-
Content Count
1182 -
Joined
-
Last visited
-
Medals
Everything posted by viper[cww]
-
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ok i tried my cutom face .paa on my own server and i still get blank textures which isnt good as i look like a ghost and can be seen from a mile away even in a ghillie suit :P anyone know a solution to this? -
Xbox 360 Controller compatible???
viper[cww] replied to TonyTheGator's topic in ARMA 2 & OA - TROUBLESHOOTING
Have any of you (that cant get it working) bought the wireless gaming reciever for windows? http://www.play.com/Games/PC/4-/13027917/Microsoft-Xbox-360-Crossfire-Wireless-Gaming-Receiver-for-Windows-Black/Product.html?ptsl=1&ob=Price&fb=0 -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Picture size is 170kb, but I also use custom sounds on server so it doesnt impose weight limits.... must be what IceBreakr said -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I converted to .paa looks great in sp, but on mp its blank, as if the textures didnt load..... i look like a ghost :P -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yea i hate that issue, so i can fix this by converting it to .paa? -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Happy to say it worked I re-checked PS to check for Save as TARGA.... Its there... I simply overlooked it -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
could'nt find the TGA format in save As, what i did though is save as .png in paint then i could load the picture in Texview, then saved as .paa :) yet to test to see if it works -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Says "Error loading file 'then the picture path'.jpg" This picture I am trying to convert is just for a MP Mission if that helps -
Converting jpg to paa.
viper[cww] replied to Dead3ye's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I cant convert to .tga with photoshop or paint what app can convert to .tga? -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
WOW :eek: Super quick reply there!!! Where would I get that? I have texview can i load a .jpg into that to convert to .paa? -
.paa plugin + photoshop work with Arma2?
viper[cww] replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Reviving this thread :p I used your plugin for photoshop and it just crashes my photoshop when I try to save as .paa any idea's? I use CS3 Photoshop if that helps -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Yea it would be good if their was a short command for ingame, but i dont think BIS will add this anytime soon... here's to hoping tho :) -
Classnames for OA groups?
viper[cww] replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hehe my bad i thought they were ;) you could always make your own groups... make it custom :) -
Classnames for OA groups?
viper[cww] replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Didnt seach very well did ya ;) http://forums.bistudio.com/showthread.php?p=1663809#post1663809 Thats everything even weapons classnames -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Compass default key is 'K' press it twice to toggle ---------- Post added at 22:25 ---------- Previous post was at 22:23 ---------- The STEALTH, AWARE, DANGER, SAFE commands give the units different speeds aswell as modify their combat behaviour -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
first get rid of all your units weapons in the units init with this removeAllWeapons; then for adding weapons you add this this addWeapon for Magazines this addMagazine E.G. this removeAllWeapons; this addWeapon "SCAR_L_STD_EGLM_RCO"; this addMagazine "30Rnd_556x45_Stanag" (repeat the thisAddMagazine to the amount you want) Weapon/Unit Classes and codes can be found here http://forums.bistudio.com/showthread.php?p=1663809#post1663809 -
Ok so I have made a trigger when after 20seconds the players hear the music, problem is it only works on one of the groups i have, even though the name has been assigned to the group who do not hear it :j: in the triggers condition i have wrote this: ({_x in chinook} count units grp_raven) == (count units grp_raven) and the name of the triggers is turn music on its very strange how the assigned group doesnt hear the music but the other group does, please help Picture for reference is added:
-
Music Trigger
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Activation is fine as one bluefor group hear the music W0lle set up the trigger, but said he doesnt use music triggers much so he has no idea, I'm stumped with it :d::oops: -
no AH-64D Longbow with Air-to-Air Missiles?
viper[cww] replied to Moerderhoschi's topic in ARMA 2 & OA - GENERAL
in ArmA 2 Evolution game-mode the AH64D has sidewinders :) -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
No im afraid with those specs you wont be able to handle ArmA II or Operation Arrowhead, upgrade your CPU and your RAM and it should be fine, u need a minimum of Dual core to run the game on good settings Minimal PC System Requirements •Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster) •1 GB RAM •GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM •Windows XP •DVD (Dual Layer compatible), 10 GB free HDD space Optimal PC System Requirements •Quad Core CPU or fast Dual Core CPU (Intel Core 2.8 GHz or AMD Athlon 64 X2 4400+ or faster) •2 GB RAM •Fast GPU (Nvidia Geforce 8800GT or ATI Radeon 4850 or faster) with Shader Model 3 and 512 or more MB VRAM •Windows XP or Windows Vista •DVD (Dual Layer compatible), 10 GB free HDD space -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
well i guess i am one of the lucky few :D -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Ive read and re-read your question but for the life of me cant understand what you want answering.... If you want to know if your computer can handle OA if it could handle ArmA II then it can handle OA better. As its the demo why not just try it out what do you have to lose... -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
yea 1.4km is good for your cqb, for aircraft action i recommend between 3000-5000(3km-5km) and armoured action maybe 2000-2500 just to be safe, the main cannon on the M1A1,M1A2 has a maximum zero of 2km :) -
British Troops DLC released & Official 1.01 Update
viper[cww] replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
well said W0lle there has been far too much uproar with the no challenger 2 talk, well just like in afghanistan there were no tanks deployed (otherwise the mess would have been cleaned up years ago :)) and as takistan is an obvious fictional country of afghanistan, i think BIS has been right to not include them :) -
Group Link 4 Special FX Edition
viper[cww] replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I simply love the GL4 mod, one of the best mods out there, and it can all be modified to the users wishes in the config, simply great :)