1.08 & the OA 1.55 patches. Not clear why & it might well be a rather low-frequency issue. Up to Mark whether he patches to 1.08/1.55 or plays safe & opts for the 1.07/1.54 patches (no idea how/if you can do that on Steam). Cheers Carl
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Nah, something broke in the patching; possibly a relatively low-frequency error. All the Seal Team 6 campaigns were broken, but in several different ways, e.g. ST6-4 crashed to a locked grey screen every time I tried it, I had to hard reset. However, other people say 1.08 works fine for them. I've reinstalled 1.07 & that works as before. Cheers carl
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
Carl_D replied to Dwarden's topic in ARMA 2 & OA - GENERAL
As I mentioned in my post, uninstall doesn't touch modfolders so long as you say "NO" when asked if you want to delete saved game files, etc. It only deletes the game files from the installation folder. The installation folder and anything you've added remain intact. I back up the whole folder, it's only about 20 GB. Then I delete the installation folder before copying back; safer than copying with 'overwrite' in case BI ever adds additional files in the game "Addons" folder, /dta or wherever. Those hanging around could potentially cause problems. Note for computer novices: this works only because there are very few and consistent registry entries. This is not necessarily the case for other software. Not a recommended roll-back procedure in general. Ciao Carl ---------- Post added at 14:55 ---------- Previous post was at 14:39 ---------- @others as well as tacticalnuggets: I have no idea how many people are affected by these issues, nor, I hazard, do you. Where are your statistics? Certainly in the case of the A2 1.08 patch, I and others have had sufficiently dire results from the patch that we've reinstalled 1.07. However, yet others say that 1.08 is working perfectly for them. Given the number of active players & assuming a majority have downloaded the various patches, the number of posts complaining would appear to represent a relatively small percentage of users (ofc, not everyone with problems would post, some would just wait patiently for a fix). There are no statistics available to any user, possibly not to BIS either, on how widespread - "big" - these problems are. At least for A2 I suspect something buggy in the patching, whether in the 1.07 -> to 1.08 or in the previous 2 patch jobs since I installed the game. Without comparing MD5 sums from various working & buggy game files - & not just the exes, though that would be a start - it's pure speculation. However, that at least some patchings have apparently worked perfectly does point to an uncontrolled variable. Posts by Dwarden & other BIS staff have dropped significantly compared to the previous week. I am damn sure that's because they're slaving over the keyboards right now to sort things out. And I'm certain they will, just as soon as they can. I don't think screaming at them helps in the least. Please could you cool it a little? BR Carl -
Correct ofc. Also muzzle velocity differences mean that for a traversing target the lead (offset) on the target may vary between weapons. I'm not sure if vanilla OA takes barrel length into account; A2 doesn't unless you use Fincuan's trio of addons. Can't speak about OA but some of the zeroing is off in Arma2 (like the G36 IIRC). @Mark: Practice is mandatory (just like real militaries). Try the "Moveable Target Range" mission by Kronzky which covers many of the rifles and MGs in the game: http://forums.bistudio.com/showthread.php?t=81156 Download: http://www.armaholic.com/page.php?id=6504 Depending on what/how you play (SP, Co-op, etc.) choose just a few weapons & see how well you can hit the target at different ranges. I suggest iron-sight such as M16 & AK47, reflex (CCO, AK107) scoped M16 ACOG & AK107 PSO, sniper DMR & Dragunov SVD, MG M240 or SAW, & RPK. You can move to one side or other of the runway to aim at targets that are traaversing at angles other than 90 degrees, also moving the target away until it's in a hilly area then following, you can aim at targets that are above or below you to practice elevation correction. Using any scope you need to know how to range with the reticule. There are several guides; one recent one is LaTrang & FelixLegion's "Sniper Operations Manual" which also includes an excellent discussion of the role & tactics of sniper: http://www.armaholic.com/page.php?id=12346 I'll be posting a list of other useful guides, threads, etc., covering basic shooting & basic tactics sometime next week in the "NOOBIES..." thread. Cheers Carl
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Carl_D replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Erm, read the rules on posting spoilers quickly or W0lle or another moderator will rightly be after you with a 2x4 inch cluestick :eek: The last entry in the row of icons just above the Reply message box says 'spoiler'. Click on that before entering anything that refers to any mission or campaign revealing plot/events, etc. Also useful for hiding lots of text that most people don't want to have to scroll through, such as .rpt files. Fortunately I don't think you've revealed very much, not even clear what game you have. But good to hear you're getting into it :) On your other points Vanilla AI drivers: terrible :( Better with certain mods, but still not great. In ArmA you must think tactically & plan ahead, e.g., already have worked out what the best approach routes and best withdrawal routes would be; note the use of plurals! Use the map in advance of an attack to plan both your approach and escape routes. Having alternate escape routes planned (whenever possible) is insurance against the unexpected arrival of enemy reinforcements or armour. A recent post with some very useful tips on map use by CarlGustaffa is #2 in the thread: http://forums.bistudio.com/showthread.php?t=109860 For a good & relatively short guide to tactics, look in the BI Wiki ("Biki" for short): http://community.bistudio.com/wiki/Category:Hints_%26_Tips http://community.bistudio.com/wiki/ArmA_II_Hints_and_Tips For the real deal on everything about tactics, there's the "ArmA Bible", Dslyecxi's unique "ArmA2 Tactics, Techniques, and Procedures Guide" http://ttp2.dslyecxi.com/ On difficulty, you might want to stay on regular but drop the AI slider to 0.5 or so til you get more experience (whiich is hard to get when you're dead - I speak from experience. Of being dead a lot, that is). Commanding the squad is a key skill; Do look at Baz's excellent video guides "Comprehensive and In-Depth guide to commanding your AI squad": http://www.armaholic.com/page.php?id=12120 Before you hit the download link, be sure to visit the link just above it (ehow.com) for details of how to avoid the 72 MB limit of the download site Here are two threads with useful tips on how to get your team out of trouble (as well as how to avoid getting caught like that in ther first place): http://forums.bistudio.com/showthread.php?t=9179 http://forums.bistudio.com/showthread.php?t=98062 The post http://forums.bistudio.com/showpost.php?p=1696097&postcount=4 in the second thread also addresses the issue of medics acting so slowly that injured team members - or you - die (thanks, NkEnNy!). On team use: The BI Wiki cited above is just one resource that explains how to set up teams, how to select different types of units for different purposes, and how to use them in different ways whether assaulting, or tactically withdrawing, and so on. Highly recommended; see for example the pages on how to compose and use teams when breaking contact: http://community.bistudio.com/wiki/Break_Contact More detailed information can of course be found in Dslyecxi's guide. Also read the the excellent BI thread by rotkeps on squad and team command: http://forums.bistudio.com/showthread.php?t=81123 Can't comment on the plane query as I don't like flight sims. It is vast, & that's one of the great things about it (another being the extraordinary support BIS gives to the community, & yet another being the very talented mod, addon & mission makers). A manual to cover just the basics would probably weigh over a kilo... it is a steep learning curve, I'm still on the lower slopes! Be warned however - it's highly addictive :) Cheers Carl -
Whoopee! Cheers Carl
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Hi Sumrak What a beautiful Island, thank you I've already spent several hours in the Editor just being a tourist in my LAV GTi.... On top of the big mountain I could almost smell the pines & snow & feel the chill on my face (memories of walks in the Alps, etc.), & the wind sounds were perfect. Just starting to try mission design & Namalsk will be perfect for an idea I have. One question (as yet I don't know enough to test it in the Editor): is the railway bridge destructible (e.g., piles of satchel charges or a JTD_Mines IED)? Running A2 standalone so limited to the demolition kit listed. Still haven't found the entrance to the underground lab.. I'll keep looking. Warm regards Carl
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@Sickboy Thank you :) That's a very clear explanation and a very helpful tip. I'll be including -skipIntro in my launch parameters. BR Carl
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Little ARMA 2 tips that help in a big way
Carl_D replied to rickidoo's topic in ARMA 2 & OA - GENERAL
Both good. Another: when setting up a convoy of several vehicles, assign drivers in order as suggested for teams by rickidoo - drivers would be 2,3,4 etc. Benefit: You don't have to look at the team icons to know who's driving what, so it's easy to give orders to the drivers with F2, F3, F4 etc. Ciao Carl -
Unplayable for me. Crashed every time I loaded Sbrodj (loads fine in 1.07); it didn't recognise SchnapsdroSel's bb-mercs (loaded fine in 1.05 & 1.07) & kept giving the 'deleted content' warning; both of Bardosy's A2 campaigns lost their titles in the "Campaign" list & clicking on either empty line got this type of warning: No entry 'Campaigns\pullercamp\description.ext.Campaign' Neither would load. Sometimes when clicking on a mission in the SP mission list, A2 would immediately CTD; no crashdump, no warnings/errors in the rpt file. Sometimes the game would just lock up (even on BIS' own content), had to ALT TAB & kill it with program manager. Couldn't always ALT TAB out, either. Sometimes on exiting Arma" I'ld get a grey screen and usually have to hit the reset button. That also happened several times when exiting the Editor, even if it was just Utes. Again nothing in the rpt. FPS was crap. Benchmark 1 dropped to 28 from 55, Benchmark 2 from 30 to 18. Turning off vsync didn't help. If I loaded ACE & ACEX the whole game slowed to 8-12 FPS. When I did get a game going I kept running into the 'stuck AI' bug (supposed to have been fixed a while back) where one or more team members would stop & cease to obey orders. In one mission (one of the Seal Team 6 set, non-ACE) the team followed OK but never opened fire even if ordered to. These were with no addons, unless the mission required them. I could go on but no point atm. I suspect that somewhere along the line as I patched to 1.05 -> 1.07 -> 1.08 something went a bit wonky but unless someone responds to my request for MD5 or SHA-1 values, there ain't no way of telling. All the patch files match spec on both MD5 & SHA-1 so the downloads were fine. I notice that some people say it's fine, others report various bugs. One that only some people report is that they still get asked to put the disk in the drive. Happens to me too from time to time (all the way from v1.05), but inserting any old DVD or CD shuts it up. That requirement was removed some time ago but clearly there's still some code - at least in some installations - that remains. Flaky patching? Who knows... Reinstalled from DVD, used the 1.0 -> 1.07 patch & now everything works OK. I'm not tempted to try the 1.08 patch again, I'll just have wait for the next update :( I don't mind in the least seeing it come up when the game launches, after all it's been a lot of work. But every time you start a mission, and when you leave it? Not necessary IMHO. Nicer to see the Warmod page on dev-heaven, btw :) Cheers Carl
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Carl_D replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Well, the search engine pulled out about 500 threads (!) of which # 3 was http://forums.bistudio.com/showthread.php?t=103871 .. but that won't tell you what you need to know until you've read around a bit more. So: "CBA" stands for "Community Base Addons". This provides a common set of extensions, extended event handlers and the like that mod and addon makers can use to plug their developments into ArmA games more easily & with, AIUI, reduced likelihood of conflicts. The CBA project is hosted on dev-heaven: www.dev-heaven.net where you can read about that & other major projects like ACE. Here's the Wiki link: http://dev-heaven.net/projects/cca/wiki You do not need CBA unless & until you decide to use a mod or addon that requires it; the makers of a mod, addon or mission will always list any additional addons required. The "@" in front of "CBA" refers specifically to the modfolder containg CBA. An explanation of modfolders and how to set them up is in the BI Wiki; you can also find it here: http://www.armaholic.com/plug.php?e=faq&q=18 which if you haven't found the site already, will enable you to book mark the indispensible Armaholic :) Ciao Carl -
ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
Carl_D replied to Dwarden's topic in ARMA 2 & OA - GENERAL
That's called 'backing up' :) If you do have to reinstall, you don't have to worry about modfolders or saved games, just be sure to say 'no' when the uninstall asks whether to delete all saved games & folders. The uninstall will remove only the BIS game files (.exe, /dta, Addons, Missions, etc.). Well in Arma2 anyway, don't have OA/CO yet. Note that games you've saved with the patched version may not run in the reinstall. If it's a campaign just use 'revert' to restart only the mission-in-progress, you don't have to start the whole campaign over again. Ciao Carl -
Heh, just dropped in here while I was posting a request for checksums for installed files, having had a series of problems after patching to 1.08 & doing a complete reinstall to 1.07. Couldn't resist singing A2WM's praises :) Have to go to an early meeting in London today hence the 5 am wake-up, yukk! Me an early morning person...not! Ciao Carl
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Absolutely :) As Günter says right through the thread, this was developed for Arma2. It's an excellent compilation, it works great, and gameplay improves dramatically. Please be sure to download the patch as well as the main file & follow the instructions therein about replacing a couple of mods. Have fun! BR Carl
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
Carl_D replied to Dwarden's topic in ARMA 2 & OA - GENERAL
If you didn't back up the 1.54 somewhere, you have to uninstall, reinstall from DVD or online (whichever you did in the first place) then patch it to 1.54. This is clearly mentioned in the patch read-me. Doesn't take that long (at least from DVD, wouldn't know about downloading. My mobile "BB" (Hah!) isn't capable of it. Ciao Carl -
Request: MD5 or SHA-1 values for installed A2 .exes
Carl_D posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hi I've just fully reinstalled Arma2 v1.07 after a series of problems with V1.08. I haven't seen other posts reporting them so I won't waste people's time posting stuff that could be just a patching problem. What I want to do is check that the patch up to 1.07 is 100% then repatch to 1.08 & check again. All patch file downloads match MD5 & SHA-1. Install of base 1.1.0.57631 is from retail DVD. There were no error reports at any stage of installation or patching. I have searched here & via Google but can't find the values for the installed arma2.exe. These would tell me (& possibly others) whether the patching had failed or not. I would like the MD5 values for: Clean install of v1.1.0.57631; freshly patched 1.0 - 1.07; freshly patched 1.07 - 1.08. If my patched versions match then I would know to look elsewhere. Thanks in advance Carl -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Carl_D replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Oh b*gger! Apologies for bumping into your posts. This is one of the threads I have to load in linear or I don't see any posts at all; I didn't page back far enough :( Firefox doesn't seem to like something in the scripts, bit weird because it doesn't seem to correlate well with the length of a thread. Ciao Carl -
[Campaigns] Grey Sky, Operation Red Star
Carl_D replied to IndeedPete's topic in ARMA 2 & OA - USER MISSIONS
I hope that means you'll have more time to finish the campaign ;) I've been enjoying ORS up til the terrorist threat (?) episode after taking Chenogorsk. Unfortunately starting that mission gets into a loop after the clock numbers start to spin - excerpt from the .rpt shows Hitting ESC gets out of the loop. I believe the "_e_" means it's an OA/CO file. Oh well, my copy should be here any time now, whoopee! Cheers Carl -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Carl_D replied to wraith_v's topic in ARMA 2 & OA - GENERAL
CBA/CBA_A2 should be from release 0.7. This worked fine on my Arma2 v1.07 & also appears to be perfectly happy on v1.08. The last release of ACE2 for Arma2 was v1.3; the ACE version # 373 is correct. Curious, why don't you just name the folder "@ACE"? Your startup line isn't correct IMHO, the loading order is wrong. You should load like this: -mod=@cba;@cba_a2;@ace_v1.3.0.373 AIUI, ACE initialising correctly requires CBA & CBA_A2 to be loaded first. Try that. If it still crashes, post the last run entry of your .rpt file (open it with notepad). In XP it will be in C:\Documents and Settings\user-name\Local Settings\Application Data\ArmA 2 The website for both CBA & ACE is dev-heaven. You'll find the precise links in the read-mes in the packages. Let me also point you to the invaluable Armaholic site - www.armaholic.com - which hosts practically all of the mods for the Arma series all the way from OFP to OA/CO. Has FAQs, forums, news, etc. Ciao Carl -
Hi ziiip Downloaded this interesting-looking mission but get two 'content deleted' errors for camisc_e & castructures_e_misc_market Happened with ArmA 2 v1.07 & again with v1.08. Would I be correct in thinking the "_e" nomenclature means these are OA files? Not a problem for me especially as I have OA on order but it would nice to know that my A2 installation isn't corrupted :eek: BR Carl