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Calthazar

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Everything posted by Calthazar

  1. Hi voiper, really like these tweaks and was wondering if I could get your permission to slap them into a pbo. Would really like to upload it to our server so it doesn't need to be implemented manually by many of our units "aspiring" mission makers; many of which aren't too familiar on how to add scripts to their missions. Not looking to make any public release, I'll be sure to get permission again if that ever comes to mind, though I suspect you will have already released it before that day happens. -Calthazar
  2. Calthazar

    Sniper Ghillie config.cpp

    Been trying to get this to work for me all day. Hearing Zeotrope say retex is now possible is great but I'm unsure why its not working for me except maybe perhaps the model config was only changed for the blufor model? Here is the abridged config; I get no errors, the texture I desire simply doesnt appear. My retexture of the body works fine, as do insignias, its just the Headdress I'm having trouble with. class cfgWeapons { class UKSF_U_GhillieSuit_D: Uniform_Base { author = "Whitefang"; scope = 2; displayName = "Ghillie Suit (Desert)"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CALTH\UKSF_MTP_pack_fixed\Uniforms\1Para.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "UKSF_Clan_Ghillie_D"; containerClass = "Supply60"; mass = 80; }; }; }; class CfgVehicles { class UKSF_Clan_Ghillie_D: UKSF_Clan_Base { author = "Whitefang"; _generalMacro = "UKSF_Clan_Ghillie"; vehicleClass = "Clan_Infantry"; genericNames = "UKSF_names"; faction = "UKSF_Clan"; displayName = "Ghillie (Desert)"; model = "\A3\Characters_F_Beta\INDEP\ia_sniper.p3d"; hiddenSelections[] = {"Camo","Camo3","insignia"}; hiddenSelectionsTextures[] = {"\CALTH\UKSF_MTP_pack_fixed\Uniforms\1Para.paa","a3\characters_f\common\data\ghillie_desert_co.paa",""}; uniformClass = "UKSF_U_GhillieSuit_D"; camouflage = 0.6; threat[] = {1,0.3,0.3}; }; };
  3. Calthazar

    Map Imrali Island

    Hey Cirav, thanks for the map, really enjoy the atmosphere and detail. Just wanted to give you a heads up, there's a small crate clipping into one of the barracks buildings in the port area, you might want to give it a scoot about 1 meter north. @Valrokofficial he doesn't owe any of us anything, its his map, his artistic license, he can change what he wants. You can move your objects, or you can use the old version. But keep the bitchy attitude to yourself.
  4. So I'm one of 3 Admins for our dedicated server, the others have been busy recently as we just wiped and reinstalled everything on our Dedi. Everything except Arma 3 that is. Now, we have a steam account specifically for the dedi, but I dont have access to this, so I'm wondering if I install A3 using my account and then log in with the Dedi's account later will I have a UID conflict when I try to get on from my PC? (In other words will it swap to the appropriate UID for whatever steam account is currently running the game?)
  5. What I meant is I have my unit has an Account specifically for the Dedi, it has its own copy of A3. However I dont have access to that account and instead of waiting the 1-2 days for someone who does have to come back on, I want to install the game from my account, my concern is that it will permanently have my CD key. I'm wondering if the Key will change depending on whos logged in. Generally we use the Dedi's account because that way we can run both server and HC when desired.
  6. Calthazar

    MBG Killhouses (Arma3)

    Since your a dev, is there a reason these arent included in base ARMA 2, and now ARMA 3? It would be nice for mission makers not to have to require people to search up so many mods and these are worthy content for training and even some fun missions (spent alot of time on Cindercity in ARMA2).
  7. I unfortunately dont have the skills to assist you but wanted to suggest perhaps making javelin throwing natives as a sort of middle ground, perhaps as a replacement to grenades since both are something lobbed through the air.
  8. 2 questions. Could this work server side only in Multiplayer or does everyone need to have it? and If I sync this with an addon infantry that doesnt have any associated vehicles such as Stormtroopers or a small winter infantry pack, would it just spawn infantry? Looks awesome all around and I'll definitely play around with it when you release the module.
  9. Calthazar

    Namalsk crisis

    long live the Terabyte!! I will download it even if its 50GB and takes me half a week. Well at least as long as it gets 25 fps min ingame :P (though Prototype has a point, my music is NORMALLY off or very quiet [but I'll make sure its on while I play to appreciate the full scale of your work])
  10. That first video feels very close to home, West Coast desert :3 I cant wait to drive on it! One of the maps on my list will be somewhere in Nor Cal, but I think I'm gonna need some new trees first or it wont feel right. Cant wait for your first official release!
  11. Calthazar

    Namalsk crisis

    Cant wait, always been a fan of Namalsk and have been wondering when the campaign was coming :3, I'm sure it will be excellent when it comes out. Also cant wait to see the mutants ingame!!!
  12. Calthazar

    The Undead Mod

    Was I not quick enough? neither link works..
  13. After some searching and testing I moved my Testmap2 folder directly into the P:\ drive, and it worked. I'm still confused as to why, its not mentioned in the tutorial and most tuts I've read say your projects should go in a folder inside the P:\ drive so things dont get too cluttered. So will this cause complications later? I just copied the whole folder there. ------- Well alot of fudging around later I've managed to get my testmap into the game, without any objects (intentionally), but I still get a popup about clutter from the config when I load it in the editor, but its playable. So I'm considering beginning work on my first actual map! Some questions remain though: Where to get textures. I'm interested in how to make new textures/where to get a wider variety. My map has some unique terrain features and I'm wondering where you guys get your terrain textures. I'm also very confused as to what these files are: _detail_co.paa, _detail_mco.paa, and a _detail_nohq.paa Why does each texture need 3 files? Also can we use the textures from L3DT or are those not allowed ingame? Currently my Sat map for my test map is using them. I have no idea how to make a proper config.cpp; for my testmap I used a premade one but I dont know how to modify one or customize it (which I'm going to need for my new project. Hope someone can answer my questions about textures and help me with config and proper P:\ drive set up.
  14. Calthazar

    Need help understanding Textures

    Thanks alot for the mini tut Bushlurker, it helped alot! Unfortunately I've hit the brick wall at full speed now, learning how to use O2 & 3ds Max to make the custom objects I need is tedious work..
  15. Calthazar

    Star Wars Stormtrooper

    @Perineum... random?? does inspire me to think of Bacta Tanks though... @McRuppert I wish there was someway we could help, alas I'm only novice at scripts and configs.
  16. @Prototype: I need rocks that I'm allowed to retexture, particularly dark colored ones would be preferred, think volcanic. If you've ever played on Namalsk by Sumrak his AI Object is very similar to what I need: AI on Namalsk Hell if I can get something like that I'll be absolutely psyched. Also if you happen to have any interesting Industrial buildings, think power plant type or buildings with pipes, those might be very useful to me. I would probably need to be able to modify them though, and I'm certainly not asking anyone to make them for me. Essentially if theres some freeware models that fit these descriptions that you can hook me up with I would be very grateful. Thanks for your time, Calthazar
  17. Hey all, not sure if this is the right place to post or not, I'm sure a mod will let me know if it isnt. I'm working on a map right now and I need a few custom models to go on it. I would (and will if I must) make them myself but I wanted to ask if anyone might be willing to assist me as I have no experience with modeling and I think the objects I need can be quickly and simply made by an experienced modeler. If someone thinks they can help me please give me a PM, I have Xfire, Steam, AIM, Microphone, and a variety of other ways to discuss the details. I felt this belonged in the Addons forum because I will be releasing the map for use once it reaches a satisfactory beta stage in development, no time soon (1 month at the earliest, just to get input) though I will be working on it continuously and hope to have a near complete release in around 3 months. Hope to hear from someone! Calthazar
  18. Name: Vincent Age: 19 Location: US-West Coast Available Time: I'm on between the hours of 11am-~1am PST with couple hours offline for class, eating, social shenanigans everyday (times vary) Microphone: Yes, currently dont have Teamspeak installed but I've used it in the past, prefer other programs but its certainly not an issue if I need to reinstall it. Languages: English Ready to pay for a server?: Depends. Games: ArmA 2: Combined Operations User codename: currently Whitefang (after the wolf in Jack Londons book of the same name). ACE: Yes (but not required) Roles preferred: Machinegunner, Spotter, Infiltrator Time spent with Arma2 and skill/experience: I've been playing ArmA 2 SP for about 1.5 years. I just started playing MP about 3 weeks ago. I like Infantry centric gameplay for the most part. What I'm looking for: A friendly group of players who are mod friendly and maybe even addon makers themselves (I'm working on some myself). The biggest thing I'm looking for is regular, organized gameplay.
  19. Calthazar

    Need help understanding Textures

    @doughboy Thanks for the links @Bushlurker Thanks for the resources from your site! I took your 10km x 10km suggestion, working on the heightmap now. I'm really not looking forward to making a Sat Map, my last map had alot of funny looking texture errors on one side, I should post some pictures, the ground looked like it was made of that rippling glass stuff. I'm curious how to make textures Seamless, I have a potential source of great ground textures (I have to see if I can get them) but I dont know how to make them seamless. Its not mentioned in the Bretons tut beyond a step telling you to do so if you like. Edit: Also I have a question about the infinite land that generates, is there a way to make that smooth out or should I just surround it with water? That makes it infinite water right?
  20. Calthazar

    Visitors for Arma2

    :eek: Wow that was a shock, wasnt what I was expecting when I clicked heh.. Awesome though, these ugly bastards look ripe to kill, been having fun with your mutants recently, these will do nicely. I'm loving the increase in scifi mods recently as well :)
  21. Calthazar

    Need help understanding Textures

    I also have some questions more specific to my new project. I'm making LV-426 (also known as Acheron) the planet from the first two Alien movies. Its described as a cold dark world with lots of storms and fog. The region featured in Alien with the derelict ship is in the Ilium Range, so it can be assumed the terraforming plant and colony of Hadleys Hope are somewhere within a few miles of this region. So my question is what size it should be. While this map is scifi themed, I certainly want it to be usable for "regular" Arma 2 scenarios and I dont want it to be too small! Secondly, I have alot of custom objects and buildings in mind, and I'm not sure what to do about that, should I make due with whats currently available (can u even use current OA rocks?) or make them myself (or get help). I've been gathering alot of concept art and sketches to help me, heres a few to help you guys kinda get a picture of what I'm working for: A 3D render of the Colony based on the original layout Some 3D Art of Hadley's Hope Some Concept Art of the region The Derelict Ship from Alien As you can tell much of it will be infantry only though I've planned a road system and landing pads. The main thing is I'm going to need a variety of rock models since there will be no trees (I might accept some undergrowth if I can make something suitable [probably some seaweed or lichen like plants]) but of course most of that will be a little later when I'm done with the heightmap and finally find some satisfyingly appropriate textures. I would really like some input from you guys, particularly you experienced map makers. I know this project will take alot of time, and I'm down with that, I'm a methodical and slow paced person anyways and I've always enjoyed making maps for the games I play (though most have simpler tools).
  22. Calthazar

    New to map making

    I'm also starting map making, I've been wanting to make maps for this game for a while but didnt have the time and my desktop wasnt with me (now its in my dorm finally). I already started with Sgt.Aces tutorial but when I get to the step where you import satellite and mask data it gets an error and doesnt load either. "Error saving 'P:\TUT\TUT_SampleMap\Data\. \Layers\S_000_000_lco.png' " I have no idea what the \. \ is between Data and Layers, no such folder separation exists nor does that .png file.
  23. Calthazar

    Custom Headgear?

    can you make custom headgear that will show up in multiplayer???
  24. Calthazar

    Star Wars Stormtrooper

    will you be releasing some units soon though and then the maps or ? whats the plan man!
  25. First off.. That was my first thought after landing my helicopter in a clearing and looking at those trees, which didnt look as tall when I was exploring in the chopper. Its v.1 so I suppose I shouldnt have expected it to look much different, but the waters edges are very steep when I was expecting low shrub covered shores, this is supposed to be amazonian yes? the Jungle wasnt dense in terms of underbrush and but I expect thats because its very early version. I didnt have any FPS problems nor do I have them on Razoreniya, the jungles on that are pretty damn good, very dense and varied tree sizes. Other than that it looks well underway, hell its way more than I can do, cant even make a damn map in vistor(working on it though). The best part I think though, is that even in its unfinished state it feels unique and different than all my other maps. I wouldnt mind a v.2 with just the trees fully complete (no underbrush) and just have two versions of the map for different feel.
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