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JoCreation

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About JoCreation

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  1. JoCreation

    JoC-Slingshot-Mod BETA-Release

    @burns I will test it at evening in my config.cpp. Im on the way to solve my problem many thanks Mr. Burns JoCreation
  2. JoCreation

    JoC-Slingshot-Mod BETA-Release

    @All Many Thanks to you all @SAAP I had the same idea. but i tried to find the solutions on the other way. Here my Chart: The Result should be this: The "FX-Cartridge9mm"-Class contains the Tracer-Parameter with the model. I hope, You have any ideas :) JoTheising
  3. JoCreation

    JoC-Slingshot-Mod BETA-Release

    Is for ArmA 2 I hope I get help for the model.cfg
  4. Hi all Slingshot-Mod © 2010 By JoCreation ONLY FOR NON-COMMERCE USING! This is a BETA-VERSION This is my first ARMA2-Mod to release. Its a beta-release. I need professional help to finish this mod. Only the model.cfg makes trouble (The speed of the sling, during the shot-procedure, its to slow! Maybe I forgot to use any parameters?) I don't know. At First the Class-Names of all (to use in scripts) Slingshot (german: Steinschleuder) = JoC_Flitsche Magazine of slingshot (german: Kugelsack) = JoC_FlitschMag The simple steelball (german: Stahlkugel) = JoC_FlitschBul Reammobox with Slingshot and Mun (german: Munitionskiste) = JoC_Crate I add a "open-source"-Pack of my Mod to find the bugs. I tried to implement a black-tracer bullet (p3d-model inside) but my first problem is the speed of the sling. You have all permissions to modified the mod, even the config.cpp and the model.cfg Joc_Handgun (Main -Data (paa-files, rvmat-files) -picture (small picture-files to explain for the ammobox inside ) -Joc_Flitsche (main p3d-File with the model.cfg, model of the slingshot) -SchleuderMag (p3d-Model of the small Bag with the steelballs (Magazine)) -sound (ogg-soundfiles, shot, dry-shot, magazine-reload) -icons (paa-icon for the ammobox, using in missioneditor) -crate (p3d-modell of the ammobox) -JoC_Cartridge (p3d-modell of bullet and bullet with black tracer) don't forget to give me credits and don't forget to give credits yourselve download here: http://www.filefront.com/15898875/JoC-Slingshot-Mod.rar/ have fun JoTheising ---------- Post added at 10:56 AM ---------- Previous post was at 10:52 AM ---------- Hi please share this mod to other forums, like ArmA2-Info.com, Armaholic.com, Arma2.de etc thanks
  5. Hi all This is a BETA-VERSION of my slingshot This is my first ARMA2-Mod to release. Its a beta-release. I need professional help to finish this mod. Only the model.cfg makes trouble (The speed of the sling, during the shot-procedure, its to slow! Maybe I forgot to use any parameters?) I don't know. At First the Class-Names of all (to use in scripts) Slingshot (german: Steinschleuder) = JoC_Flitsche Magazine of slingshot (german: Kugelsack) = JoC_FlitschMag The simple steelball (german: Stahlkugel) = JoC_FlitschBul Reammobox with Slingshot and Mun (german: Munitionskiste) = JoC_Crate I add a "open-source"-Pack of my Mod to find the bugs. I tried to implement a black-tracer bullet (p3d-model inside) but my first problem is the speed of the sling. You have all permissions to modified the mod, even the config.cpp and the model.cfg Joc_Handgun (Main -Data (paa-files, rvmat-files) -picture (small picture-files to explain for the ammobox inside ) -Joc_Flitsche (main p3d-File with the model.cfg, model of the slingshot) -SchleuderMag (p3d-Model of the small Bag with the steelballs (Magazine)) -sound (ogg-soundfiles, shot, dry-shot, magazine-reload) -icons (paa-icon for the ammobox, using in missioneditor) -crate (p3d-modell of the ammobox) -JoC_Cartridge (p3d-modell of bullet and bullet with black tracer) don't forget to give me credits and don't forget to give credits yourselve Download here: http://www.filefront.com/15898875/JoC-Slingshot-Mod.rar/ please share this Mod to other ARMA2 -forums like Arma2.info, armaholic.com, Arma2.de etc. have fun JoTheising
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