-
Content Count
1865 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by papanowel
-
It's solving the server crash issue, thanks for your quick fix Bis! Edit: Prof was too fast :)
-
Anybody else crashing more often with the new patch?
papanowel replied to X14Halo's topic in ARMA 3 - TROUBLESHOOTING
They are working on that issue. We have to give proper information to the devs. -
New STEAM patch update 25th March 2013
papanowel replied to Solarghost's topic in ARMA 3 - BETA DISCUSSION
I got a strange bug once I start a mission at night time (I'm not using the dev build): To get it normal again, I have to put my nvg on. An other person had the same issue. -
New STEAM patch update 25th March 2013
papanowel replied to Solarghost's topic in ARMA 3 - BETA DISCUSSION
It may be a mission issue because of some change in the new patch. -
You might be right :) Thank you.
-
Read this post in particularly: http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog&p=2350192&viewfull=1#post2350192
-
New STEAM patch update 25th March 2013
papanowel replied to Solarghost's topic in ARMA 3 - BETA DISCUSSION
Normal if they are not up to date. The ifrit classname has changed. -
We just have to wait a little longer to get the changelog, it will be avalaible here: http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog
-
Update for the non -dev build is here :)
-
I won't buy it, I can't believe this series is going that way... I was really disappointed with the third.
-
Real Life Photography/Photo Editing II - NO IMAGES >100kb
papanowel replied to Major Fubar's topic in OFFTOPIC
Iguazu waterfall, Argentina, I took it last month. Torres del Paine, Patagonia, Chili I was hiking in this lovely place. -
It's only 3 weeks now since the Alpha came out for us. I can't believe that they are already dropping that after such a short time. Give them (devs) more time to fix and tweak the game.
-
It is completely normal that you have to slow down and not showing as much as you want :) Take your time, we will still following your project!
-
Perfect then, I'll use it in my future mission.
-
Sweet, is it MP compatible right now?
-
Arma 3 extended weapons and units list taken from the Alpha
papanowel replied to trent's topic in ARMA 3 - GENERAL
I wonder what titan launcher is (kind of Javelin)? No sign of Blackhawkt6. -
VAC doesn't work for A3 (at last not yet). I never heard such a story before.
-
Arma 3: Confirmed features | info & discussion
papanowel replied to Maio's topic in ARMA 3 - GENERAL
I was thinking about it too, would be a nice addition into the game and an awesome gift from Bis. -
Streetlamp upgrade - alpha I
papanowel replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't have any problem and I'm not running the dev build ;) -
Thanks for the quick answer.
-
I love it. One quick question. Do you know if it's possible to show the squad xml image on a helmet patch? If yes, it would be good to see that on some of your work :)
-
Community Guide: Basic Infantry Combat This second video takes a closer look at infantry combat - providing insights on the principles of situational awareness, positioning, enemy contact and shooting.
-
Streetlamp upgrade - alpha I
papanowel replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Superb work, I just tried and it's way better for early morning/evening :) -
Hello, I hope you don't mind if I post my own problem here (no double post). I wrote 3 different tasks in my briefing but only the 2 first are showed in-game (doesn't matter which one is first or last, it's always the same result). waitUntil {!isNull player && isPlayer player}; // ----- Notes ----- player createDiaryRecord ["Diary", [ "Renseignements", "Nous savons de source sure qu'en detruisant la <marker name='obj1'>tour radio</marker>, l'ennmi sera dans l'impossibilite de communiquer ou d'appeler des renforts. <br/>Faites très attention lors de votre approche en vue de sa destruction." ]]; player createDiaryRecord ["Diary", [ "Civil", "On nous signale que des civils sont toujours en <marker name='ville'>ville</marker>, evitez tout dommage collaterale.<br/><br/>" ]]; // ----- Objectifs ----- //Objective 1 obj1 = player createSimpleTask["Destroy the radio tower"]; obj1 setSimpleTaskDescription["Destroy the radio tower <br/><br/> Vous devez impérativement détruire la <marker name='obj1'>tour radio</marker>. Ceci évitera l'arriver de renforts ennemis.", "Destroy the radio tower", "Destroy the radio tower"]; obj1 setSimpleTaskDestination (getMarkerPos "obj1"); //Objective 2 obj2 = player createSimpleTask["Destroy all armoured vehicle"]; obj2 setSimpleTaskDescription["Destroy all armoured vehicle <br/><br/> Prendre d'assaut la <marker name='obj2'>base</marker> et detruire tous les Ifrits. Utilisez les charges explosives pour les detruire, deux suffisent.", "Destroy all armoured vehicle", "Destroy all armoured vehicle"]; obj2 setSimpleTaskDestination (getMarkerPos "obj2"); //Objective 3 [i][color="#FF0000"]This one doesn't appear in the game briefing[/color][/i] obj3 = player createSimpleTask["Destroy the mortar"]; obj3 setSimpleTaskDescription["Destroy the mortar <br/><br/> Les mortiers ont ete localises dans le <marker name='obj3'>campement avance</marker>.", "Destroy the mortar", "Destroy the mortar"]; obj3 setSimpleTaskDestination (getMarkerPos "obj3"); Thanks in advance. Edit: I invert Objective 2 & 3 and now it's working, I really don't get it :) Thanks for your help.
-
Boeing/SOAR MH-47E ArmA III - WIP
papanowel replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, are we able to move the ramp like the OA version?