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viper[cww]

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Everything posted by viper[cww]

  1. Well after seeing your post I wanted to get to those speeds :) I found that going straight up with afterburner on got me roughly 1900kph, now the interesting part going roughly at a 45degree angle towards the ground, upside down :D (plane was unable to move at 20k+ altitude's) with afterburner off I was able to get to 2423kph, as soon as I put the afterburner on..... the speeds dramatically decreased. Uploading a video now to show you all :) ---------- Post added at 20:33 ---------- Previous post was at 20:22 ---------- And here it is.
  2. Its only something ive been able to do with an F-22 Raptor on H-A-W-X, was gobsmacked when it happened as all i was doing was flying in a straightline at full speed, who knows i might of hit a bird :D
  3. BUMP is only here for what i found. I was testing the new mana island with the typhoon and as it hit the 1400+speeds something weird happened, the plane flipped out did a 360 backflip on a pinhead, and recovered its flight at 200+ heres the video in the description, I have pointed out where the freak occurence happened. Played with this quite alot over the last few days and its the only time its happened.
  4. viper[cww]

    ShackTac Movement addons

    Looks slightly like BIS have improved the houseclearing movement in the recent v1.55 patch.
  5. viper[cww]

    ShackTac Movement addons

    A very small addition, with a very big outcome, Nice One on thinking this up :)
  6. viper[cww]

    co20 Skirmish Devils

    hehe MFG, a friend said it might be what i said above, same to you :) I will fix the missing part of the quote for you aswell, Regards Ok news/download page has been updated see here.
  7. viper[cww]

    co20 Skirmish Devils

    At first I couldnt understand it, but Nightrain deciphered it to be about the Missing support trucks you had lost, did you use Google translate by anychance? You will also notice on the homepage i have translated the whole quote bar the part i have wrote here about for better reading. , Regards mfg.. hope thats not My Fucking God! ---------- Post added at 19:23 ---------- Previous post was at 19:21 ---------- You can find the news here.
  8. viper[cww]

    DLC- What do YOU want?

    BIS added what is currently serving or about to serve in 'stan ---------- Post added at 23:36 ---------- Previous post was at 23:35 ---------- I think that will start WW3 :D
  9. viper[cww]

    diving in arma 2

    I agree diving is useless, my above post provides some LoLz with the animation though :)
  10. viper[cww]

    CO10 (CO/BAF) Clean up Fallujah

    I know you did i provided the link ;) ---------- Post added at 23:30 ---------- Previous post was at 23:29 ---------- @kdjac we have released your mission on armaholic frontpage. (Sorry for the delay in notification) Also added Fallujah City Objects as a Requirement.
  11. viper[cww]

    co20 Skirmish Devils

    Hey [TcB]-Psycho-, About to release this on armaholic, one problem, what do you mean by disappear equipment? UAV perhaps or maybe Radar? Thanks!
  12. W0lle has a complete classnames list for BAF, as a request from me from Armaholic :D i haven't got the link right now as I am at work, but if you bare with me i will link it very soon ---------- Post added at 16:11 ---------- Previous post was at 16:02 ---------- I had a quick look on my armaholic account while at work and found the classlist names for BAF here it is.
  13. viper[cww]

    diving in arma 2

    Go on the USS keh Sahn (forgot exact spelling) run of the side just before u fall hit Z then you dive in :D
  14. viper[cww]

    DLC- What do YOU want?

    F22 is already in the works check out my thread here on armaholic
  15. viper[cww]

    DLC- What do YOU want?

    dunno if this has been answered but ACE has already granted your wish mate :) and BAF comes in MTP, DPM, and MDPM (Woodland & Desert) default is MTP but you can find Woodland and Desert in the editor
  16. yea i see that but is there anyway i can add a custom parameters option?
  17. Ok im no ArmA II / OA noob but i have a problem, i want to add difficulty to my parameters but can seem to find anytihing regarding it, i have in place already time of day, grass options and revive option so how do i add Difficulty options? If its possible i would like to add four options -Regular -Veteren -Expert -Custom ( with this i would like to set anything and everything) Thanks in advance
  18. Ok so i have a dead dog I.E.D placed on a road where bluefor patrols, I have my I.E.D script set and all is working... Thing is I have a live dog near the dead dog, and it's mourning lets say its partner... i have used the sorrow dog sound. My question is when the live dog dies from the explosion is there a code i could add to stop the sound from working? (I have tried syncing the sound to the live dog but to no avail the sound still plays) Thanks for any replies
  19. I'm sure there are 101 ways of doing it but kylania found one of them and sorted it for me, thanks mate
  20. not a dead dog ied ;) i also killed a dog and added a trigger proximity around him on road and i already have a ied.sqf Emery did make some ied's though, one of which is a dead dog and another a golden AK :) found here http://www.armaholic.com/page.php?id=10029 they work with OA too, its what he made for his Generation Kill MOD but hasnt got the time to update them.
  21. works great thanks, i didnt use the dead dog and BAF i.e.d as i am using a different script, and the dog is the i.e.d :) Also, the sound effect i couldnt find under trigger (i know they're there) then i found BIS made a huge gap in their trigger names, which is why i couldnt find it, thanks again, wish you saw this post on armaholc mind as im there most :) As VIPER[CWW] I'm guessing your Pirin (Same avatar)
  22. Ok I tried to do what you said from what i could understand, didnt work though. What i did is:- Synced Sorrow dog sound with the dog (has no name btw) Added a trigger with alive doggie in the condition (trigger shows as ? Alive Doggie), then grouped that with the dog (I looked in trigger tracks and music they didnt have sorrow dog)
  23. put this in the dogs init? or make a seperate trigger? i placed the sound from empty not as a trigger but i guess i should make it as a trigger :)
  24. viper[cww]

    help, granade double animashion

    Its a good idea but it will never be implemented in Arma2 as its milsim, its not for girls :D Check out the ACE mod for features slike rolling grenades etc
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