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KEVINMGXP

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Everything posted by KEVINMGXP

  1. KEVINMGXP

    What is the first thing you will do in Arma3?

    Go in the editor and get my self frustrated why I cant get something to work properly from the first time :p and hopefully bring it to the public ;) oh and fire up fraps and do some video editing with it in sony vegas. and not to forget try the single player campaign which I hope to give me the same feeling as resistance ...
  2. I think you will need to add something like this, I am not sure of it doh I am new at this ... On act. {_x setCaptive false;} forEach units this kind regards
  3. Ah O.k. well I hope you will get either permission or CBA gets converted then, I think this will be a definitely + not only for the effects in IF but also when modders get some movement in addons towards Iron Front a little this all might fade down a bit :) kind regards
  4. Oh right i think i get it, so you might need to wait till you have worth of CBA to be converted over or not before you decide? kind regards
  5. Your planning to convert your fire and smoke addon? Personally I am not a modder so I have no id what tree density is but I am definitely curious how this will turn out for Iron front .. love that mod btw :-) kind regards
  6. This happens on random moments and mostly when you have been running once also when going uphill or being in trenches, but i try not to pay as much attention to it however it might be nice if it gets fixed doh :) Is anyone here able to make a video of it? I can tape the video but I don't have a good connection enough to upload it to YT at the moment :( kind regards
  7. They have said that you are able to use the bis tools and test your addons directly in to ArmA2, when you are ready to launch the addon you only need to get in contact with them, Iron front will then check your work and sign the addons and release it trough patching process. contacting the Iron front development is also an option, they might give you more detailed information then already given in the link by Sickboy or just use the info he already gave :-) kind regards
  8. You can already do this within the mission editor it selves, you need to convert the sound to OGG and then put it in your mission folder and then use this code which you need to put int the description.ext class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {radiomes1}; // Definition for each sound class radiomes1 { name = "radiomes1"; // Name for mission editor sound[] = {\sound\radiomes1.ogg, 1, 1.0}; titles[] = {}; }; }; after youve added the sounds you want to use add this in a trigger to fire it up playSound "SoundName" there is however a 50KB limit to the sound however I am not entirely sure of it ... Orlok I think he means with environmental battle sounds e.g. Artillery fire round impacts, or the sound of distant weapon discharges, whether you can tune them up or down is depending on how the mission is developed. For example when I am developing a mission I like to add environmental battle sounds too, it never crossed my mind to add an option to turn them on or off because of the mere fact you cant do it in real life aether. But i think it might be possible to add the option by trigger maybe or even by script. You can also tune down the sound it selves but this might interfere with the other environmental sounds to e.g. the AI enemy which is approaching you etc,... kind regards
  9. Might be to sensitive doh like you said, and I bet they will read this forum to so if they would feel like to answer on this situation they might of don it already no?
  10. And its a valid request after reading so many hate and rage, whats going to happen if they would close there doors? Pointing to the fact no one will get even close to implement addons in the game ... Are we getting personal now? grow up start with that .. It might not be bad if they would, but the question is are they willing to do so? kind regards
  11. Now thats a different story, they made the decision based on copyright issues after release! so did they knew before or after? As far as I can recall they didn't knew they had copyright issues concerning modding at all at that point. Whether I am able to disprove your assertion or not will not change anything about how you think or how you feel and to be honest I am not even planning to try. Defending? Well speaking of jumping to conclusions :rolleyes: there is a real difference between trying to understand the situation and defending the situation as far as I can look back I never stated that I agreed upon the decision they made, my conclusions are based on pure facts that we are all aware off by now, yours are given based on a hobbyist perspective which is understandable to a certain point but some where along the line you are taking it personal and also getting personal to everyone that is trying to give it a more calm approach .... You might have a point here but there is no use on dragging this in to a hate blame conversation, you might want to turn a different page towards this issue and contact them and see how it turns out. You never know how it will work out unless you try :) Totally agreeing here, communication was bad and I hope they will improve on this in the future so they can avoid this kind of situations ... kind regards
  12. Nuhu, nodding nay here :q:. The assumption is fed by the harts and minds of the community, and I am not saying by this that the community is wrong now but you cant put this only on Iron Front development. Its easy to point fingers but also take some responsibility of your own. True on the fact that it is important, true that you would be an absolute retard if one doesn't see it. But what, IF they just made a blunder regarding copyrights and it turned out sour for them too? You say they knew but I don't see any prove of that. Aren't we jumping to conclusions again here without any real facts? I like to give them some benefit of the doubt! We are jumping to conclusions here again.... That doesn't mean that you or they aren't mis led by your own thoughts, you made a decision based on the mere fact that the same freedom as on ArmA would be provided, an assumption that you and others made. I might see things a little different but that doesn't necessarily means that I am attacking you or anyone else :j: the only thing I try to do is keeping an open mind towards it. The future might give a more wider view upon things ... Kind regards.
  13. Not personal Gnat but I do not find it very smart that you buy something only based on the fact that you can add stuff' date=' I mean you say you are mis led by the Iron Front Development. To me it sounds that you where mis led by your own assumptions here and that doesn't sound really fair ... Your not new Gnat you should know after all its stated in the Tools Aula inst it? :confused: also they said that you can use the tools and test it on ArmA2 so they might have an agreement that when it passes trough them first that it will be o.k., its the Key which is copyrighted thats causing a slight problem and where they needed to decide to restrict the freedom we are used too. I understand that your not happy but your not thinking totally strait here ... Now you want to say that DayZ made Bohemia interactive's sales :rolleyes: How long does DayZ exist? I bet BiS already had their share of the pie before DayZ was a hit, You are taking this WAAAY out of proportion. You have a point on the survivability but you cant expect that a game based on the same engine will allow the same freedom as the original Developer, and thats a big mistake everyone is making here even the ancients. Kind regards
  14. You have a point here, but as far as I can tell there are already a few people involved with X1/Awar to create content for Iron Front for free firstly we have someone working on a sound mod which will be implemented trough patching secondly I saw a guy building a motor cycle with a side car, the devs are even giving advice how large the lods and meches need to be to implement them in the game... I do not think the devs are giving advice to community members just to stick their middle finger in the noses of those that are working on models, I mean common it doesn't make any sense is it? For me it looks and sounds that the devs are really giving their best effort under these circumstances, and if community members are willing enough to put some time in making addons and work with the devs I think it might work perfectly. Even at this point when the devs show some devotion and dedication the majority keeps acting stubborn without trying to approach Iron Front in an orderly manner, without giving the whole thing a real chance and to me thats even more disappointing then the fact that they had to put up some restrictions. Kind regards
  15. In this case they dint think of it, you can call it a giant fail but on the other hand I don't think that it is that easy as you point it out. Firstly they are pretty new on the turf, they are coming from a modding world in to the development of a full game. Secondly the engine is not their property they merely licensed the use of the engine to build their content on. There is a huge difference when it comes to copyrights which restricts them also in the freedom towards the community in a whole. For example: and call it a fail again as you wish, If you lease a car are you then entitled to give the keys to a third party without informing the owner? And if the agreement says no! You cant, would you still give those keys? I don't think so :) I do hear the disappointment and I do understand that the whole issue is something that were not used to, considered that we had all the freedom to do as we liked on the Bohemia interactive products, but the comments that I read are seen trough the eyes of a hobbyist without thinking it trough. They have said things e.g. not using bis tools, and then again ''yes you can'' and then there is still the point that they might release content trough payed DLC's while they morally cant allow it when the addons are made with the bis tools. It makes the situation confusing at the least and communication from their end is not been great, I also agreeing to a point that things might have been different if they had a slightly different approach but it doesn't change the fact that the situation is like it is and certain things might not be clear as of yet but you can always ask clarification on their forums if you wish. The ops question, Is Modding Disabled? the answer is most certainly NO the only thing that is needed is a more personal approach with the development it selves, and from what Ive seen from the majority of the community is that they demands a different approach where they STATED more then once I want, I will and I must, this is definitely not how the world works for the most of us and this counts in the same way in the gaming industry whether you like it or not. And you cant expect that they will break a agreement just to please us, if things are not clear just ask them to clarify. Kind regards
  16. Day Of Days. Type: Single Player Game Version: Iron Front 1.02 Mission version: Beta v0.30 Installation: Put Day%20Of%20Days.Staszow.ifa in to your Iron Front missions root folder. Download: http://www.2shared.com/file/ieYKFbRx/Day20Of20DaysStaszow.html Mission Description: Germans are hitting our supply roots and troop movement with 105mm Battery fire. We need to take those guns out as swift as possible. Story line: Winters after action report This mission is based upon a real skirmisher, on the 6th of June 1944 Lt. Winters ( From E Company, 2nd Battalion, 506th PIR, 101st AD) had no time for a reconnaissance, but from his initial observation he decided that there were several guns, manned and defended by probably at least 60 men, and that the guns were well dug in and camouflaged, German forces included a number of paratroopers from the German 6th Parachute Regiment. A frontal attack to this positions with only thirteen men could not succeed however LT. Winters plan was to concentrate a double envelopment attack on one gun, the one on the German left flank, and after capturing it to hit the other guns, one by one, on their open left flanks. I tried to blend the mission in to fit the Eastern front, The mission contains a lot of object placement where I tried to create a similar environment as on D-DAY, .. Scripting by SaOk: - Cannon script - RandomTrench script - RandomPatrol script Third party scripts: - Fog script from unknown author Needs to be don: * Need to add German Radio Chatter on the German HQ * Needs to add a CO Multi-player Version ... Needs to be fixed: Animation loop does not stop when you shoot commander at German HQ Known issues: [highlight]Performance drop on some trenches, for now this issue is reduced after repositioning the trenches again however it is advices to play this mission on lower settings to make it bearable.[/highlight] X1-AWAR Development promised to look in to this issue and tune up the overall performance on the trenches.. Credits and Thanks: SaOk for being so understanding and patient to answer all my questions and the help he gave with his scripts, without him this mission will probably never have existed! Change log: Beta v0.20 [highlight]Mission still needs improvement as it is my first full fledged mission ever released so this mission might need overall fine tuning.[/highlight] Kind regards
  17. Well I think you have a good point here, I think they need to withhold them selves from releasing community addons as pay-ware as they might violate their own agreement by selling content trough Paid DLC's, unless they have something in that agreement where they will be able to do so ... If we put the dots on the I's :cool: it might be even more complicated.... Kind regards
  18. Thanks for the nice preview and the interview.. kind regards
  19. you can also look here on the past Q&A With Panzer_Baron where he clarifies the situation a little bit more.... http://www.armaholic.com/forums.php?m=posts&id=124012 Kind regards
  20. KEVINMGXP

    Football: Euro 2012

    Well its the same here in Belgium but at least you guys where able to get in the selections :P lol
  21. KEVINMGXP

    Squad Structural Design (fanpage)

    Well I have to say Lucidity it is a good read and the paper does have valid points :) Oh and while I was reading the doc I got a message from google that the paper was reported and that they will look in to it which I find very odd :O anyway keep it up, I am eager to read the last part :) kind regards
  22. Thanks for the great feedback, the mission still need some fine tuning e.g. German officers animations needs to be halted when you shoot them, minor things nothing to large need to be added and I still need to make a coop version for it Kind regards
  23. Nah, they already said multiple times they will keep supporting the modding community, Its like you said an awkward situation which is copyright related. I am confident bis would never turn the dices on the modding community, I saw improved animations in the last vid of bis which looks like this here or at least look similar to these anims so they know the community can come up with great ID's to implement them in future installments. sadly this will be reduced in the IF tittle but at least they still try to give some possibilities, the only thing we need to do is making compromises, and thats just what they try to do I guess ... kind regards
  24. Link updated + change log added enjoy the mission Kind regards
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