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arigato

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Everything posted by arigato

  1. Arigato Software presents Campaign: Desert Storm http://s003.radikal.ru/i201/1203/aa/69f5a11aafc7.jpg (120 kB) © Arigato Software, 2011-2012 Side: US Delta Force Genre: Tactical Shooter with RPG elements Intro / Outro: Yes Voiced by: Professional Language: Russian, English Compatible with ACE: There are Difficulty: Above average Number of missions: 10 Testing: ARMA 2 Combined Operations (1.60) and ACE 1.13 for OA Developer: Arigato Addons: All the necessary addons are in the archives of the campaign (folder @DesertStorm): MAP Editorupgrade (EU) 9K31 Strela-1 (SA9) SAM Unit Anti-tank Launcher vs. Infantry Fix Download the campaign (version 1.1, 62 Mb): 1. http://www.armaholic.com/page.php?id=17303 2. http://narod.ru/disk/58282030001.fced35ab6dc6424f80b67242709d4808/DesertStorm_v11.7z.html 3. http://webfile.ru/6056272 Discussion: http://www.flashpoint.ru/threads/%D0%9A%D0%B0%D0%BC%D0%BF%D0%B0%D0%BD%D0%B8%D1%8F-%D0%91%D1%83%D1%80%D1%8F-%D0%B2-%D0%BF%D1%83%D1%81%D1%82%D1%8B%D0%BD%D0%B5.49182/ Description: Morning, August 2, 1990 300,000 Iraqi troops invaded Kuwait, setting off the Persian Gulf War. In the campaign you will be in the role of special forces soldiers US Delta Force to carry out a series of combat missions: to search, detect and destroy enemy targets, make chaos and panic in the enemy's communications and supplies, as well as many other things, on which depends the success of modern warfare. Based on the "Conflict: Desert Storm" game. Features Installation Known bugs Screenshots Credits & thanks: e1k - testing, advices jbor - testing, ACE testing VVL99 - mine defuse script, explosion scripts DenVdmj - weapon exchange script Wass - Arma campaign creation tips dr.paladino - english translation Orcinus - english editing and fixing Leh2012 - testing on initial phase Wildmen - advices on initial phase flashpoint.ru - any possible help
  2. Civil War in Chernarus (v1.8) by Arigato Software Side: Civil Genre: Quest / Shooter Addons: none Intro / Outro: yes Voiced by: gross Language: Russian, English (Google Translate) Difficulty: Intermediate Developer: Arigato Testing: ARMA 2 (1.08-1.11). To run on pure Arma. If the Combined Operations, then run through a shortcut "Run ARMA II", and not through "ARMA 2 Combined Operations". Download (30 Mb): 1. Civil War in Chernarus (@) 2. http://narod.ru/disk/59245152001.1d9e7704c7871029a820a340417bf696/CivilWar_v18.7z.html 3. http://webfile.ru/6073321 Discussion: http://www.flashpoint.ru/threads/%D0%93%D1%80%D0%B0%D0%B6%D0%B4%D0%B0%D0%BD%D1%81%D 0%BA%D0%B0%D1%8F-%D0%B2%D0%BE%D0%B9%D0%BD%D0%B0-%D0%B2-%D0%A7%D0%B5%D1%80%D0%BD%D0%BE%D1%80%D1%83%D1%81%D 1%81%D0%B8%D0%B8.46551/ Description: November 2, 2016 - the day of a bloody uprising in Chernogorsk. The people, dissatisfied with the actions of the authorities, took up arms. In the square near the City Council loosened this carnage among armed citizens and police with riot police. As a result Chernogorsk was captured by a rebel group, but they keep it failed. The town had put troops and armored vehicles. Many rebels were killed in the unequal fight, many were captured, and some part of the rebels managed to escape. Features: 1. The mission is a continuation of the mission Revolution in Chernarus. 2. The interaction with game characters (as in Gothic :)). 3. Non-linear storyline. 4. More than 3 hours of gameplay. Credits & thanks: 6ATbKA MAXHO, e1k © Arigato Software, 2010-2012
  3. Campaign for ARMA II CO "Syria: Battle for Homs" Language: Russian, English Developer: Arigato Armaholic mirror: Syria: Battle for Homs (@) Description: Homs is a city in the center of western Syria, also it is an administrative center of the province of Homs. From september to december of year 2011 there were a lot of hard fighting between rebels and government forces in the city. By the january of year 2012 the city was fully occupied by forces of Free Syrian Army. Right now Syrian High Command in a process of preparation to a military operation to liberate the city. Then complete walkthrough for the missions...
  4. Mission 3. Counterattack - Video on YouTube Main roads that lead to Homs were cleaned up from rebel forces. Vanguard units of government's forces are moving towards Homs right now. But FSA forces are trying to interrupt fast march of government army by doing painful counter attacks. A large group of rebels (about 100 men) with support of armoured vehicles are moving towards your current position from Homs. They are trying to stop advance of government forces. You need to take a stand at the closest settlement, prepare defenses and repulse all rebel attacks. People living in this area are loyal to army of Bashar Assad. Moreover, there in the city are 10 soldiers of "Shabiha", that will help you.
  5. Mission 2. Battle for crossroad. Part 4 - Video on YouTube Point 5 attack, kill our rocket launcher. Squeeze out the enemy from the points and grab the enemy's heavy machine gun, pick up a machine gun in the next mission.
  6. Mission 2. Battle for crossroad. Part 3 - Video on YouTube Rocket ATGM destroy pickup DShKM, storm trooper again wounded. We were attacked by suicide shahid-bomber, lost a sniper. We clean the Point 3, storm Point 4.
  7. Mission 2. Battle for crossroad. Part 2 - Video on YouTube Part 2. We storm the point 3, use artillery.
  8. Mission 2. Battle for crossroad. Part 1 - Video on YouTube In this mission, you need to clear one of the most important road junctions. This will transfer troops preparing for the assault of the city of Homs. Part 1. We clean the two points occupied by the enemy.
  9. Mission 1. Convoy ambush - Video on YouTube Your special forces tasked to destroy a column of supply, moving along the highway from the border with Lebanon in the direction of the city of Homs.
  10. arigato

    [CAMP/SP] Syria: Battle for Homs

    lionofdamascus, Guide afraid shootings. Try not to shoot and keep out the enemy. The hostages here: http://s010.radikal.ru/i311/1505/a9/b2f1708029a5.jpg (174 kB)
  11. Arigato Software presents Campaign for ARMA II CO Syria: Battle for Homs Campaign Logo © Arigato Software, 2013-2015 Side: Syrian army Language: Russian, English Difficulty: Above average Testing: ARMA 2 Combined Operations (1.62) Developer: Arigato Addons: All the necessary addons are in the archives of the campaign (folder @Syria) Download the campaign (version 1.2, 320 Mb): 1. Armaholic mirror: Syria: Battle for Homs (@) 2. Yandex.Disk (press "Скачать") Installation Discussion: http://www.flashpoint.ru/threads/52994/ Description: Homs is a city in the center of western Syria, also it is an administrative center of the province of Homs. From september to december of year 2011 there were a lot of hard fighting between rebels and government forces in the city. By the january of year 2012 the city was fully occupied by forces of Free Syrian Army. Right now Syrian High Command in a process of preparation to a military operation to liberate the city. Features Screenshots Special thanks to: Barry Lyndon - for testing adw8613 - for making addon "Civilian war in Syria" e1k - for testing at the initial stage of development VVL99 - for sharing a few scripts DenVdmj - for sharing a script that allows to exchange weapons between player and soldiers of his squad Leh2012, Serega Shtefan - english translation flashpoint.ru - for help of all sorts
  12. arigato

    [CAMP/SP] Syria: Battle for Homs

    No, use only the basic terrains.
  13. mission.sqm and scripts and other files.
  14. Arigato Defence Script (v1.4) This is a script which simplifies the process of placing AI defenses in settlements. You do not have to manually set the soldiers in the city and ask them to conduct. Using this script you get entrenched in buildings, soldiers patrolled the city, civil, which can pick up weapons and join the battle and the women suicide bombers. Patrol bots are able to hold their own stationary tool. Unlike the manual placement of the defenders, the script will run each puts bots in different positions, as a result of the passage of each mission will have a certain element of surprise. The script defines the six types of behavior of bots: 1. Patrols, walk to the city limits. 2. Entrenched in the homes of soldiers who can run out the attack. 3. Entrenched in the homes of the soldiers that rush out at the approach of the enemy. 4. Entrenched in the homes of soldiers who do not leave their position. 5. Civilians walking in the city can find a weapon with a corpse and attack the enemy. 6. Women go to the city limits. If a Muslim woman, she can blow himself up along with the enemy. Use: 1. In init.sqf mission connect script: call compile preprocessfilelinenumbers "script\defence.sqf"; 2. Put a marker in the center of the city, giving it a name, such as "argt_shukurkalay". 3. We place on the map of groups that will participate in the defense of the city, giving the names of their commanders, for example, argt_leader1, ... 4. We arrange group of civilians (men and women). Groups should have a defensive side, but not CIV. This can be either manually set the file mission mission.sqm, or put in a group commander of the fighter required by the rank of colonel, and with the probability of the presence of 0%. 5. Below init.sqf add a line placing defenders for the following positions: [ [argt_leader1, argt_leader2, argt_leader3, argt_leader4, argt_leader5, argt_leader6, argt_leader7], [argt_civ1, argt_civ2, argt_civ3, argt_civ4], getmarkerpos "argt_shukurkalay", 150 ] call ARGT_DEFENCE_POSITION; [argt_leader1, ..., argt_leader6] - a list of all team leaders. [argt_civ1, ..., argt_civ4] - a list of units in groups of civilians. getmarkerpos "argt_shukurkalay" - to patrol the city center. 150 - the radius of the city to patrol. All you can run a mission, and storm the city. The demo mission. In the demo mission you have to storm the village there is a barricaded gunmen. The number of attackers and defenders: 80 to 50 people. In the village of 20 civilians (15 males and 5 females). 0-0-0 radio commands will show the remaining number of fighters. You can switch between the blue medic, red bone setters and a reporter. Download: http://www.armaholic.com/page.php?id=17131 Demo mission 1: http://narod.ru/disk/56167938001.0200fbbec67983a8a57c64f990bc7f4f/DEFENCE_DEMO_1.Takistan.7z.html Demo mission 2: http://narod.ru/disk/56167980001.4a518d154b65a78a9eb96717c357bdea/DEFENCE_DEMO_2.Takistan.7z.html Discussion: http://www.flashpoint.ru/threads/%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82-%D0%BE%D0%B1%D0%BE%D1%80%D0%BE%D0%BD%D1%8B-%D0%B3%D0%BE%D1%80%D0%BE%D0%B4%D0%B0.49786/ © Arigato Software, 2012
  15. Attach the archive to the mission as a whole, please.
  16. ARIGATO JUMPER SCRIPT (v1.2) http://s015.radikal.ru/i330/1207/44/1945c31b784d.jpg (107 kB) Bring to your attention the script jumps (something that lacked both players Arma :) ). Besides the standard jumping over low fences (default key is [V]) the script adds a full jump, with which you can fly over more serious obstacles. To jump using the traditional key [sPACE]. jumper.sqf /* * ARIGATO JUMPER SCRIPT (v1.2) * (c) Arigato Software, 2012 */ player setvariable ["ARGT_JUMP_POWER", 5.5, true]; player setvariable ["ARGT_JUMP_READY", true, true]; ARGT_JUMP = { private ["_moves", "_state", "_velocity", "_power", "_speed"]; if ( ! (player getvariable "ARGT_JUMP_READY") || vehicle player != player ) exitwith {true}; _moves = configfile >> gettext ( configfile >> "CfgVehicles" >> typeof player >> "moves" ); _state = getnumber (_moves >> "Actions" >> gettext ( _moves >> "States" >> animationstate player >> "actions" ) >> "upDegree"); if ( _state in [1,2,3,4,5,6,7,11,13,14] ) exitwith {true}; _power = (1 - (damage player)) * (player getvariable "ARGT_JUMP_POWER"); _speed = _power / 2; _velocity = velocity player; player switchmove "ActsPercMrunSlowWrflDf_FlipFlopPara"; player setvariable ["ARGT_JUMP_READY", false, true]; player setvelocity [(_velocity select 0) + _speed * sin getdir player, (_velocity select 1) + _speed * cos getdir player, (_velocity select 2) + _power]; true }; player addeventhandler ["AnimDone", { private ["_unit"]; _unit = _this select 0; if ( ! (_unit getvariable "ARGT_JUMP_READY") ) then {_unit setvariable ["ARGT_JUMP_READY", true, true]}; }]; ARGT_KEYDOWN = { private ["_dikcode"]; _dikcode = _this select 1; switch ( true ) do { case ( _dikcode == 0x39 ) : {call ARGT_JUMP}; // DIK_SPACE default {false}; }; }; while { true } do { waituntil { ! isnull finddisplay 46 }; finddisplay 46 displayaddeventhandler ["KeyDown", "_this call ARGT_KEYDOWN"]; waituntil { isnull finddisplay 46 }; }; He runs init.sqf mission, additional configuration is not required. To make it easier to understand attached the demo mission. Notes: 1. Bots do not jump, just a player. 2. Not tested in multiplayer missions. 3. If you jump from a hill, and you can break. 4. The action assigned to the key [sPACE] will be lost. 5. The lower the player's health, the less power the jump. Discussion: http://www.flashpoint.ru/threads/%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82-%D0%BF%D1%80%D1%8B%D0%B6%D0%BA%D0%BE%D0%B2-%D0%BF%D1%80%D0%B5%D0%BE%D0%B4%D0%BE%D0%BB%D0%B5%D 0%BD%D0%B8%D0%B5-%D0%BF%D1%80%D0%B5%D0%BF%D1%8F%D1%82%D1%81%D1%82%D 0%B2%D0%B8%D0%B9.49776/ Download the demo mission: 1. http://www.armaholic.com/page.php?id=17140 2. http://narod.ru/disk/54944927001.5a029c99aeba19557fad08eefee4d215/JUMP.utes.zip.html 3. http://webfile.ru/6021715 © Arigato Software, 2012
  17. arigato

    [SP] Civil War in Chernarus

    HackerSlasher, for whom played for the rebels or mercenaries?
  18. arigato

    [SP] Civil War in Chernarus

    Armaholic mirror - Civil War in Chernarus (@)
  19. arigato

    [CAMP/SP] Campaign: Desert Storm

    tom3kb, thanks for the tip. With regard to the proposals: 1. Subtitles in a cutscene planned, but I did not find an interpreter willing to help. 2. You can be treated in the medical cars and Tents. In future missions, you will be in the team physician. 3. Limiting the game to preserve the complexity only in the first mission. In later missions your team will be a few soldiers, you can play any of them.
  20. arigato

    [CAMP/SP] Campaign: Desert Storm

    Is it possible to check the campaign on 1.60?
  21. arigato

    [CAMP/SP] Campaign: Desert Storm

    I do not know why there CTD, the campaign has been tested on 1.60, CTD was not. It may have other addons except those that are necessary for the campaign? It is necessary to disable all add-ons (you can use only ACE).
  22. arigato

    [CAMP/SP] Campaign: Desert Storm

    Sorry, seems I do not quite understand your writing. The task of "Radar" is not completed? http://www.youtube.com/watch?v=Chq-W9w_usg
  23. arigato

    [CAMP/SP] Campaign: Desert Storm

    What is the problem manifests itself?
  24. arigato

    [CAMP/SP] Campaign: Desert Storm

    Only text, voice - Russian dub.
  25. arigato

    [CAMP/SP] Campaign: Desert Storm

    1. The button "Скачать". 2. The link "Скачать файл".
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