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ryguy

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Posts posted by ryguy


  1. Thats actually a really good point... Making rigid raiders more carefull how they bomb across the water... Problem might be with A.I though... I imagine its pretty hard to teach them to slow down on massive waives and sharp turns that catch air and such..

    Arma 2 already kicks you out if you capsize, i've done it before. Try setting weather to worst, drive as fast as you can in a RHIB and do a U-turn.


  2. For instance, sometimes I play with Lingor active. But 99% of servers don't allow that because it's "not accepted by the server". Even though it's signed, so you should know it's trusted, servers still don't accept it. Same with sound mods. People will say "If you don't like vanilla OA sounds, just use a mod, simple"... but if I want to play public then I can't, because those servers don't let me. It's always confused me.


  3. BC2 ballistcs are bullshit. Sniper bullets are WAY more slow and have a HUGE bullet drop, while others rifles (M16, AN94, M14...) have them too, but much less. Its just idiotic.

    THIS!

    Their Sniper rifles have MORE drop than ASSAULT RIFLES. You wont see BF fans point this out though, no, BF has "realistic ballistic simulation"...


  4. And what games are these? A game like GTA can get away with this because it is not a war game. (wierd isn't it)

    Assasins Creed, Tomb Raider, Call of Duty (terrorist level), Fallout 3, Halo, Mortal Kombat, WoW... you want me to keep going?

    "GTA can get away with it because it's not a war game"... sure :j: ... so I guess even though there's rocket launchers, assault rifles, and mass murder, no country has formally declared war on each other? Therefore, not a war game? Interesting logic I guess, but still doesn't hold up considering the other games I've mentioned.

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