Calthazar
Member-
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10 GoodAbout Calthazar
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Rank
Private First Class
core_pfieldgroups_3
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Interests
Arma 2/3 Modding and Terrain Building. Currently trying to force myself to pick up Terrain Builder.
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Occupation
Undergrad, gaming, and Arma mods
Contact Methods
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Skype
inebriatedplatypus
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Biography
I play games, one of those games is Arma. I enjoy modding and terrain building, though I've been slacking on the later for sometime now. I'm interested in collaboration, feel free to PM me.
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Little Immersion Tweaks - Spice Up Arma 3's Night Life
Calthazar replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi voiper, really like these tweaks and was wondering if I could get your permission to slap them into a pbo. Would really like to upload it to our server so it doesn't need to be implemented manually by many of our units "aspiring" mission makers; many of which aren't too familiar on how to add scripts to their missions. Not looking to make any public release, I'll be sure to get permission again if that ever comes to mind, though I suspect you will have already released it before that day happens. -Calthazar -
Sniper Ghillie config.cpp
Calthazar replied to greywolf907's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Been trying to get this to work for me all day. Hearing Zeotrope say retex is now possible is great but I'm unsure why its not working for me except maybe perhaps the model config was only changed for the blufor model? Here is the abridged config; I get no errors, the texture I desire simply doesnt appear. My retexture of the body works fine, as do insignias, its just the Headdress I'm having trouble with. class cfgWeapons { class UKSF_U_GhillieSuit_D: Uniform_Base { author = "Whitefang"; scope = 2; displayName = "Ghillie Suit (Desert)"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\CALTH\UKSF_MTP_pack_fixed\Uniforms\1Para.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "UKSF_Clan_Ghillie_D"; containerClass = "Supply60"; mass = 80; }; }; }; class CfgVehicles { class UKSF_Clan_Ghillie_D: UKSF_Clan_Base { author = "Whitefang"; _generalMacro = "UKSF_Clan_Ghillie"; vehicleClass = "Clan_Infantry"; genericNames = "UKSF_names"; faction = "UKSF_Clan"; displayName = "Ghillie (Desert)"; model = "\A3\Characters_F_Beta\INDEP\ia_sniper.p3d"; hiddenSelections[] = {"Camo","Camo3","insignia"}; hiddenSelectionsTextures[] = {"\CALTH\UKSF_MTP_pack_fixed\Uniforms\1Para.paa","a3\characters_f\common\data\ghillie_desert_co.paa",""}; uniformClass = "UKSF_U_GhillieSuit_D"; camouflage = 0.6; threat[] = {1,0.3,0.3}; }; }; -
Hey Cirav, thanks for the map, really enjoy the atmosphere and detail. Just wanted to give you a heads up, there's a small crate clipping into one of the barracks buildings in the port area, you might want to give it a scoot about 1 meter north. @Valrokofficial he doesn't owe any of us anything, its his map, his artistic license, he can change what he wants. You can move your objects, or you can use the old version. But keep the bitchy attitude to yourself.
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Installing A3 on Dedi, Multiple Steam Accounts
Calthazar replied to Calthazar's topic in ARMA 3 - SERVERS & ADMINISTRATION
What I meant is I have my unit has an Account specifically for the Dedi, it has its own copy of A3. However I dont have access to that account and instead of waiting the 1-2 days for someone who does have to come back on, I want to install the game from my account, my concern is that it will permanently have my CD key. I'm wondering if the Key will change depending on whos logged in. Generally we use the Dedi's account because that way we can run both server and HC when desired. -
Installing A3 on Dedi, Multiple Steam Accounts
Calthazar posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
So I'm one of 3 Admins for our dedicated server, the others have been busy recently as we just wiped and reinstalled everything on our Dedi. Everything except Arma 3 that is. Now, we have a steam account specifically for the dedi, but I dont have access to this, so I'm wondering if I install A3 using my account and then log in with the Dedi's account later will I have a UID conflict when I try to get on from my PC? (In other words will it swap to the appropriate UID for whatever steam account is currently running the game?) -
Since your a dev, is there a reason these arent included in base ARMA 2, and now ARMA 3? It would be nice for mission makers not to have to require people to search up so many mods and these are worthy content for training and even some fun missions (spent alot of time on Cindercity in ARMA2).
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Jungle Wars: Island of Lingor
Calthazar replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I unfortunately dont have the skills to assist you but wanted to suggest perhaps making javelin throwing natives as a sort of middle ground, perhaps as a replacement to grenades since both are something lobbed through the air. -
Epic Battlefield System (EBS Module)
Calthazar replied to granQ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
2 questions. Could this work server side only in Multiplayer or does everyone need to have it? and If I sync this with an addon infantry that doesnt have any associated vehicles such as Stormtroopers or a small winter infantry pack, would it just spawn infantry? Looks awesome all around and I'll definitely play around with it when you release the module. -
long live the Terabyte!! I will download it even if its 50GB and takes me half a week. Well at least as long as it gets 25 fps min ingame :P (though Prototype has a point, my music is NORMALLY off or very quiet [but I'll make sure its on while I play to appreciate the full scale of your work])
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Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
Calthazar replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That first video feels very close to home, West Coast desert :3 I cant wait to drive on it! One of the maps on my list will be somewhere in Nor Cal, but I think I'm gonna need some new trees first or it wont feel right. Cant wait for your first official release! -
Cant wait, always been a fan of Namalsk and have been wondering when the campaign was coming :3, I'm sure it will be excellent when it comes out. Also cant wait to see the mutants ingame!!!
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The Undead Mod
Calthazar replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Was I not quick enough? neither link works.. -
Need help understanding Textures
Calthazar replied to Calthazar's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks alot for the mini tut Bushlurker, it helped alot! Unfortunately I've hit the brick wall at full speed now, learning how to use O2 & 3ds Max to make the custom objects I need is tedious work.. -
Star Wars Stormtrooper
Calthazar replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Perineum... random?? does inspire me to think of Bacta Tanks though... @McRuppert I wish there was someway we could help, alas I'm only novice at scripts and configs. -
Mapper in need of assistance!!
Calthazar replied to Calthazar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Prototype: I need rocks that I'm allowed to retexture, particularly dark colored ones would be preferred, think volcanic. If you've ever played on Namalsk by Sumrak his AI Object is very similar to what I need: AI on Namalsk Hell if I can get something like that I'll be absolutely psyched. Also if you happen to have any interesting Industrial buildings, think power plant type or buildings with pipes, those might be very useful to me. I would probably need to be able to modify them though, and I'm certainly not asking anyone to make them for me. Essentially if theres some freeware models that fit these descriptions that you can hook me up with I would be very grateful. Thanks for your time, Calthazar