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Everything posted by KEVINMGXP
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Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
No I maintain a very understanding and tight grid on this matter thats totally something different -> which don't needs any ICBM's :P is it because I don't align with the common critique? :rolleyes: I think I said already that I do understand the disappointment but that will not change the fact that they have a modding policy which we need to abide by willing or not willing :) Do bear in mind that this matter does not concern every gamer and might only be inflicted upon some users of this game, which they are trying to fix :) I understand from this quoting that they had a misunderstanding between them and Bohenia Interactive where they thought that the same possibilities for modding could be delivered like with ArmA2, sadly this isn't case. Where they also need to adapt. Mistakes happen... They have all the right to Implement such a rule, however they never stated that they will not accept addons which they personally don't like. Not that it not might happen but the main reason of the rule as such has been applied because they want to be able to screen the content for banned symbols and that it doesn't contain explicit forbidden content. You can't expect because you or others want to see it differently that they will comply ... Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Nope they don't you are only feeling that way because they aren't that flexible as Bohemia interactive is, and you surely don't take in account that they have also rules to follow! You only see it from the modders side :) now I am going to say that the ones that react like this are very selfish, You do know they don't ow you nothing except of a working game yes? Those that want to mod will step over that barrier, and I bet they will! Iron front is a good game aether with modding or without mods .. And they have the right to do so whether you like it or not, they have laws to follow and they have a strict agreement with bis and thats that, very sad for those that can not comply to this but thats how it is whining is not going to help .... kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
I am not much of a moddeler or a coder my self, but I am very sure if I mail bis with the right intentions that I can get such a license in no time, It would not make any sense when IF development writes it in their statement if Bohemia Interactive is going to turn down every sing sole that asks for one? This means both parties have been talking about it before what can be don and what not. True but it doesn't make it impossible aether is it? What Jedra is saying might be true, he nails it down a bit more trough the rules and points more onwards the bigger modders ... however I still think that the more serious modders will get an opportunity here, it might be that the smaller modders like config replacement files and such will be left out this time, like said it is not ArmA2 and not Bohemia interactive and it is certainly not IF's engine, IF Development has an agreement with BIS which they need to follow, they also have to follow the law if it come towards releasing explicit content like symbols, the freedom in Iron Front might get tuned down by this but if we look a bit towards where they are coming from its pretty much understandable. Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
It was not really meant as criticism :p I try to see it from both sides and like I see the statement now for those that own ArmA2OA will have less restriction then those that don't have it because they don't have the key for basic testing. However I do understand why IF development made that statement I hope people will read it more thorough then what Ive seen the past few hours and look deeper in to that article, at some point I see and understand a bit why some are disappointed, but like you said raging doesn't help. We don't get anywhere with that kind of attitude, like said building up a more personal relation with the devs from Iron front might bring up some new id's in a whole, stating that it is a hobby where an individual doesn't show commitment when they need to jump trough an extra hoop sounds idd a bit strange ... but hey who am I to judge others :) kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Well don't lose hope but don't over eager it aether just wait it off a bit, they had a miss understanding with bis about the agreement and modding and using the bis tool suits. Then taken in account they are new on the field they try to bring something to the public and they already had a rough weak in a whole ... I don't think it is easy for them aether, and you can't put this on bis because they have an agreement with IF development. Thats business, that on the side its not said that IF development cant come up with some sort of a solution, but you also need to be aware that it might be as it is and that you need to accept it. kind regards ---------- Post added at 01:05 AM ---------- Previous post was at 01:01 AM ---------- true but take in account that not everyone owns that game :) they might have new comers on the plate that want to mod also .. The only way for them to mod in IF then is trough purchasing ArmA2 OA, not that it is tremendously expensive but still, it would be nice if they can release some sort of a test key for developers, which need to ask for it of course with a license agreement where they abide to only use it for testing purposes or something in that line. kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
I never said modding is easy, I said that it isn't that hard to get the license, what the key concerns it might be a bit tricky but not impossible to get some sort of an understanding with the developers give it some time, they are not entirely sure whats possible if it comes to testing the addons.. The thing is I understand the disappointment at some point but on the other hand I hope you can see where they are coming from, such things need some time they are aware that there are quit a few members that like to mod and that it might be harder to meet everyones expectations. They are really trying to solve this issue and as I see it the door is still open they didn't say no so far ... -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
yeah and what do you think you have now with bis for modding with ArmA? also a license, Bis agreed upon you to mod for Arma but not for Iron front because bis has a sales agreement for the use of their engine with deep silver AWAR not with you :) you only need to take A step extra to be able to mod in Iron front, send a mail and your don it cost NOTHING! nothing, ''except of a little time of your end' and a hell of a lot more time for bis to reply on all those mails they will get for such a license, wait for the license and start modding plain and simple how hard can it be ?? as for the key you only need to send the content to them so they can test it and if it is legit they will sign the addon for release. You can use OA to test your addons or at least thats the general id and what I make out of it. Maybe they will come up with something different in the near future as they said in the post that they are looking in to it for what is possible maybe they can agree upon making tools like bis for modding and a key for testing who knows, technology doesn't stop with one program or tool .... kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Spot on, people need to read grrrr O-o :p Repro you can still use O2 but at this point they still looking what is possible and how they need to manage it, You only need a license of bis for free use of O2 to release Free addons for iron front you don't need nothing more. common can you guys read a bit before hustling in to conclusions? they are not shutting the door flat to your face, the only thing you need to do is contact bis and ask for a personal license. point.... Or something in that line :) Right and I don't see anything wrong with it, as it is a tool licensed under the bis AULA, there is no restriction as long if the modder keeps to the personal agreement He or She gets with bis ... its like with the video editing license we still can make video's yes? well then :) See it from the POV from Iron front development versus Bohemia interactive and vica verca ... Its the same for ArmA games,, modders do have an agreement with bis that they can release free user made addons for community purposes, read the Aula guys, the difference is Iron front Is second hand agreement while when modding directly for Arma is a first hand agreement with the engine developer. Heck they even give modders the opportunity to earn a few bucks extra if they can get in to agreement with Iron front development for who is willing to take a step further, maybe even a job offer who knows .... kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Like I thought and said previously, it is all about the license agreement which is not more then normal ... taken in account that the engine belongs to Bohemia interactive IF development needs to assure them that the content is legit .. however this might tighten modding down a bit, the door is not closed for those that are willing. People need to adapt a little to the rules where IF development agreed upon with BIS, this might frighten some modders a bit but all in all I think this isn't a bad thing, like I see it the Devs of Iron fornt are willing to offer help the only thing needed are some licenses to get it don... License it everyone happy kind regards -
here here, they brought us all enjoyment, including IF44 plain and simple .... omg the vid, nostalgia :D True the Eastern front had some fearsome battles which where very Important to both the ost-front and the western front, If the Russians would not of been stubborn like they where back then the western front might turned out very different, Fighting on the Western Front involved trench warfare, while on the Eastern Front the war was much more mobile, however a work together between western fronts and eastern fronts was far from true they where different wars in the same time frame but both with a own agenda. In the shade of Normandy http://www.carlonordling.se/overlord.html I like the setting of IF44 a lot however I hope when the modding explodes on this game we will also see western front stuff it will make the game more complete, I would like to see IF44 stay at course on the Eastern front let the modders do the other part :)
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Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Nice to hear your planning to texture SS German scouts, also nice to hear they are not shutting the door down.. so it seems :) -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Jedra has a point here! I would be lying if I said that I don't care about the modding possibilities in this game because I do. however it is on them to decide to open it or not, and if they don't well :( not that I am going to turn my back or something but it would be a shame because I like to try out stuff made by other community members, especially if it contributes to my video editing purposes and mission editing plans. I hope indeed that they will clarify this sooner then later, to be honest you can say that the community can't demand anything for modding but on the other side if you have a healthy thought about this, it will determine the survivability for the game in the future whether they like it or not ... kind regards -
Making trenches work in the editor
KEVINMGXP replied to molotov_billy's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
SaOk has something for that, its a script so the credits for this script goes to him. Kind regards ---------- Post added at 02:32 PM ---------- Previous post was at 02:29 PM ---------- no you don't need to name the trenches, the code that needs to go in the trigger has a radius count for 30 meters standard, you can narrow it down to 10 if you have more trenches or other buildings in that area. Also be sure that you place the trigger on the middle of the trench you are using "By this I mean where the trench name pops up" to narrow the radius down change the part (position thisTrigger),30] execVM Example: _nul = [5,["LIB_SOV_sergeant","LIB_SOV_smgunner","LIB_SOV_smgunner","LIB_SOV_LC_rifleman","LIB_SOV_mgunner","LIB_SOV_medic","LIB_SOV_AT_grenadier"],EAST, 1, (position thisTrigger),[b]10[/b]] execVM "RandomBuilding.sqf"; kind regards -
Arma 2 Flashpoint Missions? Anyway I get them for Iron Front?
KEVINMGXP replied to stardog765's topic in IRON FRONT: LIBERATION 1944 - GENERAL
you might want to be a bit more exact about which missions you want to see ported to IF? kind regards -
I didn't use it yet however when playing the campaign you might be right, like described in the above post of mine it might be that a player needs to control the AI more often when leading, when I was not leading and thus being led then they scatter more i guess. maybe they want to simulate the WWII warfare by this a little more? in modern combat unit movement is more linear? or how do I say it are you talking about the German mission where you need to take the fortress down on that town? I think I had some sort of the same problems at start but I believe I was in command, I solved it by ordering my units on the map from corner to corner as there are triggers on the outskirts of that fortress that will kill the player and friendly AI instantly, and if you put them on follow me they tend to go around which will kill them ... personally I am not entirely fund of that mission because of those triggers it kills the freedom of the movement of the engine a bit. But thats more of a mission design flaw, I am not sure if we are talking about the same mission here kind regards
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Well in those days the army was pretty suicidal especially on Soviet side, they even engaged with no weapons so it is in fact more realistic :p * Sarcasm off ... The AI is not the problem it is or the mission design when the player is being led or the leader that is doing it wrong while ordering hes man under him, the behavior of your AI will be deter-main on the way points order and the behavior set by the mission designer or it might be the behavior set by the player when you are the leader .... I already finished the German campaign and have of the Russian campaign and it went fine so far except of some little bugs when the trigger dint activate directly so i needed to fiddle with the spot a bit to get it triggered, this killed me twice during those missions because It took me a moment to trigger it ... If you for example set them on danger keep low then they will more cautious in there approach this will be more increased when you put them on stealth , a other way to go is when you lead to use the map more often and set them in groups and send them to their destination. I do this in waves as I approach like in real combat one group covers the other while one moves up ... The bots are the same as in ArmA2 I am making a huge trench mission and my units are not mindlessly engaging the trenches as long if I lead them correctly in the engagement .. the mission is to take out the artillery guns, the player needs to try to take the guns out with minimum losses .... The only thing i need to pay attention to is keeping a good eye on the battle situation and send my guys where they are needed. That way they can suppress the enemy's trenches before i order the second group to move forward. If you just lead on and put them on follow they will exactly do what they are needed to do engage and engage, they do the same thing in arma2 .. I have no problems with the AI what so ever so far ... Kind regards
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Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
No thats the way I respond to sarcasm, by being serious :) like I said I went for the dismantling sarcasm :P -
Classnames
KEVINMGXP replied to hellfire257's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
can we have a sticky on this one? maybe easier to find if the post fades away. kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Im going to dismantle this post in the nicest way possible, This will kill the game instantly, people will get tired of playing the same thing over and over again, devs should definitely not listen to this kind of advice if they want to bring this game to a higher level then it already is. True, people are to demanding and I completely agree with the fact that some members are rude towards those that worked hard on the game but not everyone is like that, putting everyone on the same level isn't the way to go .. Yes they worked hard and they brought us a nice game, however Modding is not only about changing, it is a hobby like paintball or socker people like to get involved and taking that away from them because of a few rotten apples wouldn't be fair for those that mean well and get enjoyment out of it ... Modding is not ruining mate, some of the modders are delivering state of the art products for free! I do not see any harm in to that, at release it is for the end user to decide to use those mods or not, the point you make that one needs to make their own game, well tbh thats kinda dull, some modders only do it for the fun of it they don't want to make money and in other cases not everyone has capital as leverage to make their own game ... btw, I don't do sarcasm :P kind regards .. -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Don't worry, the ability to mod will be there. I am almost sure the the IF devs are aware of the fact that modding is crucial for their tittles existence. Not only that but I believe that a few of the devs where modders for ArmA2? Anyway just wait it off, the game is just out for a couple of days ... Kind regards -
Carrying: Mortar & Heavy MG
KEVINMGXP replied to oxmox's topic in IRON FRONT: LIBERATION 1944 - GENERAL
I don't think the static MG's are modeled for it like in A2OA or the Ace2 mod ... but I am not exactly sure of that ,,, Kind regards -
Iron Front: Steal the Car
KEVINMGXP replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
those class names are for Arma2 they where left behind, i think you can safely remove them but be sure to make a backup :P you never know, a few extra patrols might do the trick on the outskirts of the town just to keep the player busy, tbh i walked in shot 2 enemys and the officer hopped in the car drove trough a garden, hitted the wall, hood flew off corrected my steering drove trough the planes to home base, the hard part was evading the plane :P which shot my Officer at home base lol ... You helped thats already allot, I am up for anything if it comes to warfare simulation i have to say the cold war era is still my favorite. not that A1 and A2 was bad but it was surely different the same goes for IF, Ironsides are back thats a huge improvement, and yeah not to forget CWR2 and A3 -
Iron Front: Steal the Car
KEVINMGXP replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
not a bad port, however a few remarks. I get a config error no M16 present :P The mission is a bit to easy I only encountered 2 enemy's and the officer there might be more but still wolle should put a couple of more patrols walking on the main roads that the player needs to evade ... I ended the mission nicely but the plane shot my officer in the end screen at my home base because the plane was stalking me while I escaped ... oh and this game has a nice damage system I hitted the wall and the hood flew off nice touch what they did with this engine .... Wolle keep it up mate nice starter :) -
Iron Front: Steal the Car
KEVINMGXP replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
Firefox, first time I have that doh but i saved the link and it worked :) thanks -
Iron Front: Steal the Car
KEVINMGXP replied to Nicholas's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
then the link is not working correct i get this when i click the link Its a lot larger so i only copied a little part of it, this is the link i am getting http://dl.dropbox.com/u/4703362/IronFront_StealTheCar.Baranow.ifa kind regards