

Brooklyn718
Member-
Content Count
43 -
Joined
-
Last visited
-
Medals
Everything posted by Brooklyn718
-
Radio command script?
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks, i will give this a try. Hey Ruebe.... Syntax:unitName sideRadio chat Parameters:unitName: Object chat: String Return Value:Nothing Examples Example 1:_soldierOne sideRadio "messageOne Im getting the hand of making commands and inserting them, so please bare with me.... _soldierOne means the slot that the plaer is in? In my 32 player mission, I want Alpha squad leader to speak, this would be the correct command? Also, So i make sqf for it? I want to make a few cut scenes so I know I cant put it in a description.ext. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im having some of the same problems. I know the Mod doesn't have MP support, so Its really hard to find help on the respawn issues. Here is what im dealing with. 1. Respawning in the middle of the ocean if you die by a zombie/undead. -- I recommend not using respawn 3 in your description.ext. Instead make a respawn point some where. Yeah it sucks, but there isnt really much you can do about it.--- 2. Medics give you the injection, or you Inject yourself, and you get the "Infection has been reversed", but you still die of it when the timer runs out. Other than that, everything else works great. Hopefully Charon will get an update with these fixes out before OAH. Great Mod and everyone loves it. Brooklyn. www.clan-chk.com to see video of the Nightmare MP Mission. -
Arma2 Undead Mod (Charon Productions) Mission "Nightmare". ---32 player coop-op mission. HQ has lost contact with FOB Brooklyn located near the Bolta Airport. Last radio contact was an S.O.S from Razor team. Chernogorsk is the last know position of Razor team. 1. Osprey insertion Force Recon team lands west of Bolta Airport to make contact with FOB Brooklyn. 2. Head to Chernogorsk to find Razor team. 3. Get extracted, then go home........... But something goes Horribly wrong............ ***NEED ACE 2 for the mission*** A. Complete a Long list of missions while your stuck on Chernarus. B. Limited Ammo so you have to find weapons/Ammo and stock up. Ruck Packs, Ammo Creates, etc. C. One player can Control AI squad, or players can join to make one squad. D. Russians are in the Area.... And they have their orders..... E. Medics have to find the Antidote to cure infected squad members. F. You become infected If you get bitten or scratched by a Zombie. You have 7 Min's to receive a shot from a Medic or else......... You die and come back as undead. (Undead Mod) G. You re spawn where you die. 6 min cool down. H. NV = off. Flash Lights and flares only. Sniper, and CDF command squad has NV. ***32 player Force Recon VRS countless ammount of The Undead, Civillians protecting their towns, Russians, and Time. ***You need The Undead Mod by Charon Productions to play the mission.*** http://forums.bistudio.com/showthread.php?t=94013 A lot more coming......... I will keep you updated. Watch the videos below and tellme what you think. I will need Beta testers for the first release which is coming in 2 weeks. Post here or go to www.clan-chk.com <--- The Cold Hearted Killers Video 1 = Video 2 =
-
No NVgoggles when respawn
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I used this..... #start @alive player player removeWeapon "NVgoggles" @!alive player goto "start" And it works! Now... the problem is... How do i make it work for the AI. Also keep in mind that its a JIP, so someone can join the game and take the AI spot. I am aware once the player takes over the AI spot the exe will take over, but the mission is also designed for a players to take Squad lead and command their Squad. Its so that you can play the mission with 6 players all being Squad leaders, or filling all 32 slots. -
No NVgoggles when respawn
Brooklyn718 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey everyone, I'm making a zombie mission with no NVgoggles. It works when I use this removeWeapon "NVGoggles"; but when you die and respawn you get the NVgoggles. How can I prevent this? Thanks, Brooklyn -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
K, so Im working on a zombie mission called Nightmare. Its going very well..... Only problem is the respawns. I want players to be able to respawn where they died after 120 secs. Problem is... Some times you spawn where you died, or some times you spawn in the middle of the ocean. It mostly happens when you die from infection. Here is what my description.ext looks like for respawns. Am I missiong something or do I need another file to add?? ------------------------------------------------------------------------ class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 32; //Max # of players the mission supports playerCountMultipleOf = 1; //OFP:Elite option. }; OnLoadMission = "Nightmare"; OnLoadIntro = ""// Title that appears on screen in briefing OnLoadIntroTime = True; OnLoadMissionTime = True; MinScore = 0; AvgScore = 1800; MaxScore = 7500; respawn = 2; //0 or "NONE" No respawn //1 or "BIRD" Respawn as a seagull //2 or "INSTANT" Respawn just where you died. //3 or "BASE" Respawn in base. Requires a marker named: //respawn_west //respawn_east //respawn_guerrila //respawn_civilian //Add markers named with the prefix 'respawn_west' with any suffix (eg: respawn_westABC, respawn_west1, respawn_west_2, etc) for multiple random respawn points. Similarly for east, guerrila and civilian. //Vehicle respawn in base requires a marker named: //respawn_vehicle_west //respawn_vehicle_east //respawn_vehicle_guerrila //respawn_vehicle_civilian //4 or "GROUP" Respawn in your group (if there's no AI left, you'll become a seagull). //5 or "SIDE" Respawn into an AI unit on your side (if there's no AI left, you'll become a seagull) - implemented in ArmA 1.08: with this respawn type, team switch is also available to any AI controlled playable units. respawnDelay = 45; respawnVehicleDelay = 0; respawnDialog = 0; // Show the scoreboard and respawn countdown timer for a player if he is killed with respawnType 3. Default is 1 (true). -------------------------------------------------------------------------- Some video of the mission -
K, so Im working on a zombie mission called Nightmare. Its going very well..... Only problem is the respawns. I want players to be able to respawn where they died after 60 secs. Problem is... Some times you spawn where you died, or some times you spawn in the middle of the ocean some where. It mostly happens when you die from infection. Here is what my description.ext looks like for respawns. Am I missiong something or do I need another file to add?? ------------------------------------------------------------------------ class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 32; //Max # of players the mission supports playerCountMultipleOf = 1; //OFP:Elite option. }; OnLoadMission = "Nightmare"; OnLoadIntro = ""// Title that appears on screen in briefing OnLoadIntroTime = True; OnLoadMissionTime = True; MinScore = 0; AvgScore = 1800; MaxScore = 7500; respawn = 2; //0 or "NONE" No respawn //1 or "BIRD" Respawn as a seagull //2 or "INSTANT" Respawn just where you died. //3 or "BASE" Respawn in base. Requires a marker named: //respawn_west //respawn_east //respawn_guerrila //respawn_civilian //Add markers named with the prefix 'respawn_west' with any suffix (eg: respawn_westABC, respawn_west1, respawn_west_2, etc) for multiple random respawn points. Similarly for east, guerrila and civilian. //Vehicle respawn in base requires a marker named: //respawn_vehicle_west //respawn_vehicle_east //respawn_vehicle_guerrila //respawn_vehicle_civilian //4 or "GROUP" Respawn in your group (if there's no AI left, you'll become a seagull). //5 or "SIDE" Respawn into an AI unit on your side (if there's no AI left, you'll become a seagull) - implemented in ArmA 1.08: with this respawn type, team switch is also available to any AI controlled playable units. respawnDelay = 45; respawnVehicleDelay = 0; respawnDialog = 0; // Show the scoreboard and respawn countdown timer for a player if he is killed with respawnType 3. Default is 1 (true). -------------------------------------------------------------------------- Some video of the mission
-
Undead Mod mission "Nightmare"
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
Not sure Erracti... Sorry if its that late for you. Hope you can still make it. We pretty much play it every night now, and it helps me out a lot. People point out a few things that Need to be changed, bugs, etc etc. Hopefully it will run smooth tonight. Its been pretty good so far. -
Undead Mod mission "Nightmare"
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
I'm inviting a all of you to come test a few things on this mission. Sunday at 8pm EST. TeamSpeak 199.187.121.210:9996 Server: The Cold Hearted Killers |ACE2| Warfare and Undead Nightmare : 206.217.129.82:2302 Feel free to spread the word and hope to see you there. Missions and OBJ will not be implemented in the Beta. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey, Im inviting a few people to come test a few things on this mission. Sunday at 8pm EST. TeamSpeak 199.187.121.210:9996 Server: The Cold Hearted Killers |ACE2| Warfer and Undead Nightmare : 206.217.129.82:2302 Feel free to spread the word and hope to see you there. Missions and OBJ will not be implemented in the Beta. Arma2 Undead Mod (Charon Productions) Mission "Nightmare". ---32 player coop-op mission. HQ has lost contact with FOB Brooklyn located near the Bolta Airport. Last radio contact was an S.O.S from Razor team. Chernogorsk is the last know position of Razor team. 1. Osprey insertion Force Recon team lands west of Bolta Airport to make contact with FOB Brooklyn. 2. Head to Chernogorsk to find Razor team. 3. Get extracted, then go home........... But something goes Horribly wrong............ ***NEED ACE 2 for the mission*** A. Complete a Long list of missions while your stuck on Chernarus. B. Limited Ammo so you have to find weapons/Ammo and stock up. Ruck Packs, Ammo Creates, etc. C. One player can Control AI squad, or players can join to make one squad. D. Russians are in the Area.... And they have their orders..... E. Medics have to find the Antidote to cure infected squad members. F. You become infected If you get bitten or scratched by a Zombie. You have 7 Min's to receive a shot from a Medic or else......... You die and come back as undead. (Undead Mod) G. You re spawn where you die. 6 min cool down. H. NV = off. Flash Lights and flares only. Sniper, and CDF command squad has NV. ***32 player Force Recon VRS countless ammount of The Undead, Civillians protecting their towns, Russians, and Time. ***You need The Undead Mod by Charon Productions to play the mission.*** http://forums.bistudio.com/showthread.php?t=94013 A lot more coming......... I will keep you updated. Watch the videos below and tellme what you think. I will need Beta testers for the first release which is coming in 2 weeks(Friday May 15th). Post here or go to www.clan-chk.com <--- The Cold Hearted Killers Video 1 = Video 2 = -
Undead Mod mission "Nightmare"
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
We are beta testing Nightmare pretty much every night around 8pm EST. Please join us for warfare and Nightmare. Server: 206.217.129.82:2302 The Cold Hearted Killers |ACE2| Warfare and Undead Nightmare. Everyone is welcomed to join. -
Undead Mod mission "Nightmare"
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
Here is a sneak peak of FOB Brooklyn and the approach to FOB. Map testing coming this Friday! All are welcome to join. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I dont want to double post on the forums, but it seems a lot of the undead fans are here...... Check the topic out and please give your opinion. I am working on a 32 coop Undead mission built from this mod. I think most of you will like it. Also, I need beta testers for the mission this weekend. http://forums.bistudio.com/showthread.php?t=98467 There are some video's and updates there. -
Undead Mod mission "Nightmare"
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
First Beta test is this Friday May 7th. I am hosting a new server this Wed, so I will post the IP for everyone that is interested. Please spread the word. I would like to have atleast 20 people in there to test out everything. Brooklyn -
Undead Mod mission "Nightmare"
Brooklyn718 replied to Brooklyn718's topic in ARMA 2 & OA - USER MISSIONS
Hey Quintus, I spend about 5 -7 hours a night teaching myself how to script, and reading Arma 2 Editor Tutorial Series by PCLiPSE, old friend from my PR TG days. I'm a graphic guy, so visually the mission looks great. I host zombie nights on my server, so a Hand full of people has tried the rough version of it. I had to take it off the server because everyone kept loading it........ That's a good sign..... I wrote the story line, so now I'm just implementing it into Objectives, etc etc. Also I'm looking up how to add different radio broadcast so everyone isn't reading the whole time. It's a really interactive story line with a lot of surprises. Hey Anc, 6 people can play..... Even one person can play. All 6 people can pick their own squad to command, or all 6 people can play in on Razor team, but the story line changes when certain OBJ has not been met. One player will have to be commander in order to complete objectives and control all 32 AI. Also, its a JIP and poeple can join in the mission at any time. So far all of this works, but there are some minor bugs with certain OBJ's that need to be completed when there is only the Razor team. Ohh... I forgot to mention, Razor team spawns with the CDF commander and his 4 man squad. I didn't want to leave my fellow Russians out of the coop. As for beta testing..... I will post the time and dates here so anyone and everyone can join. It will be mostly nights starting at 8 or 9pm EST. Brooklyn -
My server The Cold Hearted Killers Host zombie nights. I make 32 player coop missions of survival horror. Your more than welcome to join us. 74.63.54.20:2302
-
Hey Everyone, Just wanted to invite you all to Our new 32 player ACE Warfare server. You need ACE 2 to join so Download and come join the fun. Cold Hearted Killers 24/7 Warfare ACE 2 All Maps 74.63.54.20:2302
-
Cold Hearted Killers 24/7 Warfare ACE 2 All Maps
Brooklyn718 posted a topic in ARMA 2 & OA - MULTIPLAYER
Hey Everyone, Just wanted to invite you all to Our new 32 player ACE Warfare server. You need ACE 2 to join so Download and come join the fun. Cold Hearted Killers 24/7 Warfare ACE 2 All Maps 74.63.54.20:2302