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KEVINMGXP

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Posts posted by KEVINMGXP


  1. Mostly offtopic whine post anyway. There are other threads for that.

    Sadly lots off OT's here bitching about not being able to put in textures with SS symbols and swastikas and avoiding the modding rules by putting them in trough mission editing. Anyway I would like to see some comments by now about what can be don which will give a more reliant view on the situation for the real modders, not about what can not be don because we already know that.

    What happens if AWAR or X1 Software were to close their doors. What would we do about modding then?

    This right here, love to hear reasonable comments about this one :rolleyes: :p

    Kind regards


  2. I don't believe Bohemia is forcing them to make addon/mod makers jump through hoops to get their creations out to the community.

    Are you even thinking this seriously trough?

    Iron front development and Bohemia interactive has an agreement, as said by them selves in their statement, if the statement would be wrong BIS would of reacted by now. How the agreement sounds I do not exactly know but if you use common sense and reasoning I think we might come to a healthy conclusion that BIS wants to be sure that any content released whether it is community based or IF Development based doesn't contain any elements released by them. No where is stated by me that Bohemia interactive is forcing the Iron front development to restrict the community to release their creations. But they surely had a misunderstanding about this situation which they where bound to put up a set of rules to exclude such infractions.

    you really have no proof that I'm wrong any more then I have proof that I'm 100% right.

    Did i stated that you are wrong? I said that it doesn't make sense and that your words are pretty strong, considered that you cant back it up

    and thats my honest opinion about it :)

    kind regards


  3. I'd like to hear from Bohemia regarding this issue, it seriously doesn't sound like something Bohemia would force someone licensing the engine to do considering how much of a negative effect it would have on the future of the game

    given the targeted customer base.

    You don't need to really, If you read the Aula regarding the bis tool suit and as they only licensed the use of the engine I think the restrictions are legit ..

    The Arma 2 engine is reaching the end of it's shelf life and until DayZ dropped it was pretty much drying up,

    Says you? I mean as far as I am aware the game is still being sold as of today and DLC's are still coming out so it is far from dyed out :/

    Bohemia is taking one more shot at the DLC game before Arma 3 drops.

    I'm sure they wouldn't mind making a few bucks licencing the engine out to a few developers,

    This part is pure business and you cant blame them for doing so is it?

    but these rules X1/Awar claim are there look like something designed to scare everyone off

    from even thinking about signing a deal with Bohemia.

    this makes no sense at all especially if you look upon it from Bohemia interactive position, not only that read your former statement where you say that they wouldn't mind making a few bucks licensing the engine out to a few other developers.

    I think there's a wee bit more going on then what their admitting to.

    Pretty strong words considered that you cant back it up.

    kind regards


  4. Does German law hold a company responsible for extensions/additions a third party makes to its software?

    It is not third party when it passes trough Iron Front Development and partly because of the agreement they have with bohemia interactive the content needs to pas trough them before it can be released in an official patch. This makes the situation a little twisted, true but it is like it is for all party's not ideal ...

    German law might hold them responsible for what is released trough them if it violates the laws in Germany, I think the rules are implemented to prevent this from happening. They don't have the funds e.g. EA and other larger company's to fight back against certain lawsuits and might kill future releases if they do allow it to happen ...

    kind regards


  5. Also I see no difference in creating a swastika-nazi-jew-extermination truck for a mission or... for a mission.

    You don't see the difference between mission editing and addon content releases but the law is, and thats just the point about it. It is not because you don't find it important that others might not get offended by it and as such the German law is clear about that ''they don't want it plain and simple.'' Not seeing the difference of mission design with or without those symbols doesn't change the fact that they have to obey those laws about actual addons and its content release.

    Not really trying, to be honest. I just find this argument extremely silly, as is this talk about it.

    The remark you made about just to get the air of the arguments is evenly silly and thats the reason why I posted that Quote. The whole thread goes just about modding and its restrictions, trying to push your thoughts trough by stating that you are going to get the pressure of those arguments is not going to cut it.

    It just annoys me when people try to defend the limited modding capabilities with "they need to prevent swastika and ss-runes!"

    It is not defending but trying to understand, Read the thread and the reasoning behind the restrictions and you might get just about there where you need to be ... Saying that it annoys you is not going to cut it eater is it?

    This would be a fight which the devs simply cannot win.

    Firstly its not a fight, try to see it trough some different glasses, the devs aren't here the fight a war neater are they here to win a fight they only implementing those rules because they need to implement them. And by now they will already know, whatever they will do about this situation it will never be enough for the community ....

    Except if they remove the ability to exchange textures. But then they would limit the modding capabilities even more.

    Here you have more freedom because it is not modding this is mission editing, they stated that we have complete freedom just like in ArmA when it comes to mission development, as said before this thread is about modding and texturing is only a part from modding and when a community member wants to release his mods they need to contain textures which needs to hold no forbidden symbols because of the mere fact that the addons will need to pas trough Iron Front Development first, as far as I am aware of it whats don trough mission editing has nothing to do with it.

    Kind regards


  6. So you can basically mod to your hearts content, BUT, due to circumstances beyond our control you have to send your stuff to the devs who can say yes or no along with having to check the content of the mods match with certain national laws they have to deal with as well. Interesting complication.

    This is part of the reason why they needed to limit the freedom we are used to yes. but still they give some opportunities along with Bohemia interactive to be able to mod as long if the addon maker commits to those laws and agreements Iron front development is bounded upon ... I only hope they will find a work around in using the tool suits like bis, maybe releasing their own set of tools for the community, and if possible a solution for testing those addons more freely, this would also be more then welcome ...

    part of that it is only a question of sending your addon content to IF development, let them check it and sign it and patch it as a game upgrade release to the public, at least thats the general id of it :)

    kind regards


  7. It takes me approx 5 minutes to add swastikas and pink bears to most vehicles in the game and I don't even have to make an addon for that, as we learned on the last page about being able to switch textures via script. Granted, you'll have to add them to every mission and it probably will blow up the filesize, but it is not impossible and produces exactly the same situation.

    Partly True, the textures are only a part of the addon it selves, but the textures of an addon don't come trough mission design is it? :rolleyes: my bad ....

    Just to get some air out of these arguments.

    lol, try harder :)

    Kind regards


  8. Are you kidding me?

    First of all: The IF devs are not responsible for third party addons that include swastikas or stolen material!

    You might be miss informed here, First off all: They have an agreement with bis which makes it so that they need to check the addon content before it is released to make sure that the addon it selves is legit. You can call it an excuse to have control over their game but as it is a part of the agreement they have, they will need to check up the content first. This brings me to the second part of it all: where they need to sign the addons, this part is in particular important for them! As it passes trough them before it is released they will fall under the law of Germany and as their liability is at stake here they can not allow to release any content with forbidden signs.

    So yes they are responsible for what is released because when it is released it will be released trough an official patch ...

    There are mods that include swastikas for Arma2, Arma1 and OFP and i havent heard those devs having a problem with that.

    Third I think you are comparig Apples and oranges here, Bis is not checking up on the content which is released by the community, they don't need to because it is their engine. As part of this reason they will not have a direct liability problem, also they are not sited in Germany so they don't need to obay to the german law directly, the situation is very much different then it is with Iron Front development.

    This means the addon maker Is responsible for what is released ...

    I personally suspect that the IF devs just want to keep absolute control over this game. They dont want third party modders to make them look bad by fixing and improving their bug ridden game.

    Oh common is this the only thing you can suspect? Really :rolleyes:

    kind regards


  9. I will give you a first impression, better a feedback, knowing this is beta.

    Feedback is always welcome, in fact it is needed as it is my first release ever on the VR engine, Ive being playing around already for the past 10 years but never came to a release a full fledged missions like this.

    I have a lot to thank to SaOk for that ...

    The mission is what it is ...a very hard battle, but you can be the winner if you act like a trained soldier :)

    Very nice to hear this one, as it was my initial goal to meat this standard at least :)

    Good ambience (smoking tanks, russian patrols, the battlesound, weather) it hought i be at war and a good "ingame" feeling, thats for sure.

    And as you wrote it will be improved much more.

    Indeed this needs to be improved, I am kinda stuck at this part because I do not have animation lists and syntaxes to give this part a more complete feeling, I would like to add some AI Guards who are acting more natural at the

    POW's, Some POW need to sit down have some conversation such things like when the player passes these character that it gives a more natural feel ...

    What is anoying to me:The german trenches, because i stick always at the camouflage nets, there are trees in the trenches and i can´t move on...(i died, ´cause this happens;) ) but these are little things to fix, i guess?!

    I know and I am fixing this part with the next update as it annoys me in the same way on curtain points... although I want to try to keep the same setup so I might put the cammo nets a bit higher and slightly move the scenery a bit so the trees are not placed in those trenches.

    besides that I will add some hint triggers so the player has a little more direction, also a coop will be added because I think this setting will be a great team based scenario to do ... also some German radio chatter which will include some grid references in the background and such at the com center of the enemy trenches. Date will also be fixed but these things are just minor details ... Also I will see that I can add 2 or 3 heals which you also can use on other character with some sort of a healing script if I can find one :)

    But as a preliminary result you did a great job so far, thats for sure.

    This is great to hear especially because it is my first mission, I will try to fine tune the mission in the future a little better so the overall game play will be improved, thanks for the kind words.

    Kind regards


  10. Day Of Days.

    Type: Single Player

    Game Version: Iron Front 1.02

    Mission version: Beta v0.30

    Installation: Put Day%20Of%20Days.Staszow.ifa in to your Iron Front missions root folder.

    Download:

    http://www.2shared.com/file/ieYKFbRx/Day20Of20DaysStaszow.html

    Mission Description:

    Germans are hitting our supply roots and troop movement with 105mm Battery fire. We need to take those guns out as swift as possible.

    Story line: Winters after action report

    This mission is based upon a real skirmisher, on the 6th of June 1944 Lt. Winters ( From E Company, 2nd Battalion, 506th PIR, 101st AD) had no time for a reconnaissance, but from his initial observation he decided that there were several guns, manned and defended by probably at least 60 men, and that the guns were well dug in and camouflaged, German forces included a number of paratroopers from the German 6th Parachute Regiment. A frontal attack to this positions with only thirteen men could not succeed however LT. Winters plan was to concentrate a double envelopment attack on one gun, the one on the German left flank, and after capturing it to hit the other guns, one by one, on their open left flanks.

    I tried to blend the mission in to fit the Eastern front, The mission contains a lot of object placement where I tried to create a similar environment as on D-DAY, ..

    Scripting by SaOk:

    - Cannon script

    - RandomTrench script

    - RandomPatrol script

    Third party scripts:

    - Fog script from unknown author

    Needs to be don:

    * Need to add German Radio Chatter on the German HQ

    * Needs to add a CO Multi-player Version ...

    Needs to be fixed:

    Animation loop does not stop when you shoot commander at German HQ

    Known issues:

    [highlight]Performance drop on some trenches, for now this issue is reduced after repositioning the trenches again however it is advices to play this mission on lower settings to make it bearable.[/highlight]

    X1-AWAR Development promised to look in to this issue and tune up the overall performance on the trenches..

    Credits and Thanks:

    SaOk for being so understanding and patient to answer all my questions and the help he gave with his scripts, without him this mission will probably never have existed!

    Change log: Beta v0.30

    • Moved trenches positions to improve the overall performance of the mission
    • Changed Loading screen
    • Changed Overview screen
    • Added various animations to the POW's at the players command post
    • Added objects for more cover options to the player

    Change log: Beta v0.20

    • Fixed trees in trenches, player got stuck at certain points.
    • Fixed Cammo nets to low, trenches where at certain points not accessible.
    • Changed date and time to fit the scenario better
    • Added Medic as requested
    • Added First aid module
    • Added briefing at start
    • Added Weapon load out at mission start
    • Added environmental effects Fog script, you will need to take more time to aim
    • Added 5 Playable characters which adds more variation.
    • Added some animations to the prisoners at start

    [highlight]Mission still needs improvement as it is my first full fledged mission ever released so this mission might need overall fine tuning.[/highlight]

    Kind regards


  11. Technically only in Germany do they need to be changed, not in America or elsewhere in Europe, unless I am misinformed...its just Germany that the Sig rune cannot be used. Thus, we can actually use the symbols of the SS and the NKVD doesn't have the same stigma attached to it that the SS does.

    Nope the Iron front developments firm is sited In Germany as far as I am aware they can not release content which contains forbidden signs as such no matter where the game is released. This would be different if the firm would be sited in a country that doesn't forbid these signs. In that case if they want to release the game in Germany they need to release an alternative copy of the game so they will not violate the laws in that country ...

    Strafgesetzbuch section 86a

    http://en.wikipedia.org/wiki/Strafgesetzbuch_section_86a

    Kind regards


  12. I'm starting the think the same about KBourne...

    You should read my posts better then, if you are smart then you might see a little deeper trough the context of the posts I made :) It is not because I understand the reasoning of the IF development that I am happy about it, I would like to see mods too and the restrictions they had to make might slow down or even minimize modding in this game but there is nothing that we can change about that.

    It is unlikely that they can make any compromises about the law, neater about the Agreement they have with Bohemia interactive unless they can find an alternative for it, but as they only licensed the use of the engine for their game this might never happen. There are maybe other solutions we don't know about at this very moment but for now we can do 2 things, or we stay in a shitty mood and blame everyone that understands what is being said. Or, we start to reason by our selves and get used to the situation. But don't start to accuse me of being paid nor being a spokesperson for the Iron Front development because I have an open understanding mind towards it ...

    I hope it might enlighten you a bit :)

    kind regards


  13. But involve yourself in modding and you'll understand that it's the modders who are giving something for free, my bad.

    You do understand that without the support of the developer modding will be a death end? You would not release one tiny thing if it wasn't for them! I need to reckon Bohemia Interactive did spoiled the community as such :S which makes the community assume they can take it for granted on a other game development .....

    my bad, at a certain point it has no use to debate I guess :) ...

    Kind regards


  14. Say thank you for being able to mod for free, to attract new buyers with new free content, to give one's free time and dedication to their game ?

    Euhm Yes,

    If you get a new Car or for example a model kit for a P51 which you will put together also for free, do you say thank you or F... You? To be honest get real, Do people actually get education around here or WHAT because I am starting to wonder? Saying thank you for something you get for free is the least you can do,...

    Kind regards


  15. They don't have the authority to tell me what user made tools I cannot use.

    hmmm, coming to think of it you might be right on the using part but let me rephrase it a little bit more to this:

    If aether the Development of Iron Front or Bohemia interactive would say that they will not approve the use of curtain user made tools for modding as it might brake or even threaten stability and playability of the game, single player wise or MP wise then I think they have the right to do so.

    Modding is free entertainment which is not exactly a feature enclosed in the licenses of the game in a whole so they are in fact not bound to offer you assistance for it. But they do give you it, Bohemia interactive has more flexibility and Iron front a little lesser which not means that they don't allow it but they are certainly not bound to offer you anything to be able to mod.

    The only thing I want to say is: Be happy with what you get, when you get it which is an extra e.g. a bonus and act accordingly towards it, don't be picky and say thank you.

    Kind regards


  16. CPBO/Eliteness/other dePBO programs aren't BITools

    soooo...

    You know that those tools are not associated with Bohemia Interactive in any way and no approval or warranty, implied use, nor permission has been given by them? And it probably will never happen either, It is only tolerated by them to a curtain degree and as long you don't get any permission from bis the same rule as the Bis tools suit may be applied on it ...

    I don't think Iron Front Development actually gave anyone the permission to use those user made tools on their game nor the developers of those tools. You might want to ask first before you do so, before we just assume again that we can ...

    Just you know that you need to be aware of this ...


  17. Not mistakes like this when I paid $29.99

    And now you are broke? If you really have gotten the game only for modding then I would assume that you would put some more effort in to your hobby then only complain about 29.99 dollars common, Is there not anyway that you would possible be able to mod in Iron front or are you just following the rest of the pack?

    They should offer refunds then because they led everybody to believe that it'd be open to modding like A2,

    Yeah right where in the enclosed selling license is there stated that it will be included ??? where !

    Then turned around and stuck a digital dick in our digital assholes.

    Yeah solid copy :rolleyes:


  18. @KBourne: You maintain a very tight defensive grid on this matter, does it shoot down ICBM's too? :o

    No I maintain a very understanding and tight grid on this matter thats totally something different -> which don't needs any ICBM's :P is it because I don't align with the common critique? :rolleyes: I think I said already that I do understand the disappointment but that will not change the fact that they have a modding policy which we need to abide by willing or not willing :)

    A working game... this I have yet to see with the mission stoppers and whatnot...

    Do bear in mind that this matter does not concern every gamer and might only be inflicted upon some users of this game, which they are trying to fix :)

    They could have told the community just maybe ABIT earlier than after release about their strict modding policy. Before the release there were only positive replies on possible modding. (quick, Iron Front devs, edit your past posts!)

    Dear Iron Front Fans

    We have to apologize for our incorrect statements about being able to provide exactly the same possibilities and process of community modding for Iron Front as Arma does. There has been a misunderstanding on our side until very recently about our agreement with Bohemia Interactive on the possibilities and limitations.

    Iron Front will allow modding, but there are limits and certain things to keep in mind. This is to not violate both our agreement with Bohemia Interactive and the license a modder accepts when he is using the BI tools suite.

    I understand from this quoting that they had a misunderstanding between them and Bohenia Interactive where they thought that the same possibilities for modding could be delivered like with ArmA2, sadly this isn't case. Where they also need to adapt.

    Mistakes happen...

    You also missed my point here. Not accepting an addon because the devs don't like it's style has nothing to do with following laws and licenses.

    They have all the right to Implement such a rule, however they never stated that they will not accept addons which they personally don't like. Not that it not might happen but the main reason of the rule as such has been applied because they want to be able to screen the content for banned symbols and that it doesn't contain explicit forbidden content. You can't expect because you or others want to see it differently that they will comply ...

    Kind regards


  19. They are shutting the door flat my in our face, maybe even more...

    Nope they don't you are only feeling that way because they aren't that flexible as Bohemia interactive is, and you surely don't take in account that they have also rules to follow! You only see it from the modders side :) now I am going to say that the ones that react like this are very selfish, You do know they don't ow you nothing except of a working game yes?

    If every adddon, let it be a new skin, a config change, a new weapon or a new fieldtoilet needs to be approved and signed by the IF devs for it to be able to be loaded by the game this will seriously cut down the number of mods for this game and many modders won't start at all because of the barriers put up.

    Those that want to mod will step over that barrier, and I bet they will! Iron front is a good game aether with modding or without mods ..

    And who's not to say an addon won't be signed by the devs because it doesn't fit their type. This is ridiculous and I'm just glad I don't have enough time to get back into addon creation anyway.

    And they have the right to do so whether you like it or not, they have laws to follow and they have a strict agreement with bis and thats that, very sad for those that can not comply to this but thats how it is whining is not going to help ....

    kind regards

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