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aeggwards1

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Everything posted by aeggwards1

  1. I know the AllInArma factions are not on the supported factions list but I was wondering if anyone else had an issue when trying to use them. The Takistan units work OK but when I spawn USMC or US Army units they immediately start attacking each other. According to the debugs on the map they were being spawned as OPFOR. I am using AiA and the AiA HQ replacement pack.
  2. aeggwards1

    ASR AI Skills

    Just seeing if anyone else has had this same error yet?
  3. aeggwards1

    ASR AI Skills

    It is not an I44 problem though as it happens without any mods but ASR. I only mentioned I44 as that is where I first noticed it as their armour crew only has pistols. Remove the weapons for the crew in vanilla armour with ASR on and the problem is still thereq. ---------- Post added at 06:39 PM ---------- Previous post was at 06:37 PM ---------- No, if you turn off rearming via the userconfig or at the start of the mission via the radio menu the problem doesn't appear.
  4. aeggwards1

    ASR AI Skills

    Thanks for the reply Orcinus. Nothing in my RPT to suggest what is happening. I discovered it is also the case in Vanilla you just don't see it unless the crew members of the vehicle have no weapons or only pistols. I have since tested some more and found that it is also present using any vehicle (car, armour, air).
  5. aeggwards1

    ASR AI Skills

    I did a search and found someone with the same issue mid last year but I couldn't find a resolution. I am having trouble with the AI rearming module of 16.1.1 breaking waypoints for armour when the crew don't have rifles. I first noticed playing I44 that my armour would go to there first waypoint but would go no further. After removing all other mods except I44 and ASR I determined that it was happening if the crew did not have any weapons except their pistols. Turning off AI rearming fixed the issue. I then tested in vanilla by removing the weapons of three crew, moving them into a M1A1 and giving them two waypoints. They went to the first and then stopped. If I told them to get out and there was a ammo box nearby they would immediately rearm and move onto the next waypoint. I rolled back to version 16 and the problem is there. Does anyone else have this issue? I have the newest CBA and beta patch. Thanks
  6. aeggwards1

    ASR AI Skills

    Thanks Robalo, I will update later when I get home. ----------------------------------------------------- Update: Nevermind, I worked out the issue. It turns out that I my mod order had been incorrect for awhile and I hadn't noticed. Sorry about that, I'm feeling pretty stupid right about now!
  7. aeggwards1

    ASR AI Skills

    Thanks Metalcraze but I am already using these. Unfortunately they don't help. It happens with ACE or Vanilla as the same settings are used in ACE and ASR AI.
  8. aeggwards1

    ASR AI Skills

    Does anyone else have the issue with the burst mode on RH's M4s disappearing when using ASR AI Skills? It happens with both ASR AI Skills and ACE. I thinsk I have narrowed the issue down to the asr_ai_c_airof.pbo.
  9. That's fine, I didn't expect you to support the betas, I just thought I would let you know that the next patch may break it. :)
  10. I just wanted to let you know that this mod is awesome and am really looking forward to 2.6. Thanks a lot! One issue I have noticed is the weapon resting doesn't seem to be working since a couple of beta's ago. The icon would display but it doesn't seem to change the recoil. In the newest beta the icon doesn't display either.
  11. aeggwards1

    ACE for OA 1.11

    Thanks Sickboy, I have already, he said he is working on a new version anyway.
  12. aeggwards1

    ACE for OA 1.11

    Thanks Sickboy, I will try the file later tonight. ---------- Post added at 07:46 PM ---------- Previous post was at 07:45 PM ---------- I had this error but it was caused by the UKF Challenger 2 addon for Arma 2. Removed that and it was gone.
  13. aeggwards1

    ACE for OA 1.11

    I get the M240 with permanent muzzle flash. Are you using WarFX?
  14. I am also having trouble with back to wall. Works perfectly on any fence on Utes or Chernarus but as soon I try to use a building (Tower on Utes runway for example) it doesn't work. EDIT: This was on vanilla.
  15. aeggwards1

    J.S.R.S. 1.5

    Hi, Thanks alot for an awesome sound mod. I have just applied the 1.32 hotfix and my event log if filled with these errors if I deploy a smoke grenade: Cannot load sound 'jsrs_explosions\smoke1.wss' Cannot load sound 'jsrs_explosions\smoke1.wss' Cannot load sound 'jsrs_explosions\smoke1.wss' I also get a Conflicting addon JSRS_AH1 in 'jsrs_ah1_c\', previous definition in 'jsrs_ah1z_c\' error. Cheers
  16. aeggwards1

    What other war themed games do you play?

    In no particular order Total War Series DCS Blackshark DCS A10 IL2 (old one) Falcon 4 (Free Falcon 5.5.5) 99% of the time I play Arma 2 CO I normally play most FPS for their single player campaign and never look at them again.
  17. First impressions for Take On are great. Takistan at 20KM view and object distance is awesome. I also ran Zargabad and Chernarus at 20KM but needed to drop objects to 10KM to be playable, looks awesome and performs as well as CO with the same settings (High) but much lower (3KM) view distance. The flight model is tough, like most others the first few tries without auto-trim ended with me impacting the dirt. Liking the 6DoF for TrackIr and Render to Texture also. Thanks
  18. Hi I have a question regarding the Tank FCS. When I am the gunner in a M1A1 or M1A2 I place the reticle over the target, lase and then fire but the shell always lands short. I need to manually move the reticle above the target to allow for the drop. Is this how it is supposed to work? I thought that the lasing automatically set the elevation? ----------------------------------------------------------------------------------------------------------------------------------------------------- Disregard the above, it was a conflict between the Non-ACE UKF Challenger 2 for Arma2 and ACE.
  19. aeggwards1

    Arma: Cold War Assault

    Happy birthday, here's to the 1000's of hours I have spent playing OFP/Arma/Arma2
  20. aeggwards1

    Opfor discussion?

    I like the look of the OPFOR, something different is always good.
  21. aeggwards1

    ASR AI Skills

    Thanks ---------- Post added at 08:00 AM ---------- Previous post was at 07:57 AM ---------- I found something similar with testing. If I leave the sniper in aware or combat without a waypoint he sees nothing until I am only a couple of hundred meters away but if I give him a waypoint 20 meters away he can see me over 700m away. It looks like it is as Humvee28 says, they start even in combat mode looking over the rifle instead of through the scope. Whereas if you give them a waypoint and they need to move they bring the scope up as they move.
  22. aeggwards1

    ASR AI Skills

    Thanks for an awesome addon Robalo_AS. One question though, do you need to modify the Userconfig by default as in some testing, a Russian KSVK sniper ranked up to Sergeant with full skill only sees my squad leader from approx 200 metres away standing up and jogging. This was on the Utes runway, both facing each other at either end of the runway.
  23. aeggwards1

    ArmA3 Wishlist and Ideas

    I would like to see weapon resting and proper bipods.
  24. aeggwards1

    ArmA3 Wishlist and Ideas

    Full compatibility with Arma2 CO. ie. The ability to open Arma 3 and use any Arma2, OA, BAF or PMC unit.
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