-
Content Count
1182 -
Joined
-
Last visited
-
Medals
Everything posted by viper[cww]
-
RKSL - RAF Eurofighter Typhoon FGR4 Released!
viper[cww] replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well after seeing your post I wanted to get to those speeds :) I found that going straight up with afterburner on got me roughly 1900kph, now the interesting part going roughly at a 45degree angle towards the ground, upside down :D (plane was unable to move at 20k+ altitude's) with afterburner off I was able to get to 2423kph, as soon as I put the afterburner on..... the speeds dramatically decreased. Uploading a video now to show you all :) ---------- Post added at 20:33 ---------- Previous post was at 20:22 ---------- And here it is. -
RKSL - RAF Eurofighter Typhoon FGR4 Released!
viper[cww] replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Its only something ive been able to do with an F-22 Raptor on H-A-W-X, was gobsmacked when it happened as all i was doing was flying in a straightline at full speed, who knows i might of hit a bird :D -
RKSL - RAF Eurofighter Typhoon FGR4 Released!
viper[cww] replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
BUMP is only here for what i found. I was testing the new mana island with the typhoon and as it hit the 1400+speeds something weird happened, the plane flipped out did a 360 backflip on a pinhead, and recovered its flight at 200+ heres the video in the description, I have pointed out where the freak occurence happened. Played with this quite alot over the last few days and its the only time its happened. -
ShackTac Movement addons
viper[cww] replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks slightly like BIS have improved the houseclearing movement in the recent v1.55 patch. -
ShackTac Movement addons
viper[cww] replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A very small addition, with a very big outcome, Nice One on thinking this up :) -
hehe MFG, a friend said it might be what i said above, same to you :) I will fix the missing part of the quote for you aswell, Regards Ok news/download page has been updated see here.
-
At first I couldnt understand it, but Nightrain deciphered it to be about the Missing support trucks you had lost, did you use Google translate by anychance? You will also notice on the homepage i have translated the whole quote bar the part i have wrote here about for better reading. , Regards mfg.. hope thats not My Fucking God! ---------- Post added at 19:23 ---------- Previous post was at 19:21 ---------- You can find the news here.
-
BIS added what is currently serving or about to serve in 'stan ---------- Post added at 23:36 ---------- Previous post was at 23:35 ---------- I think that will start WW3 :D
-
I agree diving is useless, my above post provides some LoLz with the animation though :)
-
I know you did i provided the link ;) ---------- Post added at 23:30 ---------- Previous post was at 23:29 ---------- @kdjac we have released your mission on armaholic frontpage. (Sorry for the delay in notification) Also added Fallujah City Objects as a Requirement.
-
Hey [TcB]-Psycho-, About to release this on armaholic, one problem, what do you mean by disappear equipment? UAV perhaps or maybe Radar? Thanks!
-
See here
-
BAF Classnames/Comref
viper[cww] replied to nedley's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
W0lle has a complete classnames list for BAF, as a request from me from Armaholic :D i haven't got the link right now as I am at work, but if you bare with me i will link it very soon ---------- Post added at 16:11 ---------- Previous post was at 16:02 ---------- I had a quick look on my armaholic account while at work and found the classlist names for BAF here it is. -
Go on the USS keh Sahn (forgot exact spelling) run of the side just before u fall hit Z then you dive in :D
-
F22 is already in the works check out my thread here on armaholic
-
dunno if this has been answered but ACE has already granted your wish mate :) and BAF comes in MTP, DPM, and MDPM (Woodland & Desert) default is MTP but you can find Woodland and Desert in the editor
-
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
yea i see that but is there anyway i can add a custom parameters option? -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
viper[cww] replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Ok im no ArmA II / OA noob but i have a problem, i want to add difficulty to my parameters but can seem to find anytihing regarding it, i have in place already time of day, grass options and revive option so how do i add Difficulty options? If its possible i would like to add four options -Regular -Veteren -Expert -Custom ( with this i would like to set anything and everything) Thanks in advance -
Stop sound when unit/ambient life is dead
viper[cww] posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok so i have a dead dog I.E.D placed on a road where bluefor patrols, I have my I.E.D script set and all is working... Thing is I have a live dog near the dead dog, and it's mourning lets say its partner... i have used the sorrow dog sound. My question is when the live dog dies from the explosion is there a code i could add to stop the sound from working? (I have tried syncing the sound to the live dog but to no avail the sound still plays) Thanks for any replies -
Stop sound when unit/ambient life is dead
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm sure there are 101 ways of doing it but kylania found one of them and sorted it for me, thanks mate -
Stop sound when unit/ambient life is dead
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
not a dead dog ied ;) i also killed a dog and added a trigger proximity around him on road and i already have a ied.sqf Emery did make some ied's though, one of which is a dead dog and another a golden AK :) found here http://www.armaholic.com/page.php?id=10029 they work with OA too, its what he made for his Generation Kill MOD but hasnt got the time to update them. -
Stop sound when unit/ambient life is dead
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
works great thanks, i didnt use the dead dog and BAF i.e.d as i am using a different script, and the dog is the i.e.d :) Also, the sound effect i couldnt find under trigger (i know they're there) then i found BIS made a huge gap in their trigger names, which is why i couldnt find it, thanks again, wish you saw this post on armaholc mind as im there most :) As VIPER[CWW] I'm guessing your Pirin (Same avatar) -
Stop sound when unit/ambient life is dead
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I tried to do what you said from what i could understand, didnt work though. What i did is:- Synced Sorrow dog sound with the dog (has no name btw) Added a trigger with alive doggie in the condition (trigger shows as ? Alive Doggie), then grouped that with the dog (I looked in trigger tracks and music they didnt have sorrow dog) -
Stop sound when unit/ambient life is dead
viper[cww] replied to viper[cww]'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
put this in the dogs init? or make a seperate trigger? i placed the sound from empty not as a trigger but i guess i should make it as a trigger :) -
Its a good idea but it will never be implemented in Arma2 as its milsim, its not for girls :D Check out the ACE mod for features slike rolling grenades etc