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Calthazar

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Everything posted by Calthazar

  1. I've got a better processor but worse graphics card than you, I can play pretty comfortably on medium/high settings with up to about 200-240 AI (300 and I lag like a mofo as soon as the first bullets fly, even with my graphics on crap its hardly playable) I can play on max graphics with small portions of AI so maybe just overclock you processor a little or get another gig of ram?
  2. Calthazar

    Star Wars Stormtrooper

    A complete battle of Hoth would be awesome. Some rebel/imperial snow troopers, ATAT, rebel turrets and bunker, and a wampa would be sick.
  3. Calthazar

    Star Wars Stormtrooper

    Aw well only 4-6... hm def still the probe droid especially if its actually hovering and uav terminal controlled would just be too cool. I dont know if you want to include creatures but bullet resistant wampa would be kinda cool to kill and a big sand crawler with some jawas that can repair friendly vehicles would also be sick. for complete snow map some of those turrets would be pretty cool with rebel soldiers in snow uniform, with tauntauns perhaps.. Will keep thinking on it
  4. Calthazar

    Star Wars Stormtrooper

    Star Wars related: MTT (droid carrier) and/or an Imperial probe droid (unmanned or manned, either way though remote controlling would be pretty cool) if your just looking for anything awesome.. Dune related: Fremen, Sardaukar, an Ordos laser tank A Predator (maybe wait for thermal vision from OA), an awesome tech suited soldier http://www.hardwired.hu/img/wg/2/1268/Command_Conquer_FPS_25.jpg , 40k troops, or District 9. Just throwing out some ideas >.<;
  5. Calthazar

    US buildings project

    I'm already feeling more at home!! I would love a map of California, theres really diverse landscapes here from desert and arid grassland to dense pine forests and ice capped mountains. Plus San Francisco would make some insane fighting terrain... practically impossible with Armas physics cuz you would slide down the hills, and as Icebreaker said you would have to have ur visible range at like 500 to not lag out. But god flying through a fog bank under the golden gate bridge would be sick.
  6. Calthazar

    Crusades/Medieval Mod

    Icewindo are you still considering making a release of this or has it been put on the backburner?
  7. Calthazar

    Island Jade Groove

    Someone may have already posted this but I seem to have a strange problem with shadows on this map where I can see peoples and objects shadows through the ground. Another thing I was trying to swim to the islands North West side and about 200 meters from the shoreline it wouldnt let me swim forward. If I swam into the invisible wall, even though I wasnt moving forward, as soon as I stopped swimming forward it would shoot me backward a few meters kinda like if your going up too steep a mountain and you slide down so I think its some odd elevation issue. I ended up having to follow the wall which took me a bit further north than originally planned. Aside from that I loved the map in all its post apocalyptic glory. I used the Colonial Marines mod cuz they felt the most suitable to the era, your making the raiders, etc part of the next version instead of a separate dl right?
  8. I think a barge, cargo ship, or ferry would be kinda nice/usefull. Could be used as mass transport, especially if you could attach vehicles to it and unload them. Maybe even use it like a barracks or vehicle factory for invading forces. Or if it could even just be a large static object to fight on etc etc. http://www.frenchislandbandb.com.au/images/uploaded/barge.JPG http://www.icbergan.com/p1/pics/60/Ocean-barge.jpg http://www.sustainabilityninja.com/wp-content/uploads/2009/02/cargo-ship-pollution.jpg The ability to dock a ship, or land a helicopter on a large vessel and board it would be interesting as well.
  9. Calthazar

    Star Wars Stormtrooper

    is there anyway to correct the stormtroopers bullet arc or are we waiting for the next release for that?
  10. Calthazar

    Star Wars Stormtrooper

    Is there anyway you could make the Slave 1 use the MV-22's ability to rotate its engines to instead rotate like the main body. Sorry if I'm not that familiar with what limitations are present when it comes to animations you could implement, just thought it would make it at least fly more like the Slave 1 that way, though the cockpit view would still be up.. Btw really looking forward to the next release of this mod.. I wish I knew how to use oxygen 2 well enough to contribute :/
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