bluesilence
Member-
Content Count
49 -
Joined
-
Last visited
-
Medals
Community Reputation
12 GoodAbout bluesilence
-
Rank
Lance Corporal
-
Orientation indicator in helicopter pilot's TGP view
bluesilence replied to bluesilence's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks narcissu, that's exactly what I needed! 😀 -
bluesilence started following Customize vehicle displays?, Orientation indicator in helicopter pilot's TGP view, Very high framerate causes turrets to become sticky and and 2 others
-
Orientation indicator in helicopter pilot's TGP view
bluesilence posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Some time ago, most attack helicopters got the ability for the pilot to use a targeting camera with night vision, thermal imaging, zoom, etc, independent of the gunner's. Unfortunately, that camera lacks any orientation indicator, to know at a glance where the camera is pointing in relation to the helicopter/plane's body. If using ground stabilization, using the camera while controlling the helicopter can be a bit disorienting. Are there any mods that add camera orientation indicators? Update: I just realized there are no orientation indicators on the jets' TGPs either. Now I'm looking for a mod that adds an indicator to any turret camera. -
Very high framerate causes turrets to become sticky
bluesilence posted a topic in ARMA 3 - TROUBLESHOOTING
Today I went to play some Arma 3 and discovered that I could barely move my tank's turret. I don't know if this is a result of the last update. Movement is very slow and choppy, almost like trying to play with a broken mouse. The rest of the movements are fine, like looking around, aiming my own firearm, etc. I've tried different turrets, from tanks, to remote weapon stations, to turrets on gunships, to static MGs. All are showing the same problem. I've tried unloading all mods and DLC, and verifying the game files through Steam. The problem is still present. Is anyone else experiencing the same problem? Update: I've been doing some more testing. I've found that applying 50% or more mouse smoothing solves the issue. Turning up mouse smoothing every time I board a vehicle isn't very practical, so I'll keep looking for other solutions. Update: It appears the problem shows up at very high framerates (>200). I found that I was only experiencing the issue in the VR map. -
AI-controlled ground vehicle wingman pathfinding issues
bluesilence replied to bluesilence's topic in ARMA 3 - QUESTIONS & ANSWERS
Ah, that's the one thread I found somewhat relevant in that category. I'll try that solution with tanks. Though being limited to movement in two dimensions could be a problem. EDIT: I've also edited the thread title to better show that the issue relates to ground vehicles. -
AI-controlled ground vehicle wingman pathfinding issues
bluesilence replied to bluesilence's topic in ARMA 3 - QUESTIONS & ANSWERS
Hi Gunter. That's a great compilation! I just learned about it! I've been giving it a good look. I can't seem to find anything relevant in the Jets & Planes section? (besides maybe how to make an AI jet stay in formation with the player's jet) But I'm finding some relevant threads in the AI Driving section. Looks like other people have stumbled upon the same issues as myself and figured out the same solution. -
AI-controlled ground vehicle wingman pathfinding issues
bluesilence posted a topic in ARMA 3 - QUESTIONS & ANSWERS
For a very long time, in AI controlled multi-vehicle formations, the wingmen's behavior has had some important issues. I would like to keep AFV platoons grouped so they can share spotting information. Platoons of ungrouped vehicles react much more slowly to threats, as each vehicle has to spot targets individually. When using "spread" formations (wedge, echelons, line), wingmen don't avoid obstacles and get stuck very often. Using column or file formations solves this, but column formations have disadvantages. Even when not stuck, wingmen sometimes freeze on the spot for no apparent reason. I would like to know if there are any workarounds for these problems. I've tried asking around discord and searching the forum without luck. -
ARMA 3 Addon Request Thread
bluesilence replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have two ideas for mods regarding PiP rendering. The first one: toggling PiP rendering with a single keystroke. Imagine you have PiP disabled to gain some extra frames per second. But then you need to reverse, for some reason or another can't use third person view, and you need to use your rear view mirrors/camera, but they are turned off. It would be very helpful to be able to turn them on with a single key press, reverse, then turn them off. The second suggestion: making the driver view MFD switch to rear view when reversing. I find the driver view MFD very useful when commanding AI-crewed vehicles. It lets me see ahead while looking around with the main view. But when I have to reverse manually, I have to turn the periscope around to see where I'm going. It would be nice if the camera switched to rear view when reversing. Alternatively, a rear view MFD page could be added. -
Why do AI give bad directions when reporting contacts?
bluesilence replied to bluesilence's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks. I'll start my prayer to the machine spirit then. -
Why do AI give bad directions when reporting contacts?
bluesilence posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I've run a bunch of experiments on the editor to figure this with mission waypoints, tasks, custom waypoints, orienting the squad with a return to formation command, and just running around to make the squad take new orientations on their own, but I always get the same result. It looks like instead of actually indication the direction towards a contact relative to the direction the squad is facing/moving in, they indicate cardinal directions; right is east, left is west, front is north, back is south. I'm looking for other people's experience with this issue and possibly solutions for it. Thanks. -
Customize vehicle displays?
bluesilence replied to bluesilence's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bump because no replies one week later -
I saw this video about customizing textures on certain objects. I was wondering if displays inside tanks could be customized in a similar way to, for example, show the pip driver camera on the commander's display, or to turn off pip displays with an action menu option instead of having to go to the video options.
-
Freetrack-related crash on startup
bluesilence replied to bluesilence's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
I checked it and it's set to 96DPI -
Freetrack-related crash on startup
bluesilence replied to bluesilence's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
The problem Dwarden says is the one I'm having in ArmA II. In TOH, however, it doesn't matter how many times I try to start the game. As long as Freetrack is installed, TOH won't run. -
Freetrack-related crash on startup
bluesilence posted a topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
Hello everyone! I installed freetrack recently. It works fine with all my games (the ones that use head tracking), except Take On Helicopters. If Freetrack is installed, the game won't go past the "Bohemia Interactive Presents..." screen. The same thing also happens sometimes in ArmA II, but it only crashes once or maybe twice and then the game and the head tracking work fine. I'm looking for the Freetrack service to see if disabling it solves the crashes. Freetrack supposedly supports TOH, so this is weird.. My system is: AMD Phenom II x4 955 @ 3,2Ghz 4GB DDR3 geForce GTS450 1GB Windows 7 home premium 64bit Everything is up to date. -
Weird "All, follow team" command bug
bluesilence replied to bluesilence's topic in ARMA 2 & OA - TROUBLESHOOTING
Right now I'm using the latest version from Steam Thanks :) I'm trying to reproduce the problem now, but I can't. But this isn't the first time it happens to me.