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Hunter123

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Posts posted by Hunter123


  1. REQUEST FOR MODDERS:

    AI moving in "aware" mode keep their weapons up while walking, but not while running, which looks pretty robotic and unrealistic, especially when moving in formation. It would be more natural to keep them down while walking too, like they do in "safe" mode. A patrol walking through a town or a basecamp won't point their guns at civilians or friendlies either. If getting shot at, they will switch to "danger" mode anyway, so no need to aim at each other while being aware.


  2. Hi! I played your mission yesterday and I quite like it I have to say.

    A suggestion: When playing with fewer towns (like 5 or less) the towns are placed very far apart so you have to cross like half of the whole map to get from one to another.

    Is there a way you could change that? thanks


  3. Hi, I'm runnung this on LAN, everything works fine, except that AI teams won't buy any vehicles. Even with me, myself being commander and designating them accordingly (armor team, motorized inf...) they still just don't. I also tried running it on a dedicated server, but still there is no difference. Can anyone please tell me what I am doing wrong here? Thanks!!


  4. Hey guys!

    I was under the impression that ACE and ZEUS, while greatly improving gameplay, tend to make the AI too aware and give them all-seeing eyes.

    HOWEVER, I found a way to combine ACE and ZEUS in a way that will not break your stealth.

    Just DISABLE the following pbos in your ACE and Zeus folders:

    ace_c_ai_sensors

    ace_c_ai_skill

    zeu_c_ai_recognition

    zeu_c_ai_skill

    If you don't want your enemys to call reinforcements that hunt you down like hitmen:

    zeu_GLx

    zeu_netcode

    That way you can keep the important features of the mods and at the same time be able to shoot guys in the back like a coward. haha.

    cheers

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