FKPLACE
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Posts posted by FKPLACE
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All very awesome and great and wont say more praises here to repeat it.
And just like in ARMA release, it seems the mortar ( A.I. player ) never fired in the game. Any body got the same issue or only for me?
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Finally done, thanks. It seems it's the night of Inv.44...
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Most important thing is it's still alive. Thanks for keeping efforts after this and that blow... And now it seems those new guys really would bring us something soon.
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Including those new US paratroops?
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....
In addition, if they don't want to get any suggestions and why they posted such threads of thier Mods in the forum? Obviously, they are happy to discuss and get suggestions and share their progress with fans.
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I suggest you release an Alpha soon just like Unsung Mod,& etc. That would get confident to both of you & fans.
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Maybe someone said something in ARMA?
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We've waited for the second release for some time and don't care to wait a little more to let them complete the map. A real or very closer to reality of WW2 map is important for such scenario. Nobody would like to see some mordern village with TV receivers above the houses again?
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Thanks! By way, anybody could list a whole current weapon available list ?
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Very nice work and waiting for next updation. By way, how about the improvement of AI firing at armor targets from some tanks?
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Guys, we know about the AI shooting you at a big distance, we will do our best to sort it, please give us time to fix these bugs.Thanks. If this issue could be settled suitably ( another issue is that dont let AI becomes too silly ) , I think the heavy jungle would become useful for players.
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Just would like to give some personal idea & comments. For reference only...
* Jungle & Grass area seems a bit dense and not suitable for single mission players. Of course, it's very close to the reality. But regretuflly, AI and players couldn't do exactly as real men in a game. So it almost never could see enemy and fight in such jungles. Suggest to make some plants lower or lessen the density of Jungle. And add more villages in future release.
* Do appreciate and like the variety of soldiers, really lots of options now. To add more, suggest to make NCOs by putting rank arm patches and identify officers by putting some rank marks on uniform as well.
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Awesome Vietnam war experiences in the Mod! Like the effects and nice details very much. Of course, there are some bugs but even BIS's version for commerical purpose couldn't avoid such things. Suggest only to update the basic Mod by patch releasing one step by step.
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Great news, thanks for all hard and nice work.
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The best way to take a patience is never to care about such Mod till it's really released. Before it, no matter what it tries to show or present, just take them nothing at all.
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Pfff...it's up to the addon makers to choose how and when they want to release something. Not happy ? Do it yourself !Quite right, yes, I've already tried to do something as some others!
And also no one is trying to force a Mod maker to release anything at any time of course. Without question, the Mod Makers have rights to choose their own working and releasing way. And it wont say others don't have rights to express their personal view for reference. Nobody said that would be just the guide of action the Mod teams should follow.
No one could blame for my admiring of Liberations' work even if they would never release or failed on this Mod work. I also expect anything they are making.
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If the mod would be released tomorrow, and wouldnt work due some bugs, that couldnt be eliminated, coz guys like you rush an early release, you would be for sure the first complaining about a not working mod...I dont think any Mod team would release something couldn't work at all. As for bugs, it's a normal thing overally and even for BIS, they just improve it one by one in a way of patch releasing and never delayed their publication of OFP, AMRA, ARMA2 & OA till all are ready without bugs found. In other words, lots of bugs could only be found and rectified by wide extensive testing and playing by gamers after its releasing. Shortly, we have enough patience for bug fixing but no for long years waiting for a basic release.
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Looks nice for map! Wish in the new release, could remove all those mordern houses and buildings and just put or keep the houses and other architecture and etc from that era.
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Yes, it seems the issue of AP firing. For T-34, there is no HE ammo and it fires very few times in game. So maybe you could check with the config setting for AP firing or the ability of finding armor targets for a tank.
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Shinra123, not sure how you put and run the Mod in ARMA? If you just wanna play the Mod itself, you could create a ARMA shotcut to link to this Mod. Of course, in such way, the units and stuff from other independent Mods couldn't be played. If you want to play the units of this Mod with another Mod, such as Inv44,etc., actually, you could copy all files from the addon of this Mod and put them in the addon of ARMA. They won't overwrite anything I think. I just play in this way.
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Hi, any screens for new progress, such as red army troops or etc.?
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It seems T-34 still not improved in firing to targets. But other tanks, such as german IV, II, etc work very well. Really strange why T-34 got such issue. Not sure if others also get such a problem.
Overally, the beta addons are very nice in audio effects, realistic combat atomosphere, such as nice explosion and light weapon shooting animations,etc, just like in a real fight during WW2. Although now it's AMRA2 era, still spent much time playing it.
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The best WW2 Mod for ealry war stage. The armor and weapon pack are really amazing! The nice texture, realistic audio effects and lots of variations of tanks and weapon. Keep on the good work!
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BIS forums I put the folder "Finished work" to download sendspace.com, some of those things are corrected for download yet.
Maybe I don't make a misunderstanding. You mean an updation has been ready for downloading, any link for that?
Invasion 1944 - DDay 2.0
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted · Edited by FKPLACE
What I really mean is how to let A.I. provide the mortar fire automatically. You know, Mortor is very important to support infantry during the fights just like in WW2 era. In my game, those poor british paras desperately need Mortar to support their fights before the major Yankee troops arrive..., and usually, I would be a player on side of german.