jpinard
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Everything posted by jpinard
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Leave mission area when ammunition is exhausted
jpinard replied to jpinard's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Perfect! Thanks you two :) -
2 videos to show bugs: Video #1 _LrgzA7gED4&hd=1 shows the mouse and how it's practically uncontrollable. Before it was all the menus, and this past patch relegated the problem to just reverting to a save game after being killed. Please watch in hi-def to see the mouse in all its wiggly splendor! :DVideo #2 7kqxXffbaFQ&hd=1 A small "Take Zargabad mission I created involved ~70 units. By this point in the game there are only 20 units left. Finally get to the main base and these texture LODs refused to load. Watch hi-def in full-screen to see. This S the same as what sometimes happens with the bushes and trees. I made these video private so people need the exact link to see them.
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Might need to amend my previous statement. Hopefully sbmac can confirm. Twitchy/jumpy mouse is evident after dying and trying to revert to a savegame. But not experiencing it anywhere else.
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Deadfast's chat position fix
jpinard replied to Deadfast's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was just searching the forum for this exact thing. I was hoping there was a mod or editable setting I can change, to make the chat text smaller. I already have the interface size to extra small. -
Veteran difficulty - Tips for playing without "TAG's" and "Extened Map Info"
jpinard replied to jpinard's topic in ARMA 2 & OA - GENERAL
WOW! You this is all brilliant information. I thought maybe I was making things too difficult for myself, but if I take my time the game will be even more rewarding. -
Enemy AI - No Move, No Fire, but Auto Position
jpinard replied to KC Grimes's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Grimes, that's a neat idea! Would you release that on Armaholic for the rest of us too? -
Not to be rude, but if you'd actually looked on the front pape here you would have seen the exact thing you just asked nearly word for word: http://forums.bistudio.com/showthread.php?t=102741
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BI are being really mean to their customers.
jpinard replied to Akatora's topic in ARMA 2 & OA - GENERAL
What are you, like 10 years old? Is it BIS's fault you can't keep track of anything? Is it their fault you didn't back up your download? You know you can buy Combined Operatons for a pittance more than just OA alone? Calling them "mean" is beyond childish. If I lost my files I would not expect them to pay for bandwidth because of my own carelessness. Just like I wouldn't expect a company to replace my hardcopy if I accidentally threw it away. Spend the extra couple Krona to get Combined Operations. -
Kristian's homemade missions with love
jpinard replied to Kristian's topic in ARMA 2 & OA - USER MISSIONS
Very nice mission Kristian. Can I ask how you placed enemies so perfectly? 3-d editor, or is there a command to get exact placement information when you move a character somewhere? -
Will I miss anything by only have OA
jpinard replied to Cerebral_Assassin's topic in ARMA 2 & OA - GENERAL
Get Combined Ops. For the small price difference you'll be kicking yourself for not getting it. -
Veteran difficulty - Tips for playing without "TAG's" and "Extened Map Info"
jpinard replied to jpinard's topic in ARMA 2 & OA - GENERAL
I should clraify this is just single player. I'm not shooting humans in mp. See that's the killer (bad pun) for me too. Using the map with extended map info feels like cheating, but without it engaging people at distance is really hard. I'm so bad right now my AI team-mates have killed everything before I can identify someone as civilian, enemy or friendly... or I'm dead and so are my mates so I can't tell anyways. -
NVIDIA video card(s) owners read here!
jpinard replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes, you've got to turn Hyperthreading off. Leave it off all the time unless you do Pixar animation/rendering type work. Games always runs better with it off. Also, make sure you've got ALL the no-hardware updates for Win7, and your sound card drivers are correct. Make sure you're not using any hardware updates from Windows Update. Maverick are you still happy with the new driver performance? -
If 5 or more civilians killed = you lose mission
jpinard replied to jpinard's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That looks like it should work. Now my only question is how should the trigger look to reflect that? Trigger * Activiation: Game logic? * Condition: ? * On Activiation? -
I'm sorry to ask again. But what directory do I put mods in --- when running these betas --- so they will show up in the "Expansions Tab"? I've tried 10 different locations now and none of them work. I know I can just add the -mod extensions, but I'd like to use the in-game configurator to make sure everything is working OK.
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I just wanted to confirm this is no placebo effect. I made two changes. #1 - Memory went from "Very High " to default #2 - Latest beta update. The previous hardware accelerated mouse was causing problems not just in menus, but in the game as well. Funny, CLiffki ran into this exact same issue with "Gratuitous Space Battles". Menus were laggy and hard to control, and mousing through the game felt "mushy". He removed the special mouse control cursors and the game became quick and snappy. Some kind of Directinput or XInput doesn't always play well all the time with the OS & DX. http://en.wikipedia.org/wiki/DirectInput
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Holy COW. NVidia actually listened to me! I'm floored. I thought it'd get thrown back to some later release cycle. I'm a little worried about moving to that driver set as my game is running really nice after the last beta update.
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White outline around weapon & hand - 1st person view, certain AA levels - workarounds
jpinard replied to kabong's topic in ARMA 2 & OA - TROUBLESHOOTING
When I do that I see much worse performance. Maybe I'll have to re-bench or something but last I checked running 125% was the same as running the 7x FSAA option. Running 2x FSAA was much faster than 125%. Are guys maxing out Anistroic Fitlering too? Maybe that's the discrepency, or PP level. -
If 5 or more civilians killed = you lose mission
jpinard replied to jpinard's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was hoping to use the ALICE module, so if any of the randomly spawned civilians were killed it would go towards that death count. Is that not possible? Thanks for the ideas! -
As much as I giggled at Sarka's meltdown in the other beta thread I do have to say I agree with him a bit with some of the weapons. Particulalry the M16 EGLM Holo. It is very, VERY difficult (even when doing one shot at a time) to use the zoom sight and shoot with any kind of accuracy. It is actually much easier to put bullets on target when you're not using the sight and doing single shots. I don't shoot guns so maybe this is the way it's supposed to be in real life, but in the game I'm much worse at shooting with it. ---------- Post added at 02:22 PM ---------- Previous post was at 02:19 PM ---------- You didn't post how much physical RAM you have. Also, what is your swap file set to? If it's at zero < 2 Gig that's why you're getting out of memory errors. Also, try using "default" as the in-game video memory option instead og "high" or very high". If you're using it already, then switch it to "very high" to see if that changes it.
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Grant - this IS for Combined Operations. Can you please post your specs? It makes no sense you're getting out of memory errors. I've never gotten one in all my time playing ArmA2 and OF. ---------- Post added at 02:10 PM ---------- Previous post was at 01:35 PM ---------- SMBAC - I don't know about you, but the game feels more reponsive and less laggy than before (in-game as well as the menu being fixed). I think the mouse issue was affecting the game. I could be wrong, but I'd guess they disabled hardware mouse acceleration.
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Specifally for this beta series: What directory do we put mods in (I'm checking out Islands) so they show up in the "expansions" tab? I've tried 5 locations and none of them worked.
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I'm playing the excellent "Behind Enemy Lines" mission from Laggy, and with so much terrain to cover at times I'd like them to just run at top speed next to me. Is the closest I can do tell them to "Walk upright" and be in "Safe" mode?
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Arma 2 addons with Operation Arrowhead?
jpinard replied to madmedic's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If they don't have duplicate functions added on like FLIR and coutermeasrues. -
Just because of your meltdown BIS will make the recoil 10x100th power more exaggerated than it was. Each shot will blow you back 500 meters and rip your arms off. :p Chill. Now lets get back to the beta. BIS - I didn't see it in the patch notes but the wheels up helicopter issue is fixed. Thanks for that. ---------- Post added at 05:36 AM ---------- Previous post was at 05:18 AM ---------- Question for everyone, what directory do I put @islands in so they show up in the "expansions" tab when I launch this Beta?
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Hi Spirit! Is the full release posted on Armaholic here your latest version? http://www.armaholic.com/page.php?id=8773 I'm doing a huge catalog of island information/comparisons for people and wanted to make sure I'm using the final release. Also, will any of the Arma2 modules work in this map? Ambient Animals, Ambient Civilians (I'm not sure any user-made maps support it or not - just starting to check). Thanks! :)