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craig.turner

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Posts posted by craig.turner


  1. Yes we are working on the Warthog, along with a number of other vehicles, and we have found a workaround (we think) for the articulated problem area.

    We are also working on the Scimitar2 (Still very WIP), which has just only just finished being trialled and will be in theater soon to replace the current Scimitar fleet, as I am keen to ensure the latest UOR's relevant to our gameplay are in PR.

    th_S2_REF58.jpgth_S2_REF65.jpg

    th_scimitar2_1.jpg

    We now have 4 Terrains in production also, of course these are all Post v0.1

    .


  2. I agree, its just not possible to "chase" engines nowadays - they are moving so fast.

    You need a plan and you need to stick with it, and concentrate on that alone.

    So many times I hear the same cry "Just port it over", when actually its not that simple.

    As soon as BF3 was announced our community wanted to know if and when we would move PR: BF2 to it.

    Now that ArmA3 is announced, we hear the same thing ...... as you know PR: ArmA2 has taken over a year now from our first announcement, and as we already know - it takes time because its a hobby for the Developers - you can not force people to a deadline.

    One post today on our Forums summed it up for me to an extent:

    Why not :( Why is it that PR is always 1 engine behind.

    Either way its always interesting to see games engines being pushed to their limits.

    .


  3. An internal Investigation has been conducted by the Web Admins at Project Reality over the recent Leaks.

    Gaz;1596583']Ladies & Gents' date='

    The recent internal leak by [R-CON']Socam34 sparked an internal investigation, where the admin team had to conduct a review of security footage and the forum logs in regards to this matter.

    Upon reviewing anomaly code within the forum database, it transpires that [R-DEV]prbot reacted adversely to additional AI code added by dbzao. Internal security footage from PRSPY observed prbot posting under a new username, using templates of user accounts from the politics forums as an attitude template, and attempting to replicate those attitudes. I can report that it was able to replicate the a55.hol3.exe code from my account, as well as replicating the r3dn3ck.php code from some of the American based posters of the forums, making it believe that it owned an F150...

    prbot1.jpg

    In an effort to assimilate and grow more powerful, prbot was observed leaving PR HQ with a bootleg copy of PR:ArmA2. A still from the [R-MOD]'s Internal Leakage Investigation Kinetic Team (ILIKKT) shows it's movements.

    prbot2.jpg

    Prbot then allegedly attempted to sell PR:ArmA2 to PRTA's 'Eve' Bot, who prbot has always had a malliable spot for.

    prbot3.jpg

    Eve, being a strong PR community member and in true UK investigative journalism style, declined the offer of purchase of the leak and reported it (along with about 30 PR community members within 30 minutes!) to the PR team. Prbot has subsequently been reprimanded, and told to go off and have a good, long reboot at itself if it wishes to remain part of the team...

    So, in light of recent events and as part of our ongoing commitment to the community, the PR: ArmA2 team are currently working on a short video, based on their new terrain: Afghan Village.

    They will also try to capture some of the gameplay aspects to show you, which is not as easy as it sounds. Included in this small update, the team will also try to show some pictures of any recent work they have updated, including the new woodland terrain.

    For the Non PR Community

    [R-DEV]prbot, is actually a Web Bot used at realitymod.com, that auto generates changelogs for the team, handles the Dev Blogs and is involved in the auto running of PR Mumble - his avatar reflects Wall-E.

    PRTA- Project Reality Official Tournament, also use a similar bot, based of Eve to auto populate various things within their site

    UK_Force


  4. The Gameplay is 96% completed already - to v0.1 standard.

    However that is only one part of the team........ alongside that we have other Devs who work on the models and textures, terrains, configs etc etc - this is an ongoing process and normal for a Mod Team.

    Its not as if we all work on one area and then move onto the next, its more concurrent activity.

    Even when the Gameplay is 100% ready for the first release we will still have devs working on models and textures etc.

    What I am saying is, by working on other parts of the mod it is not affecting the gameplay development in any shape or form.

    Hope that clears it up for you?


  5. There are no show stoppers within PR at the moment, a few first person video clips from testing was released - no big issue TBH, and not something I am going to lose sleep over at all.

    We are currently looking into why and how this happened and hope to let the PR community know of our findings soon, however the guy concerned has since "moved on".

    To that end we do intend to put out a short Mini Update in around 2 weeks time, which will include a video showing the current gameplay ..... as best we can in a video, along with some updates on Wardak and our new Woodland Map.

    For those that where sharp enough to see the videos, you may have noticed a Squad HUD. Already the jungle drums are beating, asking if it is the STHUD - however I would like to make it clear it is not at all, it was made from scratch by PR - Specifically [R-DEV]Dr_Eyeball, and is part of the PR ICE package.

    .


  6. - Main Menu and HUDS

    Our Interaction Menu and Squad HUD's continue to be a success within testing, and allow ease of mangement in all areas required for PR Gameplay, along with that we will be releasing a PR Quick Start Keyboard Layout, covering specific PR controls, and some of the relevant ArmA2 controls that will help people in the MP environment.

    hud_bcd_drills_thumb.jpg hud_medical_thumb.jpg hud_cargo_thumb.jpg

    - Other Work for v0.1

    CCTV CCTV (Closed Circuit Television) is a new feature for PR which allows the possibility for remotely observing specific points, very similar to the British Army Cortez Teams currently in Afghanistan. This allows the placement of Cameras into tactical positions that can then be remotely controlled using a Data Terminal. This allows the team to retain situational awareness, and also provide good FOB Defence. It also encourages teamwork, and a command structure requirement to get the best from its capability.

    PR: FX We will be releasing our own FX Pack within PR, which will cover some basic effects initially, with impacts, backblasts explosions and a few others. This is something we will continue to build on in future releases.

    Medic System PR has it's own medic and wounds system. The system is now fully working, from light wounds which you can now heal your self using your First Field Dressings, or by your Squad Medic for the more serious wounds.

    Cargo Loading, Defences, FOB's Using several unique PR systems and combining these together has now created a realistic feel of where to establish a Tactical Forward Outpost. You will need to transport the FO Stores first to the desired destination by using the PR Cargo system provided on land vehicles and air. Once the FO is built you then have the possibility with our PR Construction system to turn a simple FO bunker in to a highly defended fortress, its your call how much defence stores you need for the mission.

    Ambient Sounds Over the last few months, we have created a unique PR Sound Pack to enhance the ambience you will find on the PR Missions. No longer will you hear a crow squawking in Afghanistan, what you will find though is a new subtle set of sounds, ranging from Prayer calls, new desert ambience, night ambience and lots of other unique sounds to create the perfect atmosphere. Do not excpect to hear any generic firefight sounds within PR though. This is something we do not intend to add into PR, as it will confuse the PvP environment by using fake gunshot/explosion sounds. Therfore if you hear a gunshot or explosion in PR: ArmA2, it will only be a "Player initiated" sound, and as such will help you with your situational awareness and your tactical decisions.

    - PR Testing

    We have a roster of over 80 dedicated PR:Arma2 testers. Testing continues on a weekly basis, along with occasional sessions involving the entire Project Reality team. As issues are found, they're logged in our reporting tool and assigned to the team member responsible. Once an issue is resolved it's passed back for testing. This process ensures timely resolution of issues so that development can progress.

    The primary focus at the moment is on gameplay, with all those involved confirming that this mod 'feels' like PR.

    More recently we ran our first initial Large Scale Pre Release Testing session with around 80 players - "Operation Bind" which involved ArmA2 Testers, BF2 Testers, BF2 & ArmA2 Developers etc, etc. The session was a huge success and was enjoyed by most who assisted us, a lot of great feedback fell out of this, most of it being good.

    - Become a PR Developer or Contributor

    The Project Reality Team are still recruiting talent, and we are always on the look out for anyone with a passion for development on a complete British Faction. If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting. Our main area at present is for Importers & Configgers to assist with our PR Models we need to bring into the game, and decent Texture Artists to help out our PR: ArmA2 - Lead Texture Artist.

    I would also like to take this opportunity to once again thank Bohemia, for their fantastic cooperation to date, as a team we all appreciate this, and I am sure the community will too.

    So finally, we are now in a good position and remain on track to release in July.

    All of our other work, is still ongoing but at a lower priority, and will be available in future updates/releases, ie, Mastiff, CR2, Scimitar 2 and lots more.

    Please remember once we have the initial release out it will take time for players to get used to the new style of gameplay and establish a player base, leaving us to then listen to the community during the feedback phase and make any changes we aprove for the betterment of the Mod. We usually allow 2-3 weeks before we even open up for feedback, that way people have the chance to "learn" the gameplay and adjust to it. Thanks once again for showing interest in our Highlights Reel and supporting Project Reality as a community. Until the next time.....

    The Project Reality Team


  7. - British Army Soldier

    Official Statement

    Project Reality over the last few months have been in discussions with BI, and a joint agreement has been made, that gives Project Reality Exclusive rights for the use of the Original BAF Files within its Modification. I have personally signed this agreement with Maruk, and ensured all my Developers who need access to these files have signed a Project Reality Agreement. Therefore we now have the original BAF Files, to allow us to rework the Models, updating as required, and adding further detail to what is already a great DLC.

    Project Reality are very proud and greatful for the working relationship they have with BI, and hope that we can ensure to do the game justice in the MP environment in the near future.

    This now allows the texture artists greater freedom, and professionalism to enhance the Models even further, and the whole team to concentrate on the gameplay.

    What does it mean to the Community?

    1. No change at all, PR: ArmA2 will be a free to download Modification, which will still NOT require BAF to run.

    2. The community get a highly detailed British Faction available to use, and will be our base standard for a whole PR British Faction, to include future UOR vehicles.

    3. It allows optimised models for our MP - to ensure we keep poor server performance down to a minimum, and ensure smooth online play.

    3. The PR Models however will NOT be available to rework in other Community add ons in any way at all, as they will be electronically watermarked (Traceable) and have hidden PR Layers - as per the agreement with BI. (PR EULA, will clearly state this).

    As you can see, we are working hard to ensure we have a firm and detailed base for our first release, and by having this agreement in place it ensures we have the perfect start point, for the team and the whole of the MP Online players.

    first_response_thumb.jpg air_assault_thumb.jpg triage_of_injured_thumb.jpg

    - PR Helicopters

    As per the British Soldiers, we also have the same agreement and files required from Bohemia to be able to carry out a full and professional retexture. This will be for the BAF Merlin, Chinook and Apache. To that end all 3 Helicopters will be available in our first release. We hope to provide some screen shots in a near future Mini Update as and when they are in a decent state to be able to show you.


  8. Welcome to the fith edition of the PR: ArmA2 Highlights Reel!

    pr_highlights_reel_header.jpg

    Although this newsreel has been a while in coming, there has been a significant reason for this, the main one being there really was not too much to update on and also a large rethink of our priorities for v0.1. The team have continued however to work away in the background on a new Map, and as always constant improvments to the gameplay. Point to note, everything mentioned in this and any future Newsposts will now only relate to PR: ArmA2 v0.1 only.

    - What Will be in the first release - v0.1

    A lot of speculation has been thrown around recently as to what we will actually be releasing in our first version of PR: ArmA2. With a lot of updates over the last 12 months, talking about different concepts and models - like any new Mod, we have now prioritised what we will be releasing in v0.1. to that end the following will be released in PR: ArmA2 v0.1:

    • Unique PR Models
    • PR Jackal
    • PR Panther
    • PR MAN Truck
    • PR Warrior
    • PR Static Objects - Various

    • PR Terrain
    • PR Afghan Village

    • PR textures (Placeholders)
    • PR British Soldiers
    • PR Merlin
    • PR Chinook
    • PR Apache

    These will all be packaged together with over 20+ initial Missions all using the unique PR PvP Gameplay. We also wanted to take full advantage of the Arrowhead engine in this update and show you how Stunning PR: ArmA2 is currently looking in this engine

    ---------- Post added at 06:47 AM ---------- Previous post was at 06:45 AM ----------

    - PR Terrain

    Project Reality currently have 4 Terrains in production, Wardak, Afghanistan, A woodland Map (yet to be named), and PR Afghan Village, a remake of an old Favourite. Wardak is still in production and will not make the first release. Afghanistan is a huge map, which is an ongoing project and at a lower priority therefore it is at least 6 months away. Our Woodland Map project has only just started and work will take some time on this. To that end we are releasing Afghan Village within v0.1, and so far testing has proved it is indeed a great terrain for some intense firefights ....... and it looks stunning too.

    pr_afghan_village_rooftop_thumb.jpg pr_afghan_village_industry_thumb.jpg pr_afghan_village_overview_thumb.jpg


  9. This was due to be mentioned in our Latest Newspost next week however, I will clear this up now:

    Official Statement

    Project Reality over the last few months have been in discussions with BI, and a joint agreement has been made, that gives Project Reality Exclusive rights for the use of the Original BAF Files within its Modification. I have personally signed this agreement with Maruk, and ensured all my Developers who need access to these files have signed a Project Reality Agreement. Therefore we now have the original BAF Files, to allow us to rework the Models, updating as required, and adding further detail to what is already a great DLC.

    Project Reality are very proud and greatful for the working relationship they have with BI, and hope that we can ensure to do the game justice in the MP environment in the near future.

    This now allows the texture artists greater freedom, and professionalism to enhance the Models even further, and the whole team to concentrate on the gameplay further.

    What does it mean to the Community?

    1. No change at all, PR: ArmA2 will be a free to download Modification, which will still NOT require BAF to run.

    2. The community get a highly detailed British Faction available to use, and will be our base standard for a whole PR British Faction, to include future UOR vehicles.

    3. It allows optimised models for our MP - to ensure we keep poor server performance down to a minimum, and ensure smooth online play.

    3. The PR Models however will NOT be available to rework in other Community add ons in any way at all, as they will be electronically watermarked (Traceable) and have hidden PR Layers - as per the agreement with BI. (PR EULA, will clearly state this).

    As you can see, we are working hard to ensure we have a firm and detailed base for our first release, and by having this agreement in place it ensures we have the perfect start point, for the team and the whole of the MP Online players.

    Still WIP, with a fair bit more to add:

    th_mtppr4.jpgth_mtppr3.jpgth_mtppr2.jpg

    BAF Available from Bohemia Interactive

    The Project Reality Team


  10. Apologies for posting this in this thread - but I have been asked by the creator of the PR Scimitar, to make public the following statement, after recent events - and hopefully to now put this to bed, I do intend to find out where they came from and how though - out of this forum / thread of course.

    *******']Now I have a bit more time I'd just like to add that recently I successfully sued a member of turbosquid for using my renders on their website.

    The models and artworks including logos etc are still my property and I give Project Reality the sole permission to use the content. But as I post links to models textures etc in these forums I need to know I can trust the other members of the team not to pass on private links or download my stuff without the personal need to.

    It may be worth setting up proper contracts between content creators and Project Reality.

    Finally' date=' I'm aware that the Arma 2 guys have to tweak my models that were originally created for PR bf2.

    I've put many, many hours into this mod and I'm prepared to protect our assets at any cost. :evil: ???[/quote']

    .


  11. hmm.

    I hope this is going to see the light of day ...

    The light is at the end of the tunnel now, I evaluted that the "Gameplay" is now sitting at 98% complete, and balanced very nicely indeed.

    So the "core" of the game - and the hard development process is just about done, we are just concentrating on replacing and finishing some of our current placeholders.

    A consolidated update will follow once I have a few more things in place.

    We are however on track to release June/July.

    .


  12. I actually can not believe you are discussing this if I am honest !!

    This is not even released and the discussion has already started about the rights to rip it apart and rework it where possible.

    Its every creators right to lock their work down if they want to, and no one should question that - thats just inpolite and arrogant IMO.

    The argument that its good to leave it open to "learn" from, happens very little nowadays IMO, its usually just ripped off more than used to learn from .... thats the way it seems to be these days unfortunately.

    I think NodUnit has a happy medium with what what will and won't be locked down actually.

    ..... and yes NodUnit is a PR Developer (But will be releasing a community version of this - don't worry)

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