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Snazz

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About Snazz

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  1. Only allowing one user per IP would unfortunately prevent people playing online together with friends and family on the same connection, at home or a 'net cafe'.
  2. In the BF2 mod sniper kits are limited to prevent that, I assume a similar restriction will be in place for the Arma2 mod. Different spawn times for different kits is an interesting idea though.
  3. That's kind of depressing actually, the music and the tone of the squad's voices. They seem more concerned about tickets and their score than the enjoyment of squadplay itself. DB has good PR videos: http://www.youtube.com/user/muitocomplicado
  4. That's actually precisely on topic, as it's all in the first post. :) http://forums.bistudio.com/showpost.php?p=1716707&postcount=1
  5. If that's correct then the Dev's stance and the community's reception have changed a lot. They're still doing that as well BTW.
  6. They might respond if you ask here: http://www.realitymod.com/forum/f440-pr-arma2-general-discussion
  7. Did they? Most of the core developers in the PR:ArmA2 team were already modding on the engine, as has been mentioned multiple times in this thread.
  8. Arcade? "A type of game genre that is a fast-paced action game (for PC or console), requiring hand-eye coordination skill to play. Pinball games for the PC would be considered an arcade game." http://www.webopedia.com/TERM/A/arcade_game.html I guess you've got your own definition, like "anything that's not ArmA or ACE is arcade." Besides the ridiculousness of judging a mod that hasn't even been released yet.... An accusation that the PR team are elitist plagiarists that ignore the entire modding community... A 'subtle' condescension of everyone who plays anything other than ArmA or it's current mods... A statement dismissing PR as inferior to vanilla ArmA2 "by default" for "the clueless." :icon_eek:
  9. Talking about maturity probably isn't going to help, but that's just my 2 cents. BTW this thread has been quite civil relative to some of the YouTube comments. EDIT: Most of the bad ones seem to have been marked as spam or removed.
  10. It hasn't gotten THAT bad IMO, the CBA argument seems to be repeating itself and some need to understand the difference between BF2 and PR but otherwise it's reasonable.
  11. Stalker's Q&A from PR forums: http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/77975-arma-2-faqs.html
  12. Would be good. PR had to get special permission from DICE to use official BF2 expansion/booster pack assets but I guess BIS is more open about that.
  13. I wonder how close the fictional 'Takistan' is to Afghanistan and whether the assets can be used in non-Arrowhead ArmA2 mods.
  14. The PR community doesn't like them either, but those kinds of BF players don't have the patience and appreciation to stay around in PR long anyway. I understand that if you're already part of a solid PvP community you find that goal redundant, however the 'PR-way' is more widespread and standardized. As for your question, you must admit that's a silly thing to ask considering most of the ArmA2 mod team are established ArmA2 modders. I don't think they've actually said anything about 'dumbing things down' or 'making it more like BF2'. I assume they intend on applying certain PR game play principles in an appropriate way, but how it will be mixed is still unknown. Stalker's stated that in it's current form the mod is still compatible with ACE. However they're probably not going to spend development time and effort on ensuring that it stays that way. Which is fair enough IMO if their objective is to be self-sufficient and standalone. I don't see how they've ignored the ArmA2 community, they seem to be well aware of other developments and responded several times in this thread.
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