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Everything posted by viper[cww]
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Left handed option?
viper[cww] replied to Swifty_MARSOC's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you using the Stance mod there as well or is that new? Since I don't use the mod myself. -
Left handed option?
viper[cww] replied to Swifty_MARSOC's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
GRAW here we come. :rolleyes: -
Imitation is the sincerest form of flattery AKA how to make a quick buck...
viper[cww] replied to Placebo's topic in OFFTOPIC - Games & Gaming
The War Z Catastrophically Hacked Also they copied their terms of service from another well known game, forgetting to delete the link to said game. BAHAHAHA Just when you think it can't get any worse *crying* -
Beta isn't actually that far away
viper[cww] replied to gossamersolid's topic in ARMA 3 - BETA DISCUSSION
Actually they said the Community Preview would come out around then. Community Preview =/= Alpha. -
Utilizing Ragdoll to throw the Player(s) via Explosion
viper[cww] replied to davidlasher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This just screams potential lawsuit. -
Confirmation on this flashlight 'feature'?
viper[cww] replied to DaRkL3AD3R's topic in ARMA 3 - BETA DISCUSSION
I'd put it down to a bug, since all clients sync with the use of IR lasers. And yes cars headlights are currently very underpowered. -
It's easy anyway. Most modders release their work in the require folder structure these days. The only thing the end user has to do is add the folder and a little line of code in the games launch properties. After that it's much easier when using launchers such as alpinestars. This one click business is turning everyone into lazy no brain zombies.
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MP COOP GITS EVOLUTION - main thread
viper[cww] replied to eggbeast's topic in ARMA 3 - USER MISSIONS
Didn't try this, would of been tricky anyway as the water gets deep around that area. -
Two small things from Red Orchestra 2 that could improve ArmA 3 alot.
viper[cww] replied to Niklas's topic in ARMA 3 - GENERAL
ArmA does this anyway?? Just set aiming deadzone to it's lowest setting. Voilà ! -
Has been present since alpha first released. The way we discovered to get out of it was just to use the step over action. Less time consuming then swapping pistols I suppose. EDIT: Just seen Liquidpinky's post. :o
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MP COOP GITS EVOLUTION - main thread
viper[cww] replied to eggbeast's topic in ARMA 3 - USER MISSIONS
We tried for a good hour trying to cap and kill him on sunday night, I used a couple of satchels, some explosive charges, and 48 hydra's trying to take him down. The rock was his impenetrable fortress. :) -
a few head scratchers, if you please
viper[cww] replied to Digital_Aura's topic in ARMA 3 - BETA DISCUSSION
What character are you using, I'll see if I can reproduce your bug. -
Your report would be easier to read if you added paragraphs ;)
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Ambience and Weapon sound out of balance a bit?
viper[cww] replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
Slightly OT. Some of my clanmates have reported that they cannot see/hear when I am firing with a suppressor, I'll fire off a good 30 rounds in single fire over a two minute period wondering why the team I am leading have not joined in my fire order. Only seems to happen when I equip a suppressor though, I don't get the same issue with other people using suppressors. -
MP COOP GITS EVOLUTION - main thread
viper[cww] replied to eggbeast's topic in ARMA 3 - USER MISSIONS
Bug Report: Using latest 2.7 BETA. On the second main target at Agia Marina, the (random) placement of the officer is bugged out. He is sitting inside a rock about 2m below sea level on the coast, along with two of his armed friends, stopping us from progressing to the next main (Camp Rogaine). Near the red/white communications tower. I'll get the exact grid coordinates soon [028,062]. Possibly just needs to be changed in the random placement scripts? -
Thanks Chapple :)
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The all new: Ask a moderator about the forum & rules
viper[cww] replied to Placebo's topic in OFFTOPIC
Is the pictures over 100kb rule still standing? Now that the forums resize pictures anyway is there any need for it? Also I noticed there is a ten picture rule per post, when I go to add the tenth picture to a post it says I have 11 pictures and can't post over the ten cap. I checked and I only have 9 pictures present. -
a few head scratchers, if you please
viper[cww] replied to Digital_Aura's topic in ARMA 3 - BETA DISCUSSION
True, it wasn't very intuitive to start with, I happened across the right click feature by mistake. But in all honesty I think it's a great system and a massive improvement over the previous system. -
+1 with this. Sick of seeing my friends carry 9 rockets each and firing 1 rocket every 5 seconds. ^^
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a few head scratchers, if you please
viper[cww] replied to Digital_Aura's topic in ARMA 3 - BETA DISCUSSION
Weapon customisations should never really be attached using right click, that feature only benefits if you have already left click and dragged an item into place, a magazine into a pouch/bag for example. You must first left click drag, and then right click as many times as you want to add to that (think right click as a topping up feature). So saying that you should only left click drag a weapon scope/suppressor/IR Laser/Flashlight for it to attach to the weapon, otherwise it'll be gone in the wind, even though the weight has bee added to your total weight. -
Elite suggestion: not being able to see your ammo
viper[cww] replied to Sneakson's topic in ARMA 3 - GENERAL
Previous games in the series had removed hud elements in veteran and elite difficulties, so I wouldn't bother making it a feature request as it will be in the game on full release anyway. -
Arma 3: Confirmed features | info & discussion
viper[cww] replied to Maio's topic in ARMA 3 - GENERAL
Yeah, it was a neat feature, I even created a video just to show it when I had access to BF3 alpha. Whether it will be in the game in vanilla state no one can say, though one of the pr devs has expressed his desire to have it in there. Personally I'd rather it be like RO2's bipod deployment system rather then BF3's. -
That's because by default all Arma missions/mpmissions/saved/usersaved/profiles/gameConfig go to 'C:\Users\PCName\Documents\'
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Don't worry too much. ArmA 3 was announced in 2011, and has took close to two years to get to alpha stage. Original release date was for Q2 2012 iirc.
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Anyone got a txt for spawning all items in one crate?
viper[cww] replied to Sneakson's topic in ARMA 3 - BETA DISCUSSION
http://www.armaholic.com/page.php?id=18773