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Unchained

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Everything posted by Unchained

  1. Great job with your update massi! Just one quick question, why your weapons have BIS attachments and not yours? For example the M16A4 Hammr has that BIS scope and actually you can't aim pretty well with that one, although an ACOG of your or other should do the work, it just feels strange to use your soldiers with your weapons but with BIS attachments, which excepting the ACO (Green) for the AK's which actually looks really good and it's just like the russian sight, the rest just doesn't feel right... Cheers and thanks for bringing this great pack!
  2. Greetings, first off I would like to congratulate on the launch of the second campaign, I have been playing it and so far the overall setting is doing really good for me, but I'm a little bit dissapointed with the new "Sandbox" style given to this second part of the campaign...
  3. The demo video says it all, it's going to be really nice, good work so far! My best wishes on it. :) BTW, are infantry walking, equipment, misc, etc. stuff going to be included in this mod?
  4. Unchained

    N-B U.S.M.C Project

    Great idea, keep up the good work lad!
  5. Unchained

    FHQ Work in Progress

    I understand, does that include the idea with the switch for the the scope amplifier + EOTECH?
  6. Unchained

    FHQ Work in Progress

    Neat job you been doing mate, can I throw some suggestions for you? I've downloaded the BW mod (Link) and I've seen some really nice ideas you might want to ask them about... First of is the lasersights/flashlights have some sort of special script... If you take a moment to download it you will see in the description that it says "Press CTRL + L to switch", what it does simply switch from flashlight to IR laser, same object, both roles without the need of another one, that would reduce your attachments pack a little and give it more of a nice deal... Then I read you spoke a few comments before about some sort of "add-able" night vision sight, this guys made the same thing too, they have the regular scope in the G-36's, but if you have in your inventory the NV addon and activate it with CTRL + N it will attach to the actual scope of the gun, it will dissapear from the inventory (It will get back to it if removed), won't use an attachment slot, but will attach it and work with the gun (Also you can see that now the regular scope has the NV attachment in front of it)... And well, finally, this one is more personal than anything, could you make an anim for the EOTECH + Scope amp.? Just like when you hit the switch sight button the amp. would go to it's ready position (No fancy hand moving it or anything close to that, I know it must be a pain to do that, just an instant switch, that would do great), just throwing that out there. Good luck with your developments! I hope my suggestions help :)
  7. Unchained

    ARMA 3 Addon Request Thread

    Idea 1: Infantry/Weapons replacement configs. As far as I see there's a good phase in the addon development, but almost no one is making replacements like before, is anybody up to make some replacements of the game units? Mostly weapon and infantry replacement packs, that in fact are just configs in standalone .PBO's overriding the game base config (IF, BIS haven't changed that it still works), like mentioning the name of a unit (IE: class W_NATO_Rifleman) and make the weapons/magazines command lines different (IE: class weapons={"FHQ_M4","RH_M9"}), I would like to add that, those classnames I reffered are made up by me in the moment to give you an example. PS: Someone might say "Well yes you know how to do it". Actually I know that from ArmA 2 and before that game, but not at all in ArmA 3 for many reasons: I haven't found a full file including all classnames of the vanilla units like ArmA 2 has (If I remember well, it was usermade), "rearming" an infantry unit ain't that easy anymore, it requires more time if you start giving them new military suits, platecarriers, helmets, etc. which is time I don't have. Now the main idea... Since ArmA 3 is set in a close future, I think Sabre's US retexture pack (BIS forum link) fits well to the game, more than UTP camo, it blends in better with like, 80% of the islands' terrain and the BLUFOR vehicles, also they could carry MK-18 variants so to speak... If someone is interested in making this (it would be appreciated), I can give other suggestions of replacements (Like vanilla BLUFOR soldiers but with hotshotmike's SCAR'S), I know this is an idea that would be good for many people. Idea 2: UAV/UGV variety. As far as I see, BIS is not planning to give all factions different drone models (If this is about to change and BIS mentioned it, then please enlighten me). It looks a little bit weird to have the same attack drone in all 3 factions, someone could do one little bit more futuristic version of the PCHELA russian drone made for CAS/Recon that goes for the CSAT side to give you an example. Idea 3: Full .PDF file of all classnames and commands of ArmA 3. Plain and simple, I guess there was something like that made for ArmA 2 (Command refference maybe?)
  8. Downloaded 2.0 version, really nice job so far, congratulations! Is there any possibility that you retexture the MK-20 to match the uniforms?
  9. Congrats on this mission to bring the CTRG to the battlefield, I will be pleased to see that campaign. One question, does the assault riffles necesarily have to be the desert versions?
  10. Profile: Name: Drake Age: 19 Location: Uruguay, South America Got mike? Know how to use Teamspeak? Both yes. Previous exp. on clans? Yes, two years in Clan of Brothers. Gameplay experience (Multiplayer): -I've got good experience in most basic infantry roles, a little bit on squad leadership and good sniper/spotter skills. -Over-the-average skills as transport/attack helicopter pilot. (Still won't fly it top speed around ten meters above the ground without any risk of crashing but sure as hell I will give you a faster and less dangerous landing than the AI does in the game) -Land vehicles basic drills. Any other notes? NO Domination (Or Domination-esque so to speak) missions, no more, I've played that a million times that I just can't enjoy that anymore, if your clan is based on playing at least twice a week that mission in your server, don't count me in. I can work making missions in the editor, have really basic scripting skills but I handle myself, so if you need a mission designer for your server count me in, I kinda like that. I have a job and studies, end of the year is driving me a little bit crazy but still got many nights available to play, say... Fridays and weekends (Say from 20:00 UTC -3:00 time) its almost sure I got free time by then... Greets, I'm a player looking for clans in anywhere from South America, to the US or UK (Never been in brit servers, but I'm keen to join the fray), talking in english of course won't be a problem (More of a delight for me haha). What am I looking for? Clans that play Coop missions (Also TvT style is accepted) in an organized manner. I like military simulation, I like combined arms missions, where people take at least a minute to plan stuff, clans that determine platoons and set at least a general plan on how to take on the mission is what I'm looking for. Read all that? Seems the player you are looking for? Then contact me by PM or my steam account: mrazeroth, which is (for some reason) not working here on BIS forum.
  11. Greetings everyone, well, here's my request, I have been looking around the ArmA 3 modules and haven't found (Neither googling around the forum or the internet) an ArmA 3 script that let's you paradrop groups of units from helicopters... My idea would be to find the following kind of script: Place a group of units inside an helicopter through the "{_x MoveInCargo helo1} ForEach Units this;" command line in their squad leader init field, then make sure once the helicopter goes through a trigger or arrives to certain waypoint (Which once activated should start a script) all units inside that helicopter would start ejecting in an orderly manner, for example: A script that makes soldiers start ejecting every 0.50 seconds, so it makes sure they eject not too far from each other. If anyone happens to have scripted this for ArmA 3 or knows a "compatible-with-A3" ArmA 2 script that resembles this caracteristics, I would be glad to know, thanks for reading!
  12. I was having that problem too, for some reason it happens in random occasions, and the helicopter was going at average speed/High altitude, will have to watch that too... I will enhance the script with your new additions then, and see what happens, thanks for the answer!
  13. Thanks for the answers guys! I'll check on those, I will try those tonight, see how they work and behave.
  14. Unchained

    WW4 modpack 2.5 sound replacement mod

    Good job, really nice sounds now, I guess the M249 and M240 sound a little dizzy now but well, the rest of the pack has quality. D.
  15. Unchained

    OFP Addon request thread

    Greets, I would like to ask if anyone knows of addons like MG nests and different types of machineguns for example the M2 but in crouch position, fixed M240 maybe, if anyone can find US weaponry of that kind I would be grateful. (Russian equipment is accepted, just avoid ORCS machinegun pack as I already have it, great pack).
  16. Greetings, let me present you the very first mission I have made (And ended). Back in the end of 2009 or 2010, I have created a mission for the CoB (Clan of Brothers) clan which I belonged to, something just a little bit different from the standarts we used to play at the squad nights, and I guess it wouldn't harm if I share it... Sinopsis: War is taken on Everon, the russian army is fighting against the guerrillas that defend the island, you are one of those guerrillas. After a tough battle your squadron lost control Entre Deux and have split up into 2 teams (White Wolf, a sniper and AT specialist team) and Black Bear (Main assault team), while White Wolf went south Black Bear went north, now it's time to strike back... Gameplay: The mission consist in capturing Entre Deux and a small but well prepared military base to the east, but before that, you will notice that most of your soldiers lack of ammo and some are even hurt by the last fight, each team will have to take separate ways to a corresponding ammo depot near them, assault it, resupply, and attack Entre Deux back with a tactic of crossfire, be aware that there are BMP's on patrol and some small outposts around the area, once the town is clear, join forces and make a last assault to the military base. Link to the mission. http://www.mediafire.com/?y53xrxjz55o9o5o Requirements: This mission requires WW4 v2.5 mod. I have a no addon (The very first one) version of this one which if anyone asks I would be pleased to share. Any feedback regarding to bugs is apreciated.
  17. Greetings, I have a problem with CSLA II mod, I installed it more than once and every time I start the mod it shows one of those "magic" errors at the menu, when I put any unit containing a Stinger or RPG-7 on a map in the editor and click preview, it starts loading only to kick me back to the editor screen saying that I got this "Magic" error, any ideas why is this happening? I heard someone spoke something about the Hardware T&L or something like that, I made my way to change it but it still does the same. Any ideas on how to fix this error would be appreciated. D.
  18. Well I was always on Hardware T&L but for some reason it wasn't working that way, I have all 3 supports (Glide, Direct 3D and Hardware T&L), I might try to work out the remove weapons try, bet the unit will drop out the stinger model of CSLA. The weapon actually has it's correct paths for config as I have seen, cos when I de-pbo some addons that contain the config of CSLA mod to check wether if it is a human error or what, and all seems correct. Update: Ok, beyond my expectations the "removeallweapons this" command for some reason didn't let me go on anyway, like, I put the troubling unit on editor, write the command, and click preview only to be kicked back to the editor screen, showing that a CSLA_Stinger_rocket.p3d (Magic) cannot be shown... Any ideas? PD: Hardware T&L enabled.
  19. Unchained

    OFP Addon request thread

    Does anybody knows if Jackal326 (SJB) released his 2.0 weapon pack? Last news from it were in 2006 but I haven't seen anything else... http://ofp.gamepark.cz/index.php?showthis=9927
  20. Unchained

    WW4 Modpack 2.5

    Suggestion: Wouldn't you like to make the ammo of the side-machinegun(Or the machinegun itself for the cars) from the vehicles a little bit more realistic? Like 100 round mag and some extra mags there instead of one big mag of 500 rounds? PS: The FAV for the independent side is a work of art, excelent job Sanc!
  21. Unchained

    OFP Addon request thread

    Addonis, yes, something like that, I already got 2 addons (_NoVoice & @Voice_Quiet) shared by Zulu1, thanks anyway for the support guys.
  22. Unchained

    OFP Addon request thread

    Does anybody knows of a "Disable radio sounds" addon/mod? Thanks in advance
  23. Unchained

    WW4 Modpack 2.1

    Greets Sanctuary, I wanted to make you a question, wich program have you used to get your 2 main themes for your mod to .ogg at 88 kbps? Because the sound quality is pretty good, the only program I know so far to convert music to OFP compatible is OGGdrop but the only compatible OFP kbps frecuency the program has to offer is 64 kbps (Sound Q. is very crappy with that sequence, there are other frequencies offered: 80, 96, 128, etc until 350), if I do it with 80 kbps the music itself wont work, havent tried 96 kbps though... Im trying to make a stand alone version .pbo file with some music I have converted but it doesnt show up on the mission editor, dunno why... If you can (But most of all if you want) help me: here is what I wrote on the config.cpp Thanks in advance Sanct.
  24. Unchained

    TacOps Server

    Expecting to see more pictures like the ones from the "Converted by Marto" missions to WGL at the notes section? Another thing I wanted to ask about the server: Is it me or we are doing mostly infantry missions? I think Im having a case of bad memory, cos I dont remember the last time we played a good armour/vehicle supported mission, just asking, anyhow I still like infantry a lot, Im trying to get a friend to show up, he is a coop player and works well so guess it would be ok...
  25. Unchained

    TacOps Server

    Will the server stay on 1.96 or will it update to 1.99 (A:CWA patch)? Z: You have been going on ghost quite a long time, if you can, show up to talk later on :P
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