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jpinard

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Posts posted by jpinard


  1. So Take2/Firaxis has settled on $5 per Civ price-point. EA/Maxis charges on average a dollar per unique item. For the core production of these elements it's about 2-3 days work for their dev teams. Testing is almost unnecessary as they're such basic elements.

    So when people complain about DLC here, I'd really like you all to look at the rest of the industry and understand how much value BIS is offering compared to the competition. You don't have to like DLC, but I'd hope you'd appreciate the amount of work that goes into it compared to what a lot of other studios deliver.


  2. Place a Gamelogic by the Church, then put this in it's init:

    (position this nearestObject ####) hideObject true; nul = "Land_Church_03" createVehicle getPos this;

    Where #### is the Map ID code of the Church. Click the IDs button in the editor and zooooom in to see the number. In testing I've been having some odd results, sometimes the building is gone, other times you can see it, but pass right through it.

    Excellent, I'm getting closer! Just 1 remaining issue.

    1. I need to remove two benches that are normally in the courtyard of the church. But the ID #'s are obscured by the the old church building. How can I see those ID #'s or get them? <--- I could see the last 3 digits and was able to figure it the rest based on the other ID"s in the area.

    2. The replacement church doesn't want to face the direction I want it to, no matter how I rotate the game logic icon. Any tricks to overcome that?


  3. Don't have CO installed here at work so can't check, but placing a gamelogic where you want the church to be and using:

    nul = "Land_Church_03" createVehicle getPos this;

    in it's init field will plop down this at that location:

    Land_Church_03.jpg

    Holy cow, if this works I will be one very happy bunny. Gonna try it right now.

    ---wonderful, works!---

    Is there a way I can destroy/remove the old church and have this one plopped down in its place (ie. not exploding of course)? If not, I guess this town will have 2 churches :)


  4. I just realized I made a very stupid mistake. I'd started this work in the larger town with the white church (Chernarus) and since the church was side-on to where I was testing I just assumed it was enterable. To my dismay, it's not :( Now I have to recreate the entire scenario in a totally different town. So dumb on my part.

    ST_Dux - I think your script is eactly what I'll need. I think if I had everyone go to the same point inside the church it might create issues (I'd like to have up to 25 civilians go in).

    ---edit---

    None of the "open churches" are in a landscape which fits my mission and the perspective needed. Is there any way I can replace the church in Stary Sobor with the one from Novy Sobor?


  5. BIS you are with out a doubt IMO the best game producers on the PC. Unlike a lot of other people I live in the real world and understand and appreciate your continuing dedication and support of this franchise, Thus we haven't got ARMA3 Ewoks vs Cave Trolls in the world of Terminator for a quick buck. Bring out as much DLC as you can I will buy it all and those who don't want it don't have to. Thank You, thank you and long live modable Military Sims on the PC. NOW TO DREAM OF BRITS vs YANKS WARFARE Benny edition.

    I concur wholeheartedly. We really appreciate what you do :)


  6. Wow, you guys are pretty darn talented. The helo sounds arre very impressive. On a volume level comparison, is it just a tad louder than BIS's defaults? I think their default aircraft sounds (except afterburner) are too low, but some mods go a bit too far in cranking it up. I think what I'm concerned with is the treble (higher pitch that's the engine noise) being a bit hard on the ears. I hope that dens't sound insulting, because the sounds are beathtaking. I mean, I can almost see the chopper gears churning through the sound! Amazing.


  7. Regarding the driving AI. I don't think it's poor path finding so much. Try assigning a single vehicle multiple waypoints in the location of your choice and they tend to do fairly well at navigation - at least when those waypoints are on roads. Now add some other vehicles and group them with your first vehicle and watch how the driving ability takes a serious dive. The leader tends to still do fairly well, but the rest... forget it.

    I concur, HOWEVER, it's not due soley to groups. Takistan they drive just fine all over using almost no waypoints and driving via road. However when the threat level goes up, they start making the weird detours around invisible objects. So it's not just groups, but threats (which are sometimes quite far away) that's influencing erratic driving behavior. (including other people on roads, slowing down when there's no chance for collision because they are opposing roadways).


  8. Yes, that was one of the first things I tried. Didn't help. Like I said in my post before, at this point I think this is directly related to SSAO implementation in OA.

    Maverick - you're an overclcoker so you probably already ran tests with this, but I finally had my first crash when our A/C died. Next time I was in the game I ran Realtemp and got an audio alarm my video card was overheating. First time I'd ever seen this. I have m NVidia profile to run max performance all the time (for ArmA2:OA), but I'm considering changing it to "adaptive".

    I have a theory, in that maybe the extra PP effects are creating extra strain on the video cards causing them to get a little too hot. I don't overclock my video card (not sure if you do either), but it's something to think about. With extra cooling I haven't had the issue as the ambient temps in my house are down.


  9. I got a dual core, 3.2ghz 4GB ram, and at ATI 4870 x2. Is the CPU a problem? Does the Arma engin make use of multiple cores?

    I got so annoyed with it, after running through almost the whole game I thought to myself "wow, this went downhill".

    But the exact same system never gave me any problems in Arma2. Ok, I've clean installed, but do I need to change anything?

    I did a lot of testing and the more clock speed you add, the more AI you can run. It's an exact linear increase in regards to the resulting frame rate. With slower cpu speeds the AI just doesn't have time to be as smart about reacting to human player. Also, if your draw distance is low you may be crippling the competitive nature of the AI. Quad core processor at 4 GHz is really nice.


  10. .....

    Wow, I managed to write a post that sounded fantastically hypocritical. Big fail on me. Let me just defend myself a bit so I don't look like a complete moron (I really am a dork I can't hope erase much).

    * We will not support the first DLC as most of us won't buy the british DLC (we don't have british devs).

    * That may change for other free DLC.

    * The decision to not support payable DLC was allready taken when we first heard about it.

    * But everybody is welcome to contribute all necessary changes for an additional ACEX_GB/ACEX_UK.

    You say two totally different things. You state unequivocally you will not support DLC. Only the possibility you might consider supporting freeDLC. The way you state it, is a defacto statement in that you don't agree with their revenue model. Otherwise the free stuff wouldn't be a consideration either.

    Then you say people can contribute. So if you get a contributor, that means you support it? Or are you sticking with "the decision to not support payable DLC?"

    And I wasn't saying you should be expected to add support for it. But honestly it appears to me like politics are playing more of a factor than you lead on. People love Ace2. It's fantastic, and you ARE influencing a loss of sales. There are other forums where people are posting your quotes "We will not support payable DLC" so some have written, "Don't buy it, ACE won't support it". And the response of the team may be, "It's not our problem how people interpret what we say". I mean, unless you know the dev's only work 1 hour a week and drive around in Ferraris', I'm assuming this DLC is necessary for their operation. So why not say, "Buy it and come join our team so we can integrate it"?

    Am I the only one who sees this as slightly confusing?

    So thats why i wrote what did, because I thought you were closing the door on any future interoperability because you said so twice and other ACE members have said that in other posts. I feel dizzy :p


  11. I have just been on steam looking for cheap games, then I notice MW2 two DLC, which is no more then a few new MP map, and they charge you 15 bucks each. Now, just tell me one thing: who is money-milking here? BI who gives you the a bunch of new units that they made themself(dont come and talk carp about BI stealing from addonmakers without anything to support your moon landing hoax)and a new campaign(dunno how its going to turn out, hope its long and good)charging $10 and can play it SP/MP, or IW who basicly gives you notthing more then a few map with the size of your local shoping mall and charge you $15 each and you need them to play on MP(which is as rubbish as ever)

    ^^^ exactly why I'm so upset at people. Then they blanket it in "but mp, mp, mp!!!" I'm sure BIS will make a simple filter that allows you to join a game based on what add-ons you have. A2 default, OA, Brit DLC. If you have all 3 you can join any. No big deal.

    Thunderbird,

    I've been quite ill this week having a lot of trouble breathing (pneumonia), it makes me much more emotional, and at times like this I just can't seem to keep my mouth shut when I feel an injustice is being done. :p character flaw.

    ---

    Quick Question for BIS. Is there any chance the enemy AI will be able to use mortars too with the new DLC? Doesn't even have to be advanced, but just Line of Site like the other artillery pieces? I know they'd have to mostly aim straight up in the air, but it'd be really cool to see them pumping out mortars into your area as soon as you're within spotter range without fancy scripting.

    Cheers all and sorry for my rants. :)


  12. We will not support the first DLC as most of us won't buy the british DLC (we don't have british devs).

    That may change for other free DLC.

    The decision to not support payable DLC was allready taken when we first heard about it.

    You don't want to support the engine development? We would have nothing without BIS, and expecting them to work for free and release content for free is short-sighted. Look at Silent Hunter 5 - their forums. We have an opportunity to support the good guys in the game industry and you thumb your nose at a very reasonable revnue model. Additionally, there's a lot more to the DLC than just a couple of units. BIS gave you the opportunity and flexability to mod their game and correct me if I'm wrong, they've helped you on many occasions. How many developers do that - on a personal level no less?

    I almost sounds to me, like the Ace team is on a power trip trying to dictate terms to BIS. Could be more honest and just say, "It's too much extra work to integrate their new stuff." There's nothing wrong with that statement as you've already done amazing loads of work.

    Honestly, I am continually appaled and disappointed when I see end-users demand mod-makers do stuff for them. I will be the first to support you and cut them down. But taking the stance that DLC is wrong is short-sighted and ludicrous as it applies to BIS's model.

    This is their livelihood and they have to make a living. I'm guessing you all have other jobs and do this for fun (or the challenge). So it's unfair to expect them to sacrifice their salaries (which probably suck) to continually release free content. Especially when there are so many assholes out their who could buy the game that are pirating it.

    Xeno - sorry to preach. You're good guys.


  13. Suchy, Sethos, SpookLynx, FredDM, Pulverizer:

    I'm sorry $10 will destroy your lives. If it will help, I will give you the money from the very little I have (can no longer work from Cystic Fibrosis).

    It will be worth it to shut you up. My heart aches for BIS as they work so hard for us, and yet there are such selfish, ignorant, jerks like you who apparently love crushing people's spirits.

    I do not have it in savings so will skip a couple of meals. So now you can go on about how nice this pack will be because it's free for you like you expect everthing in life. You won't need to pollute this forum, and what should have been a brilliant and happy thread.


  14. Stupid question, but some of the mods improves the AI. Cant BIS use this to officially update the AI?

    The AI mods aren't free... ie. they cost fps even on higher-end hardware. So it's definately a balancing act. Including an integrated AI-mod might preclude some people from running the game with the same # of AI they had before.


  15. Unlike Sethos/Shep who sounds like a spoiled brats - I love the campaigns, all the missions, and the entire framework BIS lays out. Few games have given me so much enjoyment and VALUE - and this is as a 25-year gamer talking who's stuck at home with a terminal illness.

    I'd suggest people who complain about $10 DLC (especially one that actually adds value and isn't the crap Ubisoft/EASports shovels out) - to go get some perspective. You need to step away from the computer.


  16. Has the vegitation LOD been fixed or does the trees still look like something from OpF up until like 25m distance?

    I'm still working on documenting issues from the last beta, but my guess is they haven't had a chance to optimize that part of the engine yet - ie. that would be a big improvement worthy of a release note.


  17. This looks super fantastic. I would have paid $20 for it. Can't wait!

    BIS - please don't put too much credence in the naysayers. People sitting on a literal pile of gold will still complain they don't have any gold.

    And for those of you shitting on a good news thread - to see how nice we have it go play with Silent Hunter 5, with it's broken unfinished game, horrible DRM, and NO SUPPORT forums:http://forums.ubi.com/eve/forums/a/frm/f/1121062387

    Back to the ArmA2 British add-on (and mortars!!!!) YEA:bounce3:

    What a great day today is. Such awesome news, and we got our A/C fixed too!

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