AC337
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RHS Escalation (AFRF and USAF)
AC337 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What a cheery response! I can actually show you my sources, this one's from a 2013 assessment of alternatives that clearly states the M2A3's carrying capacity being 7 personnel: http://www.cbo.gov/sites/default/files/44044-GCV.pdf I think this clearly reinforces my point that having only 6 passenger seats instead of 7 for the M2A3 is incorrect, and is a positive thing that could be addressed by the RHS mod. While it may not seem huge, it really starts to add up when we are 4 men short for a platoon, and 8 men, almost an entire squad short with two! In the mean time I am going to post up the workaround here once it is fully functional, so that anyone who wants to can utilize it as well.- 16577 replies
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RHS Escalation (AFRF and USAF)
AC337 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Appreciate the response and I more than understand there is alot on your guys plate right now. I wanted to ensure that you guys were aware of this so that it can be resolved. Remaking the interior to also have the spot for the 7th man is time consuming, and I can can say that personally I wouldn't care if you just sat him down in the middle of the current area instead, heck ACE 2 put someone up in the roof of the MI-17 and AAVP to get all of the spaces accounted for!- 16577 replies
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RHS Escalation (AFRF and USAF)
AC337 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where is your source for this? It seems very illogical to assume that a unit would be structured in a way that it was not capable of transporting all of it's members to and from a fight. The image that you linked, as seen below is from an old release of FM3-21.71 dating to 2002. You even contradict yourself with the picture as it clearly shows 7 dismounts being assigned to a Bradley. To fully support what you just showed as a "Perfect picture" the mod's M2A3 Bradley would need to hold 7 instead of the current 6. Not only that, but the 2002 version of FM3-21.71 that this image is from also provides a platoon seating plan in the next section, showing just how all 7 dismounts would be positioned in a Bradley. Asking for more seating is a reasonable request that I hope you guys will consider so that we can field mechanized platoons more reflective of their real-life counterparts.- 16577 replies
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RHS Escalation (AFRF and USAF)
AC337 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean that RHS will be increasing the number of dismounts that a Bradley can hold? I recently began creating a series of missions based off of a Bradley platoon, but the limitation of only 6 dismounts in each vehicle is a real hit until a workaround can be made. The organization above is taken from FM3-21.71 section 1-6, and shows a total of 30 dismounts split between 4 vehicles, indicating that each Bradley is carrying 7-8 dismounts at least. Changing the Bradley's capacity, even if it is a ghetto workaround where they are sitting on the floor ect... would be greatly appreciated! FM3-21.71 for reference: http://armypubs.army.mil/doctrine/DR_pubs/dr_a/pdf/attp3_21x71.pdf- 16577 replies
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MBG Window of opportunity
AC337 replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you played Combat Mission Shock Force, IMO it is by far the most realistic military RTS out there, kinda like the ARMA of RTS's n4ucFH4Tr28 75PD1orCcgY?hd=1 If you watch in HD, the bottom right has the control menu I like the fire support system, you cant magically call in artillery anywhere on the map, you need to have a unit with the proper clearance on the ground with a visual on where you are trying to hit to walk the rounds in, or laze the target for CAS. Thought it might be a useful reference for commands, ect...... -
Thanks alot man!
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Hey guys might be a stupid question but i can't set my shortcut up, can anyone give me a step by step on how to?
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Trigger Help: Spawn On Trigger
AC337 replied to Doomreaperx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I believe that if you put the UPSMON init in the leader like you usually do, the script will activate when they spawn. -
Billowing smoke, permanent
AC337 replied to scajolly's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey i what do i have to change to make the smoke rise higher into the sky? -
Ticketed Spawning System
AC337 replied to AC337's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Definitely will look into this, i was wondering if anyone has any scripts for this though thats more what im looking for. -
Hey, im looking to put a ticket spawning system like battlefield uses in my coop mission, does anyone know how i could do this?
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Spawning objects with names
AC337 replied to AC337's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks alot man! -
hey, I have a presence trigger with this in its on activation: bomb = "RU_WarfareBUAVterminal" createVehicle getmarkerPos "east"; This spawns a Russian UAV terminal at the marker east Does anyone know how i could give this UAV terminal the name terminal1 when it spawns?
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A beta would be great, id love to play around with this!
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No what im really trying to get, the kind of shake i want is to have the camera rotate down to the right every time you shoot Something like the camera shake here, notice how its very quick but does its job really well.: <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=CGqAXMeJ89E&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=CGqAXMeJ89E&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>