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Everything posted by KEVINMGXP
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Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
This part I do understand, we are not really used to it like you said right here. I don't think bis is directly involved on the requirements, the only reason why bis is involved is the key and because of the mere fact that X1-Awar doesn't have approval to release the key to a third party in their license, which is the agreement they have with bis. IF development needs to sign the addons for us to give the ability to mod. The involvement therefor for bis is more indirect and because of the agreement, when a developer signs the addons and releases it trough patches the developer is responsible for it, hence the law in Germany which makes it so that they can not allow addons to be released trough them with forbidden signs, stolen moddels or textures. Its all about the circumstances and copyrights on the key sign and it turned out a little sour for the modding community, but not impossible to mod they don't forbid it ... Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Sadly lots off OT's here bitching about not being able to put in textures with SS symbols and swastikas and avoiding the modding rules by putting them in trough mission editing. Anyway I would like to see some comments by now about what can be don which will give a more reliant view on the situation for the real modders, not about what can not be don because we already know that. This right here, love to hear reasonable comments about this one :rolleyes: :p Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Are you even thinking this seriously trough? Iron front development and Bohemia interactive has an agreement, as said by them selves in their statement, if the statement would be wrong BIS would of reacted by now. How the agreement sounds I do not exactly know but if you use common sense and reasoning I think we might come to a healthy conclusion that BIS wants to be sure that any content released whether it is community based or IF Development based doesn't contain any elements released by them. No where is stated by me that Bohemia interactive is forcing the Iron front development to restrict the community to release their creations. But they surely had a misunderstanding about this situation which they where bound to put up a set of rules to exclude such infractions. Did i stated that you are wrong? I said that it doesn't make sense and that your words are pretty strong, considered that you cant back it up and thats my honest opinion about it :) kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
You don't need to really, If you read the Aula regarding the bis tool suit and as they only licensed the use of the engine I think the restrictions are legit .. Says you? I mean as far as I am aware the game is still being sold as of today and DLC's are still coming out so it is far from dyed out :/ This part is pure business and you cant blame them for doing so is it? this makes no sense at all especially if you look upon it from Bohemia interactive position, not only that read your former statement where you say that they wouldn't mind making a few bucks licensing the engine out to a few other developers. Pretty strong words considered that you cant back it up. kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
It is not third party when it passes trough Iron Front Development and partly because of the agreement they have with bohemia interactive the content needs to pas trough them before it can be released in an official patch. This makes the situation a little twisted, true but it is like it is for all party's not ideal ... German law might hold them responsible for what is released trough them if it violates the laws in Germany, I think the rules are implemented to prevent this from happening. They don't have the funds e.g. EA and other larger company's to fight back against certain lawsuits and might kill future releases if they do allow it to happen ... kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
You don't see the difference between mission editing and addon content releases but the law is, and thats just the point about it. It is not because you don't find it important that others might not get offended by it and as such the German law is clear about that ''they don't want it plain and simple.'' Not seeing the difference of mission design with or without those symbols doesn't change the fact that they have to obey those laws about actual addons and its content release. The remark you made about just to get the air of the arguments is evenly silly and thats the reason why I posted that Quote. The whole thread goes just about modding and its restrictions, trying to push your thoughts trough by stating that you are going to get the pressure of those arguments is not going to cut it. It is not defending but trying to understand, Read the thread and the reasoning behind the restrictions and you might get just about there where you need to be ... Saying that it annoys you is not going to cut it eater is it? Firstly its not a fight, try to see it trough some different glasses, the devs aren't here the fight a war neater are they here to win a fight they only implementing those rules because they need to implement them. And by now they will already know, whatever they will do about this situation it will never be enough for the community .... Here you have more freedom because it is not modding this is mission editing, they stated that we have complete freedom just like in ArmA when it comes to mission development, as said before this thread is about modding and texturing is only a part from modding and when a community member wants to release his mods they need to contain textures which needs to hold no forbidden symbols because of the mere fact that the addons will need to pas trough Iron Front Development first, as far as I am aware of it whats don trough mission editing has nothing to do with it. Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
This is part of the reason why they needed to limit the freedom we are used to yes. but still they give some opportunities along with Bohemia interactive to be able to mod as long if the addon maker commits to those laws and agreements Iron front development is bounded upon ... I only hope they will find a work around in using the tool suits like bis, maybe releasing their own set of tools for the community, and if possible a solution for testing those addons more freely, this would also be more then welcome ... part of that it is only a question of sending your addon content to IF development, let them check it and sign it and patch it as a game upgrade release to the public, at least thats the general id of it :) kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Partly True, the textures are only a part of the addon it selves, but the textures of an addon don't come trough mission design is it? :rolleyes: my bad .... lol, try harder :) Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
You might be miss informed here, First off all: They have an agreement with bis which makes it so that they need to check the addon content before it is released to make sure that the addon it selves is legit. You can call it an excuse to have control over their game but as it is a part of the agreement they have, they will need to check up the content first. This brings me to the second part of it all: where they need to sign the addons, this part is in particular important for them! As it passes trough them before it is released they will fall under the law of Germany and as their liability is at stake here they can not allow to release any content with forbidden signs. So yes they are responsible for what is released because when it is released it will be released trough an official patch ... Third I think you are comparig Apples and oranges here, Bis is not checking up on the content which is released by the community, they don't need to because it is their engine. As part of this reason they will not have a direct liability problem, also they are not sited in Germany so they don't need to obay to the german law directly, the situation is very much different then it is with Iron Front development. This means the addon maker Is responsible for what is released ... Oh common is this the only thing you can suspect? Really :rolleyes: kind regards -
SP/MP Missions by SaOk
KEVINMGXP replied to SaOk's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
Nice vid SaOk, keep it up you are doing some good work here :) -
I am going to love this game, heck I already love it :P Kind regards
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Full price game with arma2 vanilla effects ?
KEVINMGXP replied to stephsen's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Also the disk version that whats Ive paid for Iron front in Belgium :) I paid larger amounts for other games that weren't even worth it at least thats for me ... kind regards -
SP/MP Missions by KBourne
KEVINMGXP replied to KEVINMGXP's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
Feedback is always welcome, in fact it is needed as it is my first release ever on the VR engine, Ive being playing around already for the past 10 years but never came to a release a full fledged missions like this. I have a lot to thank to SaOk for that ... Very nice to hear this one, as it was my initial goal to meat this standard at least :) Indeed this needs to be improved, I am kinda stuck at this part because I do not have animation lists and syntaxes to give this part a more complete feeling, I would like to add some AI Guards who are acting more natural at the POW's, Some POW need to sit down have some conversation such things like when the player passes these character that it gives a more natural feel ... I know and I am fixing this part with the next update as it annoys me in the same way on curtain points... although I want to try to keep the same setup so I might put the cammo nets a bit higher and slightly move the scenery a bit so the trees are not placed in those trenches. besides that I will add some hint triggers so the player has a little more direction, also a coop will be added because I think this setting will be a great team based scenario to do ... also some German radio chatter which will include some grid references in the background and such at the com center of the enemy trenches. Date will also be fixed but these things are just minor details ... Also I will see that I can add 2 or 3 heals which you also can use on other character with some sort of a healing script if I can find one :) This is great to hear especially because it is my first mission, I will try to fine tune the mission in the future a little better so the overall game play will be improved, thanks for the kind words. Kind regards -
SP/MP Missions by SaOk
KEVINMGXP replied to SaOk's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
SaOk :D I love your missions and I also like the shit chats but I would love it more if you delete some PM's :p Kind regards -
Iron Front Liberation 1944 Addon request thread
KEVINMGXP replied to therussiandong's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Nope the Iron front developments firm is sited In Germany as far as I am aware they can not release content which contains forbidden signs as such no matter where the game is released. This would be different if the firm would be sited in a country that doesn't forbid these signs. In that case if they want to release the game in Germany they need to release an alternative copy of the game so they will not violate the laws in that country ... Strafgesetzbuch section 86a http://en.wikipedia.org/wiki/Strafgesetzbuch_section_86a Kind regards -
[WIP] Phaze Sound Mod
KEVINMGXP replied to Phazon's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Phazon nice to hear your pursuing the sound mod development, I am eager to hear your work.... kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
You should read my posts better then, if you are smart then you might see a little deeper trough the context of the posts I made :) It is not because I understand the reasoning of the IF development that I am happy about it, I would like to see mods too and the restrictions they had to make might slow down or even minimize modding in this game but there is nothing that we can change about that. It is unlikely that they can make any compromises about the law, neater about the Agreement they have with Bohemia interactive unless they can find an alternative for it, but as they only licensed the use of the engine for their game this might never happen. There are maybe other solutions we don't know about at this very moment but for now we can do 2 things, or we stay in a shitty mood and blame everyone that understands what is being said. Or, we start to reason by our selves and get used to the situation. But don't start to accuse me of being paid nor being a spokesperson for the Iron Front development because I have an open understanding mind towards it ... I hope it might enlighten you a bit :) kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
You do understand that without the support of the developer modding will be a death end? You would not release one tiny thing if it wasn't for them! I need to reckon Bohemia Interactive did spoiled the community as such :S which makes the community assume they can take it for granted on a other game development ..... my bad, at a certain point it has no use to debate I guess :) ... Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Euhm Yes, If you get a new Car or for example a model kit for a P51 which you will put together also for free, do you say thank you or F... You? To be honest get real, Do people actually get education around here or WHAT because I am starting to wonder? Saying thank you for something you get for free is the least you can do,... Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
hmmm, coming to think of it you might be right on the using part but let me rephrase it a little bit more to this: If aether the Development of Iron Front or Bohemia interactive would say that they will not approve the use of curtain user made tools for modding as it might brake or even threaten stability and playability of the game, single player wise or MP wise then I think they have the right to do so. Modding is free entertainment which is not exactly a feature enclosed in the licenses of the game in a whole so they are in fact not bound to offer you assistance for it. But they do give you it, Bohemia interactive has more flexibility and Iron front a little lesser which not means that they don't allow it but they are certainly not bound to offer you anything to be able to mod. The only thing I want to say is: Be happy with what you get, when you get it which is an extra e.g. a bonus and act accordingly towards it, don't be picky and say thank you. Kind regards -
How to make Custom music sound louder?
KEVINMGXP posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i might need some help on a custom music issue. i looked really every were, googled on the issue looked at the search box here and on armaholic and all the info i find points out that im doing it like i have to do, i even tryed to follow an step by step guide on youtube ... so far i made it work to make a good environment to play on, for the insertion i use a heli. i try to put in custom music on that insertion, if that works out i might try to put in some voice acting, so far i managed to make the custom music to work. the only thing that is weird is that the custom music is really low when im in the flying shopper i hardly hear the music. the odd thing is when i use the pre made in game music it sounds like it needs to sound! If i use the custom music in a silent environment then you hear it but really soft. this is the code i use in the description.ext maybe I'm doing something wrong but i really don't know what I'm doing wrong, i use audacity as a converter tool for editing the sounds i played around a little with the frequency but that does not help aether :( thanks for any help in advance.. regards ---------- Post added at 03:12 PM ---------- Previous post was at 03:02 PM ---------- found my answer on a little thread http://forums.bistudio.com/showthread.php?t=60107&highlight=make+Custom+music+sound+louder%3F .... the problem was idd on the DB mather in the description.ext sound[] = {\sound\song1.ogg, 1, 1.0}; (i changed it to) sound[] = {\sound\song1.ogg, 1, 20.0}; and now it is clear to hear the sound like it is needed to ( or it at least was its tarting to get anoying on) i made it work and now it does not work anymore i only get static noises now like the pieks are to high :( -
Syntax for SitDown command is now working.
KEVINMGXP posted a topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
I found a SitDown script that I was able to run in Iron front .. Post found here: I do not take any credits for the script! http://www.armaholic.com/forums.php?m=posts&p=100552&highlight=SIT+DOWN#100552 _this setBehaviour "SAFE"; _this disableAI "ANIM"; _this action ["SITDOWN",_this]; sleep 5; waitUntil{ if(animationState _this != "amovpsitmstpsraswrfldnon")then{ sleep 8+random(3); _this action ["SITDOWN",_this]; waitUntil{animationState _this == "amovpsitmstpsraswrfldnon"} }; behaviour _this != "SAFE" }; _this enableAI "ANIM"; put this in the units initialization box _null=this execVM "sitdown.sqf"; ---------- Post added at 03:04 PM ---------- Previous post was at 02:59 PM ---------- However I wanted to make them captive so I did this _nul=this execVM "sitdown.sqf"; removeallweapons this; this setcaptive true; this setbehaviour "CARELESS"; this disableAI "MOVE" This way I thought the AI would stay in the position but this seems not to be working, I tried also this disableAI "ANIM" and I also tried to change the _this enableAI "ANIM"; in the script to _this disableAI "ANIM" and to _this disableAI "MOVE" still after a while the units seem to stands Up ... I would like to find a solution so they will stay in the sit position ... Kind regards -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
You know that those tools are not associated with Bohemia Interactive in any way and no approval or warranty, implied use, nor permission has been given by them? And it probably will never happen either, It is only tolerated by them to a curtain degree and as long you don't get any permission from bis the same rule as the Bis tools suit may be applied on it ... I don't think Iron Front Development actually gave anyone the permission to use those user made tools on their game nor the developers of those tools. You might want to ask first before you do so, before we just assume again that we can ... Just you know that you need to be aware of this ... -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
I was thinking the same just now, not only that I wonder :rolleyes: ... oh never mind I am going to leave it at that :p lol -
Is Modding Disabled?
KEVINMGXP replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
And now you are broke? If you really have gotten the game only for modding then I would assume that you would put some more effort in to your hobby then only complain about 29.99 dollars common, Is there not anyway that you would possible be able to mod in Iron front or are you just following the rest of the pack? Yeah right where in the enclosed selling license is there stated that it will be included ??? where ! Yeah solid copy :rolleyes: