

Brooklyn718
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Everything posted by Brooklyn718
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Force mission end and blow up everything script or hack?
Brooklyn718 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I'm looking for the hack, or is it a script that someone keeps using on my server. It forces the mission to end and everything explodes. It say mission is over, all players has died. Its really annoying and I need to counter it some how. I'm not sure how they're doing it. I have verifysignatures = 2 so no one can log on with mods. I have a few questions. Is there a way to prevent people from running scripts on my server? Is there a way to check the server logs to see who is running it, when they execute it, and get their userid? My server fills up pretty fast and everyone seems to enjoy the missions, but I can seem to combat this script. I'm running AW Annex and Invade. -
Hello everyone, I am working on a 50 player coop called Liberation. Objective is to Seek out and Destroy Enemies patrols, bases, and towns that they are occupying. You have to scout their location on the map and work as a squad to complete OBJ. You start in a FOB with a mobile HQ, 2 Attack Choppers for CAS, 1 transport chopper, and a few other vehicles for squads. I had 14 people in there and everyone seemed to enjoy it. I'm looking for more beta testers to give ideas and addons to the mission. Server is listed below. 192.210.199.59:2302 Cold Hearted Killers Operation Liberation Revive, Mobile HQ, Spawn options, Vehicle respawn timers, Class specific roles, etc.
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So if the pilot is names P1, P2, P3 etc, how do I put that in the command line? d_only_pilots_can_fly = ["westp1, westp2"]; - Like this?
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I'm trying to restrict all Aircraft to the pilots only. I changed the line in the I_client like it says, but then it will not let anyone fly. Not even the pilots. can anyone help? No one can enter the pilot seat when I change it to this. // if the array is empty, anybody can fly, // just add the type of players that can fly if you want to restrict to certain types // for example: ["SoldierWPilot","SoldierWMiner"];, case sensitiv // this includes bonus aircrafts too d_only_pilots_can_fly = ["SoldierWPilot"];
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Insurgency ACE - COOP/PVP 24 - Swedge
Brooklyn718 replied to Swedge's topic in ARMA 2 & OA - USER MISSIONS
I'm hosting Insurgency missions on my server. I put all insurgency missions, and maps on the server. Here is the info. Super fast server with great ping. 74.63.54.119:2302 NYC Fragment -Insurgency- -
Beta testing The Zombie Nightmare day 1 mission tonight (Sunday - Today at 7:30 EST - US.) Once again, If you DO NOT have the mod go to www.clan-chk.com and download it. It only takes a few mins to download from our site. Its a very large file and it takes 30mins to download from Armarholic and other sites. A few people showed up last night and we played the mission for about 5 hours...... Big Thanks to everyone for showing up. I'm fixing a lot of bugs that we found yesterday so things run a little smoother tonight. Nothing I can do about the known bugs coming from the Zombie Mod until Charon allows me to release the new .90 version to the public, but the mission is still a lot of fun to play. Hope to see a lot more of you online tonight. TS3 - 70.32.38.146:9996 Server - 206.217.129.82:2302 Arma2 Undead Mod (Charon Productions) Mission "Zombie Nightmare". ---32 player coop-op mission. HQ has lost contact with FOB Brooklyn located near the Bolta Airport. Last radio contact from anyone was an S.O.S from Razor team. 1. - Beach insertion - Force Recon team lands on Kamehka Beach to meet the US Special Forces team. 2. Assist Special Forces. 3. Find Razor team. 4. Investigate FOB Brooklyn. 3. Get extracted, then go home........... But something goes Horribly wrong............ ****** A. Complete a Long list of missions while your stuck on Chernarus. B. Limited Ammo so you have to find weapons/Ammo and stock up. C. One player can Control AI squad, or players can join to make one squad. D. Russians are in the Area.... And they have their orders..... E. Medics have to find the Antidote to cure infected squad members. F. You become infected If you get bitten or scratched by a Zombie. You have 7 Min's to receive a shot from a Medic or else......... You die and come back as undead. (Undead Mod) G. Revive is on. If everyone dies, or the VIP is killed.......... "Game over man.... Game over!" H. A few weapons have NV, Lasers, and Mag lites. There are some Hidden Creates with TWS weapons. ***32 players VRS Hordes of The Undead, Civilians and Guerrilla forces protecting their towns, Russians, and Time.
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The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hosting 32 player Undead Mission "Nightmare" Beta testing tonight at 7:30 EST. www.clan-chk.com for server info. added BAF, weapons, vehicals and new Zombie spawn points. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am running the Nightmare Zombie (32 player coop mission) on 9/11 and 9/12 starting at 7:30 EST on The Cold Hearted Killers Server - Running V.84 for now. I will run a Beta test for v.90 when Charon releases it to the public. Please message me If your one of the lucky ones to have V.90. I have it but need more players for testing. www.clan-chk.com faster download link for V.84 server and ts info listed on the front page. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am running Nightmare tonight 9/4/2010 on The Cold Hearted Killers Server - Running V.84 for now. I will run a Beta test for v.90 when Charon releases it to the public. Please message me If your one of the lucky ones to have V.90. I have it but need more players for testing. www.clan-chk.com faster download link for V.84 server and ts info listed on the front page. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OMG CHARON IS BACK! Check this out Charon.... www.clan-chk.com I have a fast download on my server for your mod and people cant get enough of the "Nightmare" Mission that I made based on your Mod. Read about it on my site, and let me know if you want to test anything. I will lock my server up to run beta test. I love the mod and the Mission is a lot of fun. -
Blocking ACE2 with no signedkeys 0 possible?
Brooklyn718 posted a topic in ARMA 2 & OA - MULTIPLAYER
Hello everyone, Is there any way to block players from connecting to the server with ACE without having signed keys set? There are a lot of cool addons out there that dont have keys for servers. I dont mind people using their addons, as long as you arent cheating, but the problem is ACE players crashes the server. Brooklyn -
Norrin.... You F'n Rock! Thanks its working!
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Hey everyone, I'm making a Combined Ops mission for both USMC and US Army on Chernaus. I can't get the revive to work for the US army, but it works fine for USMC. What do I have to change in the revive_init.sqf to get it working? 1. When I preview the mission, USMC Force Recon has the revive option, but the US Army has no option at all. 2. When I export and load the mission the USMC spawns with a revive Option..... BUT The US Army gets this message "Unit is unconscious, Select another playable unit, blah blah, blah. Im guessing the trouble is in this section....... // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierWB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierWB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = "USMC_Soldier_Medic"; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED Please help and thanks in advance.
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So the M4a1's have Maglites..... but they don't work?!?!!? Ace dose'nt support it anymore..... The Mk17 CCO has it! Thanks for that, but please add Maglites to the M4's and M16, or give us an option to add Maglites to our weapons please. Thanks
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MK16, MK17, Glock has the Maglite. Just saying it would be nice to have the Maglite on some of the 203's and other guns as well, or have the option to add, or take it off. Maybe a Mod menu in your Gear GUI when your next to an ammo create. I don't think the M4 comes with one...... I've tried all of them.
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Yeah, but isn't it kinda lame that only one gun has Maglites? The M4 model has them but you cant use it. Maglites should really be a part of the game. Night missions are fun with just a Maglite, and that should really be an option for mission makers. Bis, please add Maglites to the game, or just make them work for the M4's since the already have the graphic on it. Is it possible to have an option to Add maglites out of the ammo boxes?
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2 seperate respawns for same team?
Brooklyn718 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is that possible? I have one team starting on a different location on the map, but I dont want them seeing the other teams respawn point when they die. Bravo team is in Chernogorsk, and Alpha team is all the way east. Alpha team is making thier way to Chernogorsk to rescue Bravo team. Thanks again, Brooklyn -
Hello everyone, So I bought OA Combined Ops off sprocket and it worked fine for a few days. I decided to reinstall my OS because its been about 1 year since ive done a fresh install. I reinstalled arma2, and updated to 1.7 with no problems. Then I treid to install OA and I keep getting CRC error characters.pbo does not match. Here is what I did to troubleshoot. 1. Install in a different location, and Hard drive. 2. Install from the original My Docs/Sprocket. 3. Install from inside the arma 2 directory. 4. Fresh Download from sprocket.... 3 times over the weekend. 5. Fresh download of arma2 from D2D twice over the weekend. Arma2 works fine, I can connect to servers, play misisons, single, and campaign works just fine. 6. Did the scan disk and memory check and everything works just fine. 7. Installed OA without Arma2 and I still get the same characters.pbo error. I have no idea what to do... I've checked the forums, Ive tried getting in contact with sprocket, and searched google! Can anyone help me please....... I have 8 other games on my rig that installed and updated with no problems. win 7 ultimate 64 xfx i780 3-way SLi 6gigs of ram 3 9800 GTx cards.
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The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Charon please give us a sign that your still alive and well.......... And that your going to release a new version of the Mod...... :butbut: -
CRC error... please help
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - TROUBLESHOOTING
Hey Placebo, Thanks for replying. I'm just a gamer that buys games, installs them and play them. I've even tried to use the Quickpar that I saw you post to someone else. I got not errors found when I did the run. 1. In the GUI I clicked add files. 2. I put all of them in there. bin, bin.MD5, setup, setup.exe.md5. 3. Ran the program and waited for a long time. 4. when the window popped up I clicked on verify. 5. No errors found. This is the only game I am having problems with......... I reinstalled 8 other games, updated all of them, and they work just fine. I'm going to bite the bullet and download it for a 4th time..... -
Hello everyone, Anyone know where I can get a Revive script that works for OA? Norrin's does not fully work anymore.... Its really buggy. I'm looking for a revive that works like in Domination. I tried to port and edit the revive script in Domination to work for a Mission that I'm making, but as you can probably guess it didn't work as planned. Anyone know where I can get a revive script? Thanks, Brooklyn www.clan-chk.com
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Hey guys, Im looking for a script that allows a trigger to activate radio communication between squads and the HQ. It would be nice to have that real raido sounds, but I will settle for the message instead. I saw something like this a long time ago when I first started playing Arma. You would enter a zone and it will type out the raido message, in the Players name on the bottom of the screen. Just like single player between Razor and HQ. "player" I have reached the ojb blah blah blah. Please advise, Over. "player in Bravo squad" Copy I wills end blah blah blah. Over "HQ" Good work, your next obj blah blah blah. Im currently using a cuttext script and it tells the story line, but it shows up for everyone in white in the middle of the screen. I want to make it more personal for each player. Thanks, Brooklyn
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The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
www.clan-chk.com We run MP zombie missions. Charon... Please fix the respawn issues :) ---------- Post added at 01:37 PM ---------- Previous post was at 01:31 PM ---------- This is what I did to fix the respawns for now.... http://forums.bistudio.com/showthread.php?p=1631309#post1631309 -
Hey guys, Another question for everyone.... If there any way to activate a respawn point when you pass a certian area? I know how to make them, but I dont want them activated untill you reach a certain area/town on the map. Thanks, Brooklyn
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New Respawn point
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot guys.